Commit Graph

23 Commits

Author SHA1 Message Date
Arisotura fd28391160 fix ass-stupid bug in CP15 PU region setup 2019-06-10 15:29:40 +02:00
Arisotura b0efde8bf7 also, update copyright name 2019-01-22 15:58:29 +01:00
Arisotura 47a3d2b49a blarg. setting it to 4 breaks Millionaire 2019-01-22 15:47:32 +01:00
StapleButter adc6da5f21 tweak cached memory timings.
fixes things, but needs watching closely for other things that could break.
2019-01-18 20:29:12 +01:00
StapleButter 669247e8c8 redesign main emu loop to use timestamps instead of being a trainwreck
* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
StapleButter 90f2c0834e add PoC ARM9 instruction cache logic. not actually in use, but it's there as a reference (and if we ever need it). 2019-01-04 21:47:06 +01:00
StapleButter 502d8c3fa0 avoid potential crash with EmuDirectory if we somehow got no argv or an empty path 2018-12-16 00:38:10 +01:00
StapleButter 3101bd595f add missing shit to savestates. bump the version up. 2018-12-11 21:50:28 +01:00
StapleButter 4aafdee14d more sensible cache timings
(still a big fat hack)
2018-12-11 17:59:52 +01:00
StapleButter e4c6ac55d2 Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D shits itself big time 2018-12-11 17:28:59 +01:00
StapleButter 91b2f64596 add back faster prefetch for ARM9 2018-12-11 16:41:18 +01:00
StapleButter beb092f93e change where audio/joystick are inited, attempting to fix potential COM initialize issues 2018-12-11 16:24:55 +01:00
StapleButter b569c03884 make it fasterer 2018-12-09 01:26:51 +01:00
StapleButter 29bca33bc6 take it somewhere.
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter 86dae1a25c make this other branch where we're going to actually make it usable
but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter 0b1c2f9691 begin PU work 2018-12-04 18:32:19 +01:00
StapleButter 172fb4876a begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit. 2018-12-04 17:54:10 +01:00
StapleButter b4165cc0a9 3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.

about fucking time.
2018-11-04 23:21:58 +01:00
StapleButter de91eabf71 savestate shito: fix compile errors.
still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
StapleButter 0bfd019dc0 start implementing actual shito
(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
2018-09-15 02:47:34 +02:00
StapleButter fea7955675 fixor copyright years. 2018-09-15 02:32:13 +02:00
StapleButter 529039f766 * delay 3D rendering a bit (fixes Monster Trucks flickering)
* remove logging for ITCM/DTCM
2017-05-27 23:47:20 +02:00
StapleButter 8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00