Arisotura
fd28391160
fix ass-stupid bug in CP15 PU region setup
2019-06-10 15:29:40 +02:00
Arisotura
b0efde8bf7
also, update copyright name
2019-01-22 15:58:29 +01:00
Arisotura
47a3d2b49a
blarg. setting it to 4 breaks Millionaire
2019-01-22 15:47:32 +01:00
StapleButter
adc6da5f21
tweak cached memory timings.
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fixes things, but needs watching closely for other things that could break.
2019-01-18 20:29:12 +01:00
StapleButter
669247e8c8
redesign main emu loop to use timestamps instead of being a trainwreck
...
* cleaner code
* faster in some cases
* more accurate (on-demand compensation for timers and GPU)
* less prone to desyncs
* overall betterer
2019-01-05 05:28:58 +01:00
StapleButter
90f2c0834e
add PoC ARM9 instruction cache logic. not actually in use, but it's there as a reference (and if we ever need it).
2019-01-04 21:47:06 +01:00
StapleButter
502d8c3fa0
avoid potential crash with EmuDirectory if we somehow got no argv or an empty path
2018-12-16 00:38:10 +01:00
StapleButter
3101bd595f
add missing shit to savestates. bump the version up.
2018-12-11 21:50:28 +01:00
StapleButter
4aafdee14d
more sensible cache timings
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(still a big fat hack)
2018-12-11 17:59:52 +01:00
StapleButter
e4c6ac55d2
Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D shits itself big time
2018-12-11 17:28:59 +01:00
StapleButter
91b2f64596
add back faster prefetch for ARM9
2018-12-11 16:41:18 +01:00
StapleButter
beb092f93e
change where audio/joystick are inited, attempting to fix potential COM initialize issues
2018-12-11 16:24:55 +01:00
StapleButter
b569c03884
make it fasterer
2018-12-09 01:26:51 +01:00
StapleButter
29bca33bc6
take it somewhere.
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still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter
86dae1a25c
make this other branch where we're going to actually make it usable
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but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter
0b1c2f9691
begin PU work
2018-12-04 18:32:19 +01:00
StapleButter
172fb4876a
begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit.
2018-12-04 17:54:10 +01:00
StapleButter
b4165cc0a9
3D: keep the rasterizer from accidentally going out of bounds when given very flat X-major edge slopes.
...
this, by a fucking shitshow of butterfly effect, ends up fixing #234 . technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those.
about fucking time.
2018-11-04 23:21:58 +01:00
StapleButter
de91eabf71
savestate shito: fix compile errors.
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still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
2018-10-18 00:27:55 +02:00
StapleButter
0bfd019dc0
start implementing actual shito
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(also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
2018-09-15 02:47:34 +02:00
StapleButter
fea7955675
fixor copyright years.
2018-09-15 02:32:13 +02:00
StapleButter
529039f766
* delay 3D rendering a bit (fixes Monster Trucks flickering)
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* remove logging for ITCM/DTCM
2017-05-27 23:47:20 +02:00
StapleButter
8a4ed8f41c
reorganize repo, move shit around
2017-03-16 23:01:22 +01:00