Commit Graph

2390 Commits

Author SHA1 Message Date
Nadia Holmquist Pedersen 77274735d6 the readme for delete-artifact doesn't have this anymore so maybe it'll
stop failing if I remove it
2024-01-24 09:52:22 +01:00
Arisotura 7897bd387b also add writes while we're at it, we know Gericom's gonna abuse them someday :P 2024-01-17 18:54:48 +01:00
Arisotura f4c8202b1a add missing 8/16-bit reads to ROMCnt and ROM SPICnt 2024-01-17 18:50:08 +01:00
Jesse Talavera 740305cc25
Don't reset the VRAM cache if saving a state (#1944)
- This fixes a flickering bug in melonDS DS
2024-01-08 15:20:48 +01:00
Jesse Talavera 8143f54956
Protect savestates while the threaded software renderer is running (#1864)
* First crack at ensuring the render thread doesn't touch GPU state while it's being serialized

* Get rid of the semaphore wait

* Add some extra fields into GPU3D's serialization

* Oops, TempVertexBuffer is already serialized

* Move vertex serialization into its own method

* Lock the GPU3D state when rendering on the render thread or serializing it

* Revert "Lock the GPU3D state when rendering on the render thread or serializing it"

This reverts commit 2f49a551c1.

* Add comments that describe the synchronization within GPU3D_Soft

- I need to understand it before I can solve my actual problem
- Now I do

* Revert "Revert "Lock the GPU3D state when rendering on the render thread or serializing it""

This reverts commit 1977566a6d.

* Let's try locking the GPU3D state throughout NDS::RunFrame

- Just to see what happens

* Slim down the lock's scope

* Narrow the lock's scope some more

* Remove the lock entirely

* Try protecting the GPU3D state with just a mutex

- I'll clean this up once I know it works

* Remove a duplicate method definition

* Add a missing `noexcept` specifier

* Remove an unused function

* Cut some non-hardware state from `GPU3D`'s savestate

* Assume that the next frame after loading a savestate won't be identical

* Actually, it _is_ worth it

* Don't serialize the clip matrix

- It's recalculated anyway

* Serialize `RenderPolygonRAM` as an array of indexes

* Clean up some comments

- I liked the dialogue style, but oh well

* Try restarting the render thread instead of using the lock

- Let's see what happens

* Put the lock back

* Fix some polygon and vertex indexes being saved incorrectly

- Taking the difference between two pointers results in the number of elements, not the number of bytes

* Remove `SoftRenderer::StateBusy` since it turns out we don't need it

- The real synchronization was the friends we made along the way
2024-01-07 23:39:43 +01:00
Eric Warmenhoven f68f55d002
Reset the JIT when loading savestate (#1937)
The effect of this change is simply to call JitEnableWrite(), which is
necessary on apple silicon
2024-01-03 14:42:08 +01:00
Jesse Talavera d1cbc41115
Slight fixups with `FATStorage` (#1934)
* Reload the SD card for `CartSD` and all subclasses

* Make `ROMManager::LoadDLDISDCard` delegate to `GetDLDISDCardArgs`

* Add a method overload for `CartSD::SetSDCard`

* Initialize new SD card images with the correct size

* Sync the old card to the host (if applicable) when move-assigning a new one

* Only sync the old card to the host if it's not read-only

* Remove static state in `FATStorage`

- Replace `FF_ReadStorage` and `FF_WriteStorage` with lambda functions
- Keep open and use the single `File` handle throughout the `FATStorage`'s life
2024-01-03 13:32:17 +01:00
Nadia Holmquist Pedersen 8bfc6df8de TitleManagerDialog: Fix wrong color format 2023-12-31 13:52:58 +01:00
Nadia Holmquist Pedersen 63141c086a guard the default vcpkg directory against multiple CMake instances using it 2023-12-28 19:51:46 +01:00
Nadia Holmquist Pedersen 1cd8c16bbb Disable default-features for host qtbase to speed up cross build times 2023-12-28 15:54:29 +01:00
Nadia Holmquist Pedersen da26453911
CI stuff (#1935)
Add new macOS CI using vcpkg
2023-12-28 15:03:44 +01:00
Jesse Talavera a4b2b0c40d
Resolve or silence some warnings (#1905)
* Resolve some warnings

- Their frequent appearance in the build logs is driving me nuts

* Silence warnings about `offsetof`

* Don't apply `-Wno-invalid-offset` to C, only to C++
2023-12-28 14:54:31 +01:00
Arisotura 6d0de509c4 Merge branch 'master' of github.com:melonDS-emu/melonDS 2023-12-28 14:40:41 +01:00
Arisotura 345b7439e4 integrate OSD into ScreenPanel and make it nicer 2023-12-28 14:40:37 +01:00
Nadia Holmquist Pedersen 5439742578 Add basic CMake presets file
I'll probably use this for CI, but regardless it's nice to have to make
it easier for users to build melonDS.
2023-12-28 09:25:05 +01:00
Arisotura fa835ecf68 blarg 2023-12-27 21:29:25 +01:00
Arisotura 5a08118c87 sfjsh 2023-12-27 21:28:03 +01:00
Jesse Talavera cbd65a131e
Add `alignas` specifiers to some arrays based on how they're accessed (#1933)
* Align some two-element `u32` arrays as `u64`s

- To pacify "unaligned read/write" warnings from UBSan

* Align some more arrays based on how they're accessed
2023-12-26 22:09:39 +01:00
Arisotura ab8938a695 fix OSD scaling on hiDPI screens 2023-12-26 19:32:38 +01:00
Arisotura f905b6fb93 separate EmuThread to its own file 2023-12-26 19:24:14 +01:00
Arisotura fd1e4379b9 Merge branch 'master' of github.com:melonDS-emu/melonDS 2023-12-26 19:04:31 +01:00
Arisotura 7f437d48db start cleaning up: move OpenGL stuff out of EmuThread 2023-12-26 19:04:01 +01:00
Jesse Talavera d55a384c88
Apply some quick hotfixes (#1931) 2023-12-26 16:34:04 +01:00
Nadia Holmquist Pedersen 740489f7a4 Don't call Reset on nullptr 2023-12-26 08:49:02 +01:00
Nadia Holmquist Pedersen ac3153d86b "Incorrectly" link libslirp to stop its broken build system fucking up
our linker flags
2023-12-26 08:14:30 +01:00
Nadia Holmquist Pedersen 65780e6ba2 Update vcpkg 2023-12-26 08:14:20 +01:00
Nadia Holmquist Pedersen 27ac8dbc14
Integrate support for building with dependencies from vcpkg (#1880)
* Integrate support for building with dependencies from vcpkg

Configure the build using -DUSE_VCPKG=ON to use vcpkg. By default
recommended triplets targeting the OS versions official builds support
are used. You can opt out of this with -DUSE_RECOMMENDED_TRIPLETS=OFF.

* Add the vcpkg manifest

* Fetch vcpkg with FetchContent if we don't have it

* macOS cross compiling fixes

- can't use the x86_64 one as host triplet on arm64 because building Qt
  fails for whatever reason. Because of course it does :D
- vcpkg doesn't always like periods in triplet names so removed those

* x86_64 macOS should also use its recommended target when building arm64 builds
2023-12-26 06:51:49 +01:00
Nadia Holmquist Pedersen 4d3af0d915 Make that FindWayland warning shut up
Hopefully "stable" distros use a not-ancient-enough CMake version that
this should be okay.
2023-12-26 05:12:26 +01:00
Nadia Holmquist Pedersen f16de402cf Screen.cpp: include missing headers 2023-12-26 04:26:38 +01:00
Arisotura 5c90cb939d oops 2023-12-25 22:52:44 +01:00
Arisotura 80c6dd524b add convenience method to Window class for OSD messages 2023-12-25 16:34:29 +01:00
Arisotura 6a1232b9a9 move MainWindow and Screen stuff to separate files; WIP 2023-12-24 15:11:30 +01:00
Samuel Magnan f580d20a7b
Support GBA .sav file with appended .rtc (#1927)
* Support GBA .sav file with appended .rtc

* Change comment
2023-12-24 01:09:43 +01:00
Arisotura de4ae9dd92 fix possible crash 2023-12-23 23:59:59 +01:00
RSDuck 989b93c92a do not access NDS object emulation is paused 2023-12-22 23:30:59 +01:00
Nadia Holmquist Pedersen 521fc249a3 Don't try to call transferLayout on non-GL ScreenPanel 2023-12-22 02:17:26 +01:00
Nadia Holmquist Pedersen 752b37ed82 Attempt to get rid of leftover QSharedMemory instance after crash 2023-12-22 01:35:45 +01:00
RSDuck 084747abc5 Reset DS object directly after creation 2023-12-21 22:15:12 +01:00
RSDuck ed650f2b46 call Reset on 3D renderer object 2023-12-21 21:43:57 +01:00
Nadia Holmquist Pedersen fd3c349735 Check Q_OS_UNIX define instead 2023-12-20 21:38:55 +01:00
Daniel Simon 6c6318b63b Fix generic icon when using Wayland 2023-12-20 21:38:55 +01:00
Jesse Talavera 01f8ad009e
Wrap the `EnableJIT` initialization in an `#ifdef` (#1922) 2023-12-20 14:25:49 +01:00
Jesse Talavera 4b4239de62
Set `NDS::EnableJIT` in the constructor (#1921) 2023-12-19 15:15:35 +01:00
Jesse Talavera 1bec2a9293
Fix an incorrect use of `std::move` (#1919)
- When I adapted `GBACart::ParseROM` to use `unique_ptr` instead of a plain pointer, I forgot to remove the code that copied the SRAM data
- That code was made unnecessary because of the move
2023-12-16 00:05:43 +01:00
Jesse Talavera eedb0ba478
Add a call to `std::move` that I missed (#1917) 2023-12-15 20:52:35 +01:00
Jesse Talavera e1821d0023
Simplify the SRAM's representation in `NDSCartArgs` (#1914)
* Simplify the SRAM's representation in  `NDSCartArgs`

- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.

* Fix a `nullptr` read
2023-12-15 14:56:10 +01:00
Jesse Talavera 24c402af51
Fix detection of native NDS ARM BIOS images (#1910)
* Fix detection of native NDS ARM BIOS images

- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`

* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`

- Also compute the checksum only when setting the BIOS
2023-12-15 14:54:41 +01:00
Jesse Talavera c867a7f1c0
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
* Allow 3D renderers to be created without passing `GPU` to the constructor

* Make the initial 3D renderer configurable via `NDSArgs`

* Fix a compiler error
2023-12-15 14:53:31 +01:00
Adrian Siekierka 6f47c9ed4c
Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)
* Support emulating R4 Revolution/M3DS Simply cartridges.

* NDSCartR4: Write state information to savestate file.

* NDSCart: Use strncmp instead of strcmp for R4 detection.

* NDSCartR4: stylistic improvements

* NDSCartR4: rudimentary Ace3DS support

* NDSCartR4: fix boot when firmware enabled

* NDSCartR4: Fix for namespace changes

---------

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
2023-12-15 08:19:53 +01:00
Jesse Talavera 9bfc9c08ff
Sprinkle `const` around where appropriate (#1909)
* Sprinkle `const` around where appropriate

- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)

* Remove the `const` qualifier on `DSi_DSP::DSPRead16`

- MMIO reads can be non-pure, so this may not be `const` in the future
2023-12-12 11:07:22 +01:00