Commit Graph

2255 Commits

Author SHA1 Message Date
Nadia Holmquist Pedersen 521fc249a3 Don't try to call transferLayout on non-GL ScreenPanel 2023-12-22 02:17:26 +01:00
Nadia Holmquist Pedersen 752b37ed82 Attempt to get rid of leftover QSharedMemory instance after crash 2023-12-22 01:35:45 +01:00
RSDuck 084747abc5 Reset DS object directly after creation 2023-12-21 22:15:12 +01:00
RSDuck ed650f2b46 call Reset on 3D renderer object 2023-12-21 21:43:57 +01:00
Nadia Holmquist Pedersen fd3c349735 Check Q_OS_UNIX define instead 2023-12-20 21:38:55 +01:00
Daniel Simon 6c6318b63b Fix generic icon when using Wayland 2023-12-20 21:38:55 +01:00
Jesse Talavera 01f8ad009e
Wrap the `EnableJIT` initialization in an `#ifdef` (#1922) 2023-12-20 14:25:49 +01:00
Jesse Talavera 4b4239de62
Set `NDS::EnableJIT` in the constructor (#1921) 2023-12-19 15:15:35 +01:00
Jesse Talavera 1bec2a9293
Fix an incorrect use of `std::move` (#1919)
- When I adapted `GBACart::ParseROM` to use `unique_ptr` instead of a plain pointer, I forgot to remove the code that copied the SRAM data
- That code was made unnecessary because of the move
2023-12-16 00:05:43 +01:00
Jesse Talavera eedb0ba478
Add a call to `std::move` that I missed (#1917) 2023-12-15 20:52:35 +01:00
Jesse Talavera e1821d0023
Simplify the SRAM's representation in `NDSCartArgs` (#1914)
* Simplify the SRAM's representation in  `NDSCartArgs`

- I overthought this one.
- I could've just checked `args && args->SRAM`, but then some other poor bastard might make this mistake.
- Don't mix `pair`, `optional`, and `unique_ptr` all at once, kids.

* Fix a `nullptr` read
2023-12-15 14:56:10 +01:00
Jesse Talavera 24c402af51
Fix detection of native NDS ARM BIOS images (#1910)
* Fix detection of native NDS ARM BIOS images

- Instead of checking for built-in BIOS images, now the altered methods check for native ones
- The CRC32 must match exactly; patched BIOS images will result in `false`

* Encapsulate `NDS::ARM9BIOS` and `ARM7BIOS`

- Also compute the checksum only when setting the BIOS
2023-12-15 14:54:41 +01:00
Jesse Talavera c867a7f1c0
Make the initial 3D renderer configurable via `NDSArgs` (#1913)
* Allow 3D renderers to be created without passing `GPU` to the constructor

* Make the initial 3D renderer configurable via `NDSArgs`

* Fix a compiler error
2023-12-15 14:53:31 +01:00
Adrian Siekierka 6f47c9ed4c
Support emulating R4 Revolution/M3DS Simply cartridges. (#1854)
* Support emulating R4 Revolution/M3DS Simply cartridges.

* NDSCartR4: Write state information to savestate file.

* NDSCart: Use strncmp instead of strcmp for R4 detection.

* NDSCartR4: stylistic improvements

* NDSCartR4: rudimentary Ace3DS support

* NDSCartR4: fix boot when firmware enabled

* NDSCartR4: Fix for namespace changes

---------

Co-authored-by: RSDuck <RSDuck@users.noreply.github.com>
2023-12-15 08:19:53 +01:00
Jesse Talavera 9bfc9c08ff
Sprinkle `const` around where appropriate (#1909)
* Sprinkle `const` around where appropriate

- This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods)

* Remove the `const` qualifier on `DSi_DSP::DSPRead16`

- MMIO reads can be non-pure, so this may not be `const` in the future
2023-12-12 11:07:22 +01:00
Jaklyy 2cba2e783a
fix default emu settings tab (#1912) 2023-12-12 00:04:04 +01:00
Nadia Holmquist Pedersen 81219a9f5d Fix some conflicts with windows.h in some configurations
Fixes build in the MSYS2 Clang/ClangARM64 environments.
2023-12-11 10:59:05 +01:00
RSDuck 082310d5d5 hopefully reset all GPU3D attributes properly 2023-12-08 23:42:08 +01:00
Nadia Holmquist Pedersen 6949100446 Fix GBA<->DS comm not working when using FreeBIOS
Thanks CasualPokePlayer for pointing this out
2023-12-08 18:34:38 +01:00
Nadia Holmquist Pedersen 5ef35a4ccf Don't try to poke at the header on deinit if MPQueue is nullptr 2023-12-08 17:39:56 +01:00
Nadia Holmquist Pedersen 890a66c0eb I'm sick of this interfering with debugging 2023-12-08 17:27:06 +01:00
Jesse Talavera-Greenberg 5dac65f52e Fix some minor instances of undefined behavior 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg bbecab6cb0 Correctly use the refactored `JitEnableWrite` 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 72d4eba477 Rearrange some `#include`s 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 7cef13031f Add some headers that were transitively included by the JIT 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 399a6af91c Move some constants to `MemConstants.h` 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 53e5aa6298 Exclude JIT-related declarations more aggressively 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 733769303c Add `override` to the ARM64 JIT's destructor 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 582a421447 Don't set the JIT args if the JIT is off 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 644d190e98 Add stubs for `NDS::IsJITEnabled` and `SetJITArgs` for when the JIT is excluded 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg f4377e4f0f Remove a loose qualifier 2023-12-08 17:19:00 +01:00
Jesse Talavera-Greenberg 2a35af5bb9 Soften restrictions around `ARMJIT_Memory::RemapNWRAM`
- If in NDS mode, return instead of `assert`ing
- Use `static_cast` and `ConsoleType` instead of `dynamic_cast`
2023-12-08 17:19:00 +01:00
CasualPokePlayer 1b7b5106e2 FreeBIOS: Ensure upper 16 bits are cleared in the initial crc16 value.
Fixes Castlevania: Dawn of Sorrow's checksumming which uses crc16 swi and has garbage in the upper 16 bits of r0.
The official BIOS would seem to implicitly clear these upper 16 bits.
2023-12-06 16:51:22 +01:00
Jesse Talavera 090627b3c1
Remove the last `ConfigEntry` state (#1902)
* Get rid of `ConfigEntry::ExternalBIOSEnable`

- Now the BIOS files themselves are checked
- The frontend's `Config::ExternalBIOSEnable` is not affected

* Add `JITArgs`

* Pass the JIT status to the `ARM` constructors

* Encapsulate `NDS::EnableJIT`

* Pass `JITArgs` to `ARMJIT`'s constructor

* Remove the `JIT_*` `ConfigEntry`s in favor of members

- Allow all the JIT args to be set with `NDS::SetJITArgs`
- Encapsulate the JIT-related parameters in `ARMJIT` so they can reset the block cache if changed
- Update the active (or newly-created) console in the frontend with adjusted JIT args

* Make audio bit depth and interpolation configurable in `NDSArgs`

- Define enums for both
- Give those settings default values in `NDSArgs`
- Remove `ConfigEntry::AudioBitDepth`
- Initialize these settings in the relevant SPU constructors

* Move the last DSi-specific logic in `Reset` to its own subclass

* Remove `ConfigEntry::DSi_FullBIOSBoot`

- Add members to `DSi` instead for getting and setting this
- Update the frontend to accommodate these changes

* Oops, missed a spot

* Remove `ConfigEntry::Firm_MAC` and `Platform::GetConfigArray`

- Also move the MAC parsing code to `ROMManager`

* Remove the last `ConfigEntry` state

- Make GDB support configurable via members

* Add some `#ifdef`s that I'd almost forgotten
2023-12-05 16:47:16 +01:00
Jesse Talavera ae91d89f7c
Use a `constexpr`-friendly cosine implementation (#1903) 2023-12-05 12:41:28 +01:00
Jesse Talavera 2e8cca9ca1
Initialize the framebuffers within the constructor (#1901) 2023-12-04 17:57:51 +01:00
Jesse Talavera bb42c8b639
Refactor how save data (including SD cards) is initialized (#1898)
* Remove `FATStorage::Open` and `FATStorage::Close`

- That's what the constructor and destructor are for, respectively

* Add `FATStorage::IsReadOnly`

* Slight cleanup of `FATStorage`

- Make it move-constructible and move-assignable
- Represent the absence of a sync directory with `std::optional`, not an empty string
- Add `FATStorageArgs` for later use

* Refactor `CartHomebrew` to accept an optional `FATStorageArgs`

- `CartHomebrew` uses it to load an SD card image
- Not passing a `FATStorage` directly because we won't know if we need to load the card until we parse the ROM
- Store the `FATStorage` inside a `std::optional` instead of a pointer
- `CartHomebrew::Reset` no longer reloads the SD card; the frontend needs to set it with the `SetSDCard` method

* Close `NANDImage::CurFile` when move-assigning

- Whoops

* Add `Args.h`

- To construct a `NDS` or `DSi` with arguments
- Mostly intended for system files

* Fix incorrect `final` placement

* Refactor how `DSi`'s NAND and SD card are set

- Provide them via a `DSiArgs` argument in the constructor
- Give `DSi_MMCStorage` ownership of the `NANDImage` or `FATStorage` as needed, and expose getters/setters
- Replace `DSi_SDHost::Ports` with a `array<unique_ptr, 2>` to reduce the risk of leaks
- Store `DSi_MMCStorage`'s disk images in a `std::variant`
- The SD card and NAND image are no longer reset in `Reset()`; the frontend will need to do that itself

* Add getters/setters on `DSi` itself for its storage media

* Remove newly-unused `Platform::ConfigEntry`s

* Use `DSi::SetNAND` in the frontend

* Add `EmuThread::NeedToRecreateConsole`

* Document `NDSArgs` and give its fields default values

* Refactor how system files are loaded upon construction

- Pass `NDSArgs&&` into `NDS`'s constructor
- Use `std::array` for the emulator's BIOS images and the built-in FreeBIOS, to simplify copying and comparison
- Initialize the BIOS, firmware, and SD cards from `NDSArgs` or `DSiArgs`
- Add a new default constructor for `NDS` (not `DSi`) that initializes the DS with default system files
- Embed `FirmwareMem::Firmware` directly instead of in a `unique_ptr`
- `SPIHost` now takes a `Firmware&&` that it forwards to `FirmwareMem`
- Add `Firmware` getters/setters plus `const` variants for `NDS`, `Firmware`, and `FirmwareMem`
- Simplify installation of firmware

* Initialize the DSi BIOS in the constructor

- Change `DSi::ARM9iBIOS` and `ARM7iBIOS` to `std::array`

* Update the frontend to reflect the core's changes

* Remove `DSi_SDHost::CloseHandles`

* Pass `nullopt` instead of the empty string when folder sync is off

* Deduplicate ROM extraction logic

- `LoadGBAROM` and `LoadROM` now delegate to `LoadROMData`
- Also use `unique_ptr` instead of `new[]`

* Oops, missed some `get()`'s

* Move `NDS::IsLoadedARM9BIOSBuiltIn` to the header

- So it's likelier to be inlined
- Same for the ARM7 version

* Remove `NDS::SetConsoleType`

* Add `NDS::SetFirmware`

* Move `GBACart::SetupSave` to be `protected`

- It was only ever used inside the class

* Rename `GBACart::LoadSave` to `SetSaveMemory`

- Same for the cart slot

* Declare `GBACartSlot` as a friend of `GBACart::CartCommon`

* Revise `GBACartSlot`'s getters and setters

- Rename `InsertROM` and `LoadROM` to `SetCart`
- Add a `GetCart` method

* Clean up getters and setters for NDS and GBA carts

* Clean up how carts are inserted into the slots

- Remove setters that operate directly on pointers, to simplify error-handling (use ParseROM instead)
- Add overloads for all carts that accept a `const u8*` (to copy the ROM data) and a `unique_ptr<u8[]>` (to move the ROM data)
- Store all ROM and RAM data in `unique_ptr`
- Default-initialize all fields
- Simplify constructors and destructors, inheriting where applicable

* Refactor GBA save data insertion

- Make `SetupSave` private and non-virtual and move its logic to be in `SetSaveMemory`
- Add overloads for setting save data in the constructor
- Update the SRAM completely in `SetSaveMemory`

* Clean up `NDSCart::CartCommon::SetSaveMemory`

- Move its declaration next to the other `SaveMemory` methods
- Move its (empty) implementation to the header

* Add some comments

* Add Utils.cpp and Utils.h

* Rename some functions in Utils for clarity

* Add `GBACart::ParseROM` and `NDSCart::ParseROM` overloads that accept `unique_ptr<u8[]>`

- The `u8*` overloads delegate to these new overloads
- Also move `SetupSave` for both kinds of carts to be private non-virtual methods

* Finalize the `NDSCart` refactor

- Add `NDSCartArgs` to pass to `ParseROM`
- Add SRAM arguments for all retail carts
- Initialize SRAM inside the constructor
- Delegate to other constructors where possible

* Replace `ROMManager::NDSSave` and `GBASave` with `unique_ptr`

* Make both cart slots return the previously-inserted cart in `EjectCart`

- Primarily intended for reusing carts when resetting the console

* Make `NDS::EjectCart` return the old cart

* Initialize both cart slots with the provided ROM (if any)

* Make `NDS::EjectGBACart` return the ejected cart

* Clean up some comments in Args.h

* Rename `ROMManager::LoadBIOS` to `BootToMenu`

- Clarifies the intent

* Add `ROMManager::LoadDLDISDCard`

* Add a doc comment

* Refactor how the `NDS` is created or updated

- Rewrite `CreateConsole` to read from `Config` and load system files, but accept carts as arguments
- Fail without creating an `NDS` if any required system file doesn't load
- Add `UpdateConsole`, which delegates to `CreateConsole` if switching modes or starting the app
- Use `std::variant` to indicate whether a cart should be removed, inserted, or reused
- Load all system files (plus SD cards) in `UpdateConsole`
- Eject the cart and reinsert it into the new console if applicable

* Respect some more `Config` settings in the `Load*` functions

* Remove `InstallNAND` in favor of `LoadNAND`

* Fix some potential bugs in `LoadROMData`

* Oops, forgot to delete the definition of `InstallNAND`

* Add functions to get `FATStorageArgs`

- Not the cards themselves, but to get the arguments you _would_ use to load the cards

* Refactor `ROMManager::LoadROM`

- Load the ROM and save data before trying to initialize the console

* Clean up `ROMManager::Reset` and `BootToMenu`

- Let `EmuThread::UpdateConsole` do the heavy lifting

* Clean up `LoadGBAROM`

* Remove some unused functions

* Set the default DSi BIOS to be broken in `DSiArgs`

* Respect `Config::DSiFullBIOSBoot` when loading DSi BIOS files

* Remove some more unused functions

* Remove redundant `virtual` specifiers

* Refactor `NDSCart::CartCommon::Type()` to return a member instead of a constant

- One less virtual dispatch
- The cart type is read in `NDSCartSlot::DoSavestate`, which is a path downstream (due to rewinding)

* Remove a hash that I computed for debugging purposes

* Make `ByteSwap` `constexpr`

* Remove an unused `#include`

* Remove unnecessary functions from the NDS carts

- Mostly overrides that added nothing

* Default-initialize all NDSCart fields

* Make `GBACart::Type()` not rely on virtual dispatch

- `GBACartSlot::DoSavestate` calls it, and savestates can be a hot path downstream

* Don't forget to reset the base class in `CartGameSolarSensor::Reset()`

* Remove redundant `virtual` specifiers

* Default-initialize some fields in `GBACart`

* Fix ROMs not loading from archives in the frontend

- Whoops

* Change how the `Firmware` member is declared

* Forgot an include in Utils.cpp

* Rename `FirmwareMem::Firmware` to `FirmwareData` to fix a build error on Linux

- One of these days I'll convince you people to let me use `camelCaseMemberNames`

* Add `override` to places in `DSi_MMCStorage` that warrant it

* Fix firmware saving on the frontend

- Remove `GetConfigString` and `ConfigEntry::WifiSettingsPath` while I'm at it

* Add a non-const `GetNAND()`
2023-12-04 17:57:22 +01:00
Jesse Talavera da8d413ad9
Slight cleanup to SPU (#1900)
* Move `SPUChannel` and `SPUCaptureUnit` to be stored inside `array`s instead of allocated separately

* Default-initialize most of `SPU`'s fields

* Generate the interpolation tables at compile-time with `constexpr`

- Now it's faster and thread-safe

* Slight cleanup in SPU

- Iniitialize most fields in the class declaration

* Mark `SPU` as `explicit`
2023-12-04 17:56:01 +01:00
Jesse Talavera-Greenberg 7caddf9615
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor

- Undefined behavior avoided!

* Add an `array2d` alias

* Move various parts of `GPU2D::SoftRenderer` to `constexpr`

- `SoftRenderer::MosaicTable` is now initialized at compile-time
- Most of the `SoftRenderer::Color*` functions are now `constexpr`
- The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time

* Generalize `GLRenderer::PrepareCaptureFrame`

- Declare it in the base `Renderer3D` class, but make it empty

* Remove unneeded `virtual` specifiers

* Store `Framebuffer`'s memory in `unique_ptr`s

- Reduce the risk of leaks this way

* Clean up how `GLCompositor` is initialized

- Return it as an `std::optional` instead of a `std::unique_ptr`
- Make `GLCompositor` movable
- Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving

* Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor

* Move `GLCompositor` to be a field within `GLRenderer`

- Some methods were moved up and made `virtual`

* Fix some linker errors

* Set the renderer in the frontend

* Remove unneeded `virtual` specifiers

* Remove `RenderSettings` in favor of just exposing the relevant member variables

* Update the frontend to accommodate the core changes

* Add `constexpr` and `const` to places in the interpolator

* Qualify references to `size_t`

* Construct the `optional` directly instead of using `make_optional`

- It makes the Linux build choke
- I think it's because `GLCompositor`'s constructor is `private`
2023-11-29 15:23:11 +01:00
Jesse Talavera-Greenberg e973236203
Refactor `NDS` and `DSi` to be objects (#1893)
* First crack at refactoring NDS and DSi into objects

- Remove all global/`static` variables in `NDS` and related classes
- Rely more on virtual dispatch when we need to pick methods at runtime
- Pass `NDS&` or `DSi&` to its constituent components where necessary
- Introduce some headers or move some definitions to break `#include` cycles

* Refactor the frontend to accommodate the core's changes

* Move up `SchedList`'s declaration

- Move it to before the components are initialized so the `map`s inside are initialized
- Fields in C++ are initialized in the order they're declared

* Fix a crash when allocating memory

* Fix JIT-free builds

* Fix GDB-free builds

* Fix Linux builds

- Explicitly qualify some member types in NDS, since they share the same name as their classes

* Remove an unnecessary template argument

- This was causing the build to fail on macOS

* Fix ARM and Android builds

* Rename `Constants.h` to `MemConstants.h`

* Add `NDS::IsRunning()`

* Use an `#include` guard instead of `#pragma once`
2023-11-28 23:16:41 +01:00
Adrian Siekierka c84cb17462
DSi_SD: implement command 17, 24 (#1877) 2023-11-26 20:07:31 +01:00
Jaklyy ad7b1a8c61
only fill edges when translucent if blending is enabled (#1882) 2023-11-25 18:40:07 +01:00
Jesse Talavera-Greenberg 346dd4006e
Move all core types into namespaces (#1886)
* Reorganize namespaces

- Most types are now moved into the `melonDS` namespace
- Only good chance to do this for a while, since a big refactor is next

* Fix the build
2023-11-25 18:32:09 +01:00
Jesse Talavera-Greenberg 651b0f680c
Use Platform::File calls in NDS::debug (#1888) 2023-11-24 19:17:22 +01:00
Rayyan Ansari 679c37ddce
Add support for saving animated icons
Add support for exporting animated DSi icons as GIF using the
header-only gif.h library.
2023-11-23 18:50:23 +00:00
Jesse Talavera-Greenberg 544fefa27f
Refactor the JIT to be object-oriented (#1879)
* Move TinyVector to a new file

- So it's less sensitive to #include ordering

* Forgot to include assert.h

* Refactor ARMJIT_Memory into an object

* Oops, forgot a declaration

* Refactor ARMJIT to be contained in an object

* Remove an unused function declaration

* Add a missing #include

* Remove a now-unused global

* Use ARMJIT_Memory's own memory access functions

* Fix some omissions in the ARM JIT

* Move libandroid to be a member of ARMJIT_Memory instead of a global

* Default-initialize most fields in ARMJIT_Compiler.h

* Define NOOP_IF_NO_JIT

* Finish refactoring the JIT to be object-oriented
2023-11-18 16:40:54 +01:00
Nadia Holmquist Pedersen f2d7a29015 fix forgotten <array> include 2023-11-15 17:26:01 +01:00
orbea e63e29ca91 DSi_Camera: fix gcc-14 build issue
melonDS/src/DSi_Camera.cpp:190:23: error: 'clamp' is not a member of 'std'
  190 |             r1 = std::clamp(r1, 0, 255); g1 = std::clamp(g1, 0, 255); b1 = std::clamp(b1, 0, 255);
      |                       ^~~~~
2023-11-11 19:53:00 +01:00
Jesse Talavera-Greenberg 4558be0d8e
Refactor the GPU to be object-oriented (#1873)
* Refactor GPU3D to be an object

- Who has two thumbs and is the sworn enemy of global state? This guy!

* Refactor GPU itself to be an object

- Wow, it's used in a lot of places
- Also introduce a new `Melon` namespace for a few classes
- I expect other classes will be moved into `Melon` over time

* Change signature of Renderer3D::SetRenderSettings

- Make it noexcept, and its argument const

* Remove some stray whitespace
2023-11-09 21:54:51 +01:00
Jesse Talavera-Greenberg 88072a02c5
Move NDSCart-related global state into objects (#1871)
* Move NDSCart-related global state into objects

- RAII will now do the heavy lifting
- Mark some methods as const or noexcept

* Move GBACart-related global state into objects (#1870)

- RAII will now do the heavy lifting
- Mark some methods as const or noexcept
- Once the `NDS` object is finalized, most of these `assert`s can go away

* Make AREngine::RunCheat public (#1872)

- I use it directly in melonDS DS to apply single cheats without using ARCodeFile
- Before the AREngine refactor I could just redeclare the function in my code
- Now I can't
2023-11-09 18:57:16 +01:00