Commit Graph

943 Commits

Author SHA1 Message Date
StapleButter ff1e21733d add hotkey config values.
duplicate DlgInputConfig so that it can also do hotkey config.
also prevent from opening those config dialogs a billion times.
2018-12-14 03:32:40 +01:00
StapleButter cb1e6ce750 proof-of-concept code for closing/opening lid. 2018-12-14 02:36:57 +01:00
StapleButter e829c2e4a1 libui/windows: cache ideal size for uiButton.
input dialog isn't abysmally slow anymore.
2018-12-14 01:15:18 +01:00
StapleButter dc2b1219cd b0rp 2018-12-14 00:35:00 +01:00
StapleButter a4eaf7dc19 SPU:
* support channel repeat mode 3, behaves same as mode 1 (loops)
* always clear channel buffers, so if channels 0-7 use format 3, they don't output old data over and over again (fixes #281)
2018-12-14 00:14:06 +01:00
StapleButter 68d5e3c782 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not +-0xFF
fixes #274
2018-12-13 22:46:12 +01:00
StapleButter 32392cc8e2 2D: blending cases that bypass the BLDCNT first-target check (semitransp sprite, 3D layer) also bypass the window 'color effect enable' check.
fixes #299
2018-12-13 19:21:03 +01:00
StapleButter eb1289c2fa release audio devices properly 2018-12-13 18:51:01 +01:00
StapleButter aa8c84f040 * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, not 64K)
* support 32bit reads to POWCNT1 (and also POSTFLG)

fixes #300

(insert sparta meme)
2018-12-13 15:03:06 +01:00
StapleButter ef79cc06f3 proof-of-concept code for feeding a WAV to microphone input.
this eventually needs a proper UI.
2018-12-13 14:34:15 +01:00
StapleButter 4d71da04ec start work on NAND shito. 2018-12-12 20:59:08 +01:00
StapleButter 548432c364 add code to support GBA slot reads for later 2018-12-12 19:43:29 +01:00
StapleButter 2c8f674318 add ROM #3159 to romlist.bin 2018-12-12 17:23:54 +01:00
StapleButter 758bed93bc preliminary microphone code. requires an actual microphone. resulting audio is farty and blargy as fuck. 2018-12-12 16:33:40 +01:00
StapleButter 24d6bd2786 send console output to parent process's console.
this way Windows release builds can get console output if run from cmd.exe, just like under Linux
2018-12-12 15:18:43 +01:00
StapleButter affe1c084f can't hurt to fix that, either, I guess 2018-12-12 03:18:14 +01:00
StapleButter a8f2267a18 zarg 2018-12-12 03:09:48 +01:00
StapleButter e7a4fe11ed add nocashPrint type shit 2018-12-12 02:48:37 +01:00
StapleButter d92c7e79df re-blarg. linux doesn't take \ you idiot 2018-12-11 22:17:49 +01:00
StapleButter 1817c15cb0 blarg 2018-12-11 22:14:15 +01:00
StapleButter e84d66dc64 use melon_fopen_local() for romlist.bin.
bump version number up.
2018-12-11 21:52:21 +01:00
StapleButter 3101bd595f add missing shit to savestates. bump the version up. 2018-12-11 21:50:28 +01:00
StapleButter 40f3f91368 move config-file seeking code to its own thing.
look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini.
rewrite WinMain() wrapper.
2018-12-11 21:34:05 +01:00
StapleButter 9a0bf912d9 (finally) axe trainwreck savetype-autodetect code.
pull that from ROM database.
for now, assume EEPROM 64k if not found, or null for homebrew.
2018-12-11 20:39:07 +01:00
StapleButter f03828f7b9 add code that searches into romlist.bin 2018-12-11 19:47:03 +01:00
StapleButter e2f3c29360 blarg.
also, calculate ROM CRC.
2018-12-11 19:16:19 +01:00
StapleButter 0579a1cd2e add CRC32 shit 2018-12-11 19:10:57 +01:00
StapleButter 4aafdee14d more sensible cache timings
(still a big fat hack)
2018-12-11 17:59:52 +01:00
StapleButter e4c6ac55d2 Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D shits itself big time 2018-12-11 17:28:59 +01:00
StapleButter 91b2f64596 add back faster prefetch for ARM9 2018-12-11 16:41:18 +01:00
StapleButter beb092f93e change where audio/joystick are inited, attempting to fix potential COM initialize issues 2018-12-11 16:24:55 +01:00
StapleButter 3dd8c7b152 finish the work on the main loop. finally fix all cases of desync I could find. also add #ifdef'd debug code to check for desyncs. 2018-12-11 15:56:34 +01:00
StapleButter 78d384a754 temp commit
almost done killing ARM9/ARM7 desync, f
2018-12-11 03:08:46 +01:00
StapleButter aba4610d45 fix bugs
still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
2018-12-09 01:46:10 +01:00
StapleButter b569c03884 make it fasterer 2018-12-09 01:26:51 +01:00
StapleButter 29bca33bc6 take it somewhere.
still need to speed it up a tad.
2018-12-09 01:17:05 +01:00
StapleButter c6fb152d80 start devolving things.
also implement proper DMA timings.

will not build. don't try.
2018-12-08 22:33:41 +01:00
StapleButter 86dae1a25c make this other branch where we're going to actually make it usable
but it'll be a gross hack
2018-12-08 20:27:00 +01:00
StapleButter 0b1c2f9691 begin PU work 2018-12-04 18:32:19 +01:00
StapleButter 9ebcb5f143 axe CP15.h, we don't need it anymore. 2018-12-04 17:55:03 +01:00
StapleButter 172fb4876a begin work on general timing renovation. way shitty because it behaves as if caches were off, so everything will be slow as shit. 2018-12-04 17:54:10 +01:00
StapleButter 808bda9171 do not require dpad mappings for joystick axis to work 2018-12-02 15:11:56 +01:00
StapleButter 5b20f40fad oopsies 2018-11-28 02:45:20 +01:00
StapleButter b1973014d3 add some missing shit to savestates 2018-11-25 22:40:08 +01:00
StapleButter 4b8cea3b38 revise windows to be even closer to hardware.
apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
2018-11-25 19:13:23 +01:00
StapleButter 2035784f9f on the DS, windows with backward coordinates end up inside-out. revise window code accordingly. fixes #287. 2018-11-25 18:36:47 +01:00
StapleButter 5f1f2a7b4a fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdly far in the negatives, and fix a few other issues. 2018-11-25 17:39:43 +01:00
StapleButter 3f8befaf4e add support for forced-blank. fixing spurious colors during screen transitions in Picross 3D.
I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
2018-11-24 21:10:26 +01:00
StapleButter 46d5a31275 well yeah that's what I thought
GXFIFO stalls don't stall the ARM7
2018-11-24 05:23:35 +01:00
StapleButter 391c8d43b0 drain GX pipelines when there's nothing else running. fixes some weird bugs, apparently. 2018-11-24 04:27:27 +01:00