StapleButter
6f3b0498db
start refactoring shit: more accurate timing and way of counting cycles.
2017-01-30 18:36:11 +01:00
StapleButter
14f1cec955
some beginning of sprite support: 16bit tiled sprites, not rotated or anything fancy
...
also give it a version number
2017-01-21 03:36:14 +01:00
StapleButter
7dba0121cb
fix bug with ALU operations and shift operands, where the shift operation could obliterate the carry flag
...
also, misc shit
2017-01-20 15:13:44 +01:00
StapleButter
d7c1d2a2cd
* start GPU shit: draw BG0 16-color.
...
* fix a few DMA bugs.
* fix a bug where some code could still run right after a halt instruction.
* fix VRAM mapping, too. I'm an idiot.
2017-01-18 17:57:12 +01:00
StapleButter
d30e6956fa
skeleton for 2D GPU
2017-01-18 04:03:19 +01:00
StapleButter
9808b73c6f
DMA support!
2017-01-18 01:33:06 +01:00
StapleButter
af05333290
christ. CodeBlocks is retarded.
...
also, lots of crap. I lost track of it.
2016-12-23 21:22:22 +01:00
StapleButter
8c8c78cf83
misc fixes.
...
shit in place to start implementing GPU shit.
GPL headers added before it's too late. (TODO: put actual GPL license in the repo)
also added URL that doesn't exist yet but is reserved.
2016-12-05 18:02:29 +01:00
StapleButter
f74fb2dd27
well, adding shit. laying out the base for the interpreter. really dirty code.
2016-11-24 18:31:49 +01:00
StapleButter
3505ec993b
hey look, more crap
...
no MrRean this doesn't run NSMB yet
2016-11-03 01:38:58 +01:00
StapleButter
5b7ae6dab3
add more crap
2016-05-16 17:48:40 +02:00
StapleButter
cfdfd4b231
first real commit, some shit is in
2016-05-16 03:40:11 +02:00