Commit Graph

2343 Commits

Author SHA1 Message Date
Nadia Holmquist Pedersen 1ee98a7cff Allow optionally using system libslirp 2024-05-15 17:54:13 +02:00
Nadia Holmquist Pedersen de0a83e019 tag slirp console output 2024-05-15 17:29:20 +02:00
Nadia Holmquist Pedersen 384a2770ae defining G_OS_UNIX isn't worth the hassle 2024-05-15 16:59:12 +02:00
Nadia Holmquist Pedersen c3995b7c96 more stuff 2024-05-15 16:49:03 +02:00
Nadia Holmquist Pedersen 284e479455 more corrections 2024-05-15 16:34:32 +02:00
Nadia Holmquist Pedersen e29f42c937 apply some corrections 2024-05-15 16:29:28 +02:00
Nadia Holmquist Pedersen e33cbb4018 fix slirp includes
This accidentally worked locally because I had it installed
Also explains the weird error I got about struct sizes being different...
2024-05-15 15:54:08 +02:00
Nadia Holmquist Pedersen 679e5b9c17 shut up warning about missing semicolon 2024-05-15 15:51:25 +02:00
Nadia Holmquist Pedersen e7cddd4c3a Use vendored libslirp 2024-05-15 15:48:59 +02:00
Nadia Holmquist Pedersen 22afac315b Add libslirp with glib shim 2024-05-15 15:48:56 +02:00
Nadia Holmquist Pedersen 747f50de98 Refactor how CCache is set up
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Nadia Holmquist Pedersen 5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck 442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck 5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck 347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck 043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
Nadia Holmquist Pedersen c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
Nadia Holmquist Pedersen 10798c3464 fix README build badges finally 2024-05-05 08:40:37 +02:00
Nadia Holmquist Pedersen ee2c6cc7c2 actually add the cmake script too 2024-05-05 08:14:00 +02:00
Nadia Holmquist Pedersen 474bf6e784 Set default optimization flags less intrusively 2024-05-05 08:10:21 +02:00
Nadia Holmquist Pedersen 35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
Jakly 6112aa120a
Pu region sizing/bounds fix (#2024)
* fix the pu region's end point overflowing

According to gericom it cannot overflow at all

* set a minimum and a better maximum for the pu region size

* fix pu logging

* PU regions with a size of 31 always take up the entire address space

also tweak some logging a little more

* start is actually force aligned by size, oops

* small tweaks

* hopefully more clear code

* math is for nerds
2024-05-02 17:44:59 +02:00
Nadia Holmquist Pedersen ba8d547dfa Windows: Work around CMake not finding libarchive's include directory because MSYS2 CMake doesn't like UNIX paths. 2024-04-18 12:25:41 +02:00
RealAstolfo 84474105e2
ssize_t is not defined in stddef.h (#1999)
i had to add sys/types.h and patch my gentoo ebuilds for a successful compilation.
2024-04-18 13:40:38 +02:00
Rayyan Ansari 5a852cb00d
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
Arisotura 95adc87f6d wifi: try ignoring MP frames if not engaging in MP comm 2024-04-13 12:17:16 +02:00
Arisotura 8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
Arisotura d99c571f94 FATStorage: make sure to always properly unmount the volume (fixes evil bug) 2024-04-12 19:43:02 +02:00
Arisotura 111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
Arisotura 0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
Arisotura 968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
Nadia Holmquist Pedersen 6e26559cd2
ci: fix macOS build
GitHub Actions' macOS runners have Python from homebrew installed and it's used by default instead of the Python that ships with macOS. Apparently Homebrew decided you shouldn't be able to install stuff with `pip3` anymore so our build broke since `setuptools` is no longer included by default and `glib` from vcpkg needs it to build.

Additionally,, the whole liblzma mess ended up breaking our builds too because libarchive (and its dependency libxml2) depends on it and the download is no longer available. The build option changes here should be reverted once this is sorted out because this is probably partially breaking archive support.

PS: Fuck you Jia Tan.
2024-04-03 14:49:27 +02:00
Jesse Talavera 31a7f53282
Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00
RSDuck ea1755bed0 call Start again NDS object after Reset
fixes issue where game doesn't properly start after changing settings
2024-03-12 09:23:20 +01:00
RSDuck 5fdd285c9a fix aarch64 build 2024-03-12 08:41:42 +01:00
RSDuck 18d1df606f fix #1959
Use QT again for opening file so that we don't depend on locale
2024-03-12 08:35:56 +01:00
Nadia Holmquist Pedersen b117bb8f58 that should be 0x8000 2024-03-08 16:59:31 +01:00
Nadia Holmquist Pedersen faf3c0f2e0 Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
2024-03-08 16:36:00 +01:00
Nadia Holmquist Pedersen e227902cec Util_Audio: use basic linear interpolation
Should remove the artifacts caused by the previous nearest
resampling. May be worth replacing with something better in the
future, but this is an improvement for now.
2024-03-03 16:58:59 +01:00
Nadia Holmquist Pedersen 67ca4997e2 Release all keyboard keys on focus loss (fixes #1987) 2024-02-25 14:25:50 +01:00
Nadia Holmquist Pedersen 21e2a876ec build teakra's test_generator.cpp only if building its unit tests is
enabled

speeds up builds a bit
2024-02-24 01:47:04 +01:00
λP.(P izzy) 9430502b16
fix malloc on OpenBSD targets (#1979) 2024-02-20 03:33:39 +01:00
Jaklyy a8429af131
dont make a save file on launching a game (#1974)
avoids the issue of saves being created for roms that dont use save files.
2024-02-13 20:17:29 +01:00
Nadia Holmquist Pedersen 3415e23105 delete-artifact keeps failing PR CI even when you tell it not to fail on error so I guess we're just not using it. 2024-02-13 20:15:03 +01:00
Luca D'Amico 646ed3cb32
Add Haiku (BeOS-like OS) support (#1858) 2024-02-07 23:15:30 +01:00
Jaklyy 5ffa642980
Check for write permissions for some key files (#1972)
* check if an nds save file can be opened for writing

also add the ability to open a file in append mode

* fix multi-instance saves

also move the check for file writability into a separate function (probably uneeded?)

* implement check for gba roms

* move rom load error messages into the functions

also finish gba slot (oops)

* improve error string

* check write perms before saving path settings

* fix memory leak

* check for writability of firmware/nand/sds

* add secondary checks for nand/firmware

* add check for config file being writable

* Return the file write error as a QString to avoid the invalid char*
causing a garbled error message.

Qt wants it as QString either way.
2024-02-07 23:04:36 +01:00
Nadia Holmquist Pedersen 71e1ba8c40
Linux CI updates (#1965)
* Switch to using Qt 6
* Use Ubuntu 22.04 for newer dependency versions
* Combine AppImage and regular x86_64 builds so it doesn't have to build twice
* Misc cleanup
2024-02-07 22:29:13 +01:00
Nadia Holmquist Pedersen 17a1bfa673
macOS CI updates (#1973)
* Use macOS 14 M1-based runners for macOS CI
* Hopefully make the universal build erroring not fail the build (does sometimes with delete-artifact)
* Update vcpkg version
2024-02-07 22:27:04 +01:00
Nadia Holmquist Pedersen a7575ec7b3 Allow the user to choose the UI theme
Mainly useful for those who want dark mode on Windows.
2024-02-07 20:20:54 +01:00
Jesse Talavera d48e5f2da0
Fix DSiWare detection (#1969)
- According to GBATek, all DSiWare games have a high title ID of 0x00030004
- Some homebrew apps set the Unitcode bits to DSi mode to enable support of DSi features
2024-02-01 14:36:35 +01:00