Commit Graph

2414 Commits

Author SHA1 Message Date
RSDuck 18d1df606f fix #1959
Use QT again for opening file so that we don't depend on locale
2024-03-12 08:35:56 +01:00
Nadia Holmquist Pedersen b117bb8f58 that should be 0x8000 2024-03-08 16:59:31 +01:00
Nadia Holmquist Pedersen faf3c0f2e0 Add Gaussian (SNES) audio interpolation
Probably not a good choice for most DS games unless you really want a
very soft sound, but it could be fun if you wanted to run lolSnes in
melonDS :p
2024-03-08 16:36:00 +01:00
Nadia Holmquist Pedersen e227902cec Util_Audio: use basic linear interpolation
Should remove the artifacts caused by the previous nearest
resampling. May be worth replacing with something better in the
future, but this is an improvement for now.
2024-03-03 16:58:59 +01:00
Nadia Holmquist Pedersen 67ca4997e2 Release all keyboard keys on focus loss (fixes #1987) 2024-02-25 14:25:50 +01:00
Nadia Holmquist Pedersen 21e2a876ec build teakra's test_generator.cpp only if building its unit tests is
enabled

speeds up builds a bit
2024-02-24 01:47:04 +01:00
Arisotura 1abc1e9cff test 2024-02-20 13:31:44 +01:00
Arisotura 6a2039aee1 remove global emuThread from Window.cpp 2024-02-20 13:29:21 +01:00
Arisotura a7a7ac53c1 also fix this, it bothers me 2024-02-20 12:44:12 +01:00
Arisotura a6ab27de6b actual non hacky way to share OpenGL contexts 2024-02-20 12:41:47 +01:00
Arisotura 660d830135 oops 2024-02-20 12:31:00 +01:00
Arisotura 5c93ab4271 start work on multiple window support 2024-02-20 12:30:19 +01:00
λP.(P izzy) 9430502b16
fix malloc on OpenBSD targets (#1979) 2024-02-20 03:33:39 +01:00
Jaklyy a8429af131
dont make a save file on launching a game (#1974)
avoids the issue of saves being created for roms that dont use save files.
2024-02-13 20:17:29 +01:00
Nadia Holmquist Pedersen 3415e23105 delete-artifact keeps failing PR CI even when you tell it not to fail on error so I guess we're just not using it. 2024-02-13 20:15:03 +01:00
Luca D'Amico 646ed3cb32
Add Haiku (BeOS-like OS) support (#1858) 2024-02-07 23:15:30 +01:00
Jaklyy 5ffa642980
Check for write permissions for some key files (#1972)
* check if an nds save file can be opened for writing

also add the ability to open a file in append mode

* fix multi-instance saves

also move the check for file writability into a separate function (probably uneeded?)

* implement check for gba roms

* move rom load error messages into the functions

also finish gba slot (oops)

* improve error string

* check write perms before saving path settings

* fix memory leak

* check for writability of firmware/nand/sds

* add secondary checks for nand/firmware

* add check for config file being writable

* Return the file write error as a QString to avoid the invalid char*
causing a garbled error message.

Qt wants it as QString either way.
2024-02-07 23:04:36 +01:00
Nadia Holmquist Pedersen 71e1ba8c40
Linux CI updates (#1965)
* Switch to using Qt 6
* Use Ubuntu 22.04 for newer dependency versions
* Combine AppImage and regular x86_64 builds so it doesn't have to build twice
* Misc cleanup
2024-02-07 22:29:13 +01:00
Nadia Holmquist Pedersen 17a1bfa673
macOS CI updates (#1973)
* Use macOS 14 M1-based runners for macOS CI
* Hopefully make the universal build erroring not fail the build (does sometimes with delete-artifact)
* Update vcpkg version
2024-02-07 22:27:04 +01:00
Nadia Holmquist Pedersen a7575ec7b3 Allow the user to choose the UI theme
Mainly useful for those who want dark mode on Windows.
2024-02-07 20:20:54 +01:00
Jesse Talavera d48e5f2da0
Fix DSiWare detection (#1969)
- According to GBATek, all DSiWare games have a high title ID of 0x00030004
- Some homebrew apps set the Unitcode bits to DSi mode to enable support of DSi features
2024-02-01 14:36:35 +01:00
Nadia Holmquist Pedersen 7dd4152d67 Add MaxFPS setting 2024-01-26 13:06:32 +01:00
Nadia Holmquist Pedersen 890035c688 readme: fix macOS build badge 2024-01-25 10:21:19 +01:00
Steveice10 4b576d066e
Add support for using a portable directory without special build flags. (#1956) 2024-01-24 10:27:25 +01:00
Nadia Holmquist Pedersen 77274735d6 the readme for delete-artifact doesn't have this anymore so maybe it'll
stop failing if I remove it
2024-01-24 09:52:22 +01:00
Arisotura 7897bd387b also add writes while we're at it, we know Gericom's gonna abuse them someday :P 2024-01-17 18:54:48 +01:00
Arisotura f4c8202b1a add missing 8/16-bit reads to ROMCnt and ROM SPICnt 2024-01-17 18:50:08 +01:00
Jesse Talavera 740305cc25
Don't reset the VRAM cache if saving a state (#1944)
- This fixes a flickering bug in melonDS DS
2024-01-08 15:20:48 +01:00
Jesse Talavera 8143f54956
Protect savestates while the threaded software renderer is running (#1864)
* First crack at ensuring the render thread doesn't touch GPU state while it's being serialized

* Get rid of the semaphore wait

* Add some extra fields into GPU3D's serialization

* Oops, TempVertexBuffer is already serialized

* Move vertex serialization into its own method

* Lock the GPU3D state when rendering on the render thread or serializing it

* Revert "Lock the GPU3D state when rendering on the render thread or serializing it"

This reverts commit 2f49a551c1.

* Add comments that describe the synchronization within GPU3D_Soft

- I need to understand it before I can solve my actual problem
- Now I do

* Revert "Revert "Lock the GPU3D state when rendering on the render thread or serializing it""

This reverts commit 1977566a6d.

* Let's try locking the GPU3D state throughout NDS::RunFrame

- Just to see what happens

* Slim down the lock's scope

* Narrow the lock's scope some more

* Remove the lock entirely

* Try protecting the GPU3D state with just a mutex

- I'll clean this up once I know it works

* Remove a duplicate method definition

* Add a missing `noexcept` specifier

* Remove an unused function

* Cut some non-hardware state from `GPU3D`'s savestate

* Assume that the next frame after loading a savestate won't be identical

* Actually, it _is_ worth it

* Don't serialize the clip matrix

- It's recalculated anyway

* Serialize `RenderPolygonRAM` as an array of indexes

* Clean up some comments

- I liked the dialogue style, but oh well

* Try restarting the render thread instead of using the lock

- Let's see what happens

* Put the lock back

* Fix some polygon and vertex indexes being saved incorrectly

- Taking the difference between two pointers results in the number of elements, not the number of bytes

* Remove `SoftRenderer::StateBusy` since it turns out we don't need it

- The real synchronization was the friends we made along the way
2024-01-07 23:39:43 +01:00
Eric Warmenhoven f68f55d002
Reset the JIT when loading savestate (#1937)
The effect of this change is simply to call JitEnableWrite(), which is
necessary on apple silicon
2024-01-03 14:42:08 +01:00
Jesse Talavera d1cbc41115
Slight fixups with `FATStorage` (#1934)
* Reload the SD card for `CartSD` and all subclasses

* Make `ROMManager::LoadDLDISDCard` delegate to `GetDLDISDCardArgs`

* Add a method overload for `CartSD::SetSDCard`

* Initialize new SD card images with the correct size

* Sync the old card to the host (if applicable) when move-assigning a new one

* Only sync the old card to the host if it's not read-only

* Remove static state in `FATStorage`

- Replace `FF_ReadStorage` and `FF_WriteStorage` with lambda functions
- Keep open and use the single `File` handle throughout the `FATStorage`'s life
2024-01-03 13:32:17 +01:00
Nadia Holmquist Pedersen 8bfc6df8de TitleManagerDialog: Fix wrong color format 2023-12-31 13:52:58 +01:00
Nadia Holmquist Pedersen 63141c086a guard the default vcpkg directory against multiple CMake instances using it 2023-12-28 19:51:46 +01:00
Nadia Holmquist Pedersen 1cd8c16bbb Disable default-features for host qtbase to speed up cross build times 2023-12-28 15:54:29 +01:00
Nadia Holmquist Pedersen da26453911
CI stuff (#1935)
Add new macOS CI using vcpkg
2023-12-28 15:03:44 +01:00
Jesse Talavera a4b2b0c40d
Resolve or silence some warnings (#1905)
* Resolve some warnings

- Their frequent appearance in the build logs is driving me nuts

* Silence warnings about `offsetof`

* Don't apply `-Wno-invalid-offset` to C, only to C++
2023-12-28 14:54:31 +01:00
Arisotura 6d0de509c4 Merge branch 'master' of github.com:melonDS-emu/melonDS 2023-12-28 14:40:41 +01:00
Arisotura 345b7439e4 integrate OSD into ScreenPanel and make it nicer 2023-12-28 14:40:37 +01:00
Nadia Holmquist Pedersen 5439742578 Add basic CMake presets file
I'll probably use this for CI, but regardless it's nice to have to make
it easier for users to build melonDS.
2023-12-28 09:25:05 +01:00
Arisotura fa835ecf68 blarg 2023-12-27 21:29:25 +01:00
Arisotura 5a08118c87 sfjsh 2023-12-27 21:28:03 +01:00
Jesse Talavera cbd65a131e
Add `alignas` specifiers to some arrays based on how they're accessed (#1933)
* Align some two-element `u32` arrays as `u64`s

- To pacify "unaligned read/write" warnings from UBSan

* Align some more arrays based on how they're accessed
2023-12-26 22:09:39 +01:00
Arisotura ab8938a695 fix OSD scaling on hiDPI screens 2023-12-26 19:32:38 +01:00
Arisotura f905b6fb93 separate EmuThread to its own file 2023-12-26 19:24:14 +01:00
Arisotura fd1e4379b9 Merge branch 'master' of github.com:melonDS-emu/melonDS 2023-12-26 19:04:31 +01:00
Arisotura 7f437d48db start cleaning up: move OpenGL stuff out of EmuThread 2023-12-26 19:04:01 +01:00
Jesse Talavera d55a384c88
Apply some quick hotfixes (#1931) 2023-12-26 16:34:04 +01:00
Nadia Holmquist Pedersen 740489f7a4 Don't call Reset on nullptr 2023-12-26 08:49:02 +01:00
Nadia Holmquist Pedersen ac3153d86b "Incorrectly" link libslirp to stop its broken build system fucking up
our linker flags
2023-12-26 08:14:30 +01:00
Nadia Holmquist Pedersen 65780e6ba2 Update vcpkg 2023-12-26 08:14:20 +01:00