Commit Graph

2414 Commits

Author SHA1 Message Date
Arisotura 8bd50bb8b3 MERGEZORZ 2024-05-20 00:46:59 +02:00
Arisotura c3226f435c make it actually work, somewhat
still a lot more crap to fix
2024-05-20 00:19:22 +02:00
Arisotura e50463e983 finally, it builds
(don't get your hopes up. it crashes)
2024-05-20 00:04:05 +02:00
Arisotura 3d47fa08b8 migrate AudioInOut inside EmuInstance 2024-05-19 23:58:14 +02:00
Arisotura 21de51bb3f zarg 2024-05-19 21:34:20 +02:00
Arisotura cde47f56c5 it keeps going 2024-05-19 01:42:44 +02:00
Arisotura 30444036a6 botch one more thing 2024-05-18 11:58:17 +02:00
Arisotura 2fc1ae780b hey look, more shit 2024-05-18 11:45:31 +02:00
Arisotura 10380320c5 more work
aaaaaaaa
2024-05-16 21:20:10 +02:00
Nadia Holmquist Pedersen a72b79a55a that needs to be public actually 2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen cfc49eb286 Revert slirp dynamic/static check, and make it not use dllimport/export
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen a2406e3c0e
Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen 747f50de98 Refactor how CCache is set up
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Arisotura d10b5f8b8a more work
feuhqdskfqejlmdsjjjvwdccccccccccccccccccccccccccccccccccc
2024-05-15 01:00:41 +02:00
Nadia Holmquist Pedersen 5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck 442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck 5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck 347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck 043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
Arisotura 7e705b6b41 almost looks like something? 2024-05-12 01:24:03 +02:00
Arisotura 3f6af2ce3b backport Nadia's zstd fix 2024-05-12 00:00:51 +02:00
Arisotura 199c2df8bb some more work, nearly done porting ROMManager shit over 2024-05-11 23:59:08 +02:00
Nadia Holmquist Pedersen c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
Arisotura b96f1bd734 add more shit to EmuInstance 2024-05-11 10:18:05 +02:00
Arisotura faa6cfec48 WIP. lay base for EmuInstance. 2024-05-10 12:48:32 +02:00
Nadia Holmquist Pedersen 10798c3464 fix README build badges finally 2024-05-05 08:40:37 +02:00
Nadia Holmquist Pedersen ee2c6cc7c2 actually add the cmake script too 2024-05-05 08:14:00 +02:00
Nadia Holmquist Pedersen 474bf6e784 Set default optimization flags less intrusively 2024-05-05 08:10:21 +02:00
Nadia Holmquist Pedersen 35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
Jakly 6112aa120a
Pu region sizing/bounds fix (#2024)
* fix the pu region's end point overflowing

According to gericom it cannot overflow at all

* set a minimum and a better maximum for the pu region size

* fix pu logging

* PU regions with a size of 31 always take up the entire address space

also tweak some logging a little more

* start is actually force aligned by size, oops

* small tweaks

* hopefully more clear code

* math is for nerds
2024-05-02 17:44:59 +02:00
Arisotura f93937e88b as a test, convert EmuSettingsDialog to the new config shito 2024-04-18 16:52:18 +02:00
Nadia Holmquist Pedersen ba8d547dfa Windows: Work around CMake not finding libarchive's include directory because MSYS2 CMake doesn't like UNIX paths. 2024-04-18 12:25:41 +02:00
RealAstolfo 84474105e2
ssize_t is not defined in stddef.h (#1999)
i had to add sys/types.h and patch my gentoo ebuilds for a successful compilation.
2024-04-18 13:40:38 +02:00
Arisotura 92d1614b45 add array stuff 2024-04-17 23:02:08 +02:00
Arisotura 9283d1ae36 lay some groundwork for the new config system 2024-04-17 18:09:32 +02:00
Rayyan Ansari 5a852cb00d
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
Arisotura b0c32d77bd some work on converting melonDS.ini to toml 2024-04-15 00:26:09 +02:00
Arisotura c6427d2501 switch to toml11 2024-04-14 20:25:11 +02:00
Arisotura 95adc87f6d wifi: try ignoring MP frames if not engaging in MP comm 2024-04-13 12:17:16 +02:00
Arisotura 8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
Arisotura d99c571f94 FATStorage: make sure to always properly unmount the volume (fixes evil bug) 2024-04-12 19:43:02 +02:00
Arisotura 111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
Arisotura 0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
Arisotura 968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
Arisotura adb5760604 push temp. shito 2024-04-05 23:00:19 +02:00
Nadia Holmquist Pedersen 6e26559cd2
ci: fix macOS build
GitHub Actions' macOS runners have Python from homebrew installed and it's used by default instead of the Python that ships with macOS. Apparently Homebrew decided you shouldn't be able to install stuff with `pip3` anymore so our build broke since `setuptools` is no longer included by default and `glib` from vcpkg needs it to build.

Additionally,, the whole liblzma mess ended up breaking our builds too because libarchive (and its dependency libxml2) depends on it and the download is no longer available. The build option changes here should be reverted once this is sorted out because this is probably partially breaking archive support.

PS: Fuck you Jia Tan.
2024-04-03 14:49:27 +02:00
Jesse Talavera 31a7f53282
Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00
RSDuck ea1755bed0 call Start again NDS object after Reset
fixes issue where game doesn't properly start after changing settings
2024-03-12 09:23:20 +01:00
RSDuck 5fdd285c9a fix aarch64 build 2024-03-12 08:41:42 +01:00