2017-02-10 15:50:26 +00:00
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/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU3D.h"
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namespace GPU3D
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{
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namespace SoftRenderer
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{
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u8 ColorBuffer[256*192 * 4];
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bool Init()
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{
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2017-02-11 02:54:08 +00:00
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return true;
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2017-02-10 15:50:26 +00:00
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}
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void DeInit()
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{
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//
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}
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void Reset()
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{
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memset(ColorBuffer, 0, 256*192 * 4);
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}
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2017-02-11 02:54:08 +00:00
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void RenderPolygon(Polygon* polygon)
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{
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int nverts = polygon->NumVertices;
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int vtop, vbot;
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s32 ytop = 191, ybot = 0;
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s32 scrcoords[10][3];
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// find the topmost and bottommost vertices of the polygon
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for (int i = 0; i < nverts; i++)
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{
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Vertex* vtx = polygon->Vertices[i];
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s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
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s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
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if (scrX > 255) scrX = 255;
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if (scrY > 191) scrY = 191;
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scrcoords[i][0] = scrX;
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scrcoords[i][1] = 191 - scrY;
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scrcoords[i][2] = 0; // TODO: Z
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if (scrcoords[i][1] < ytop)
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{
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ytop = scrcoords[i][1];
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vtop = i;
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}
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if (scrcoords[i][1] > ybot)
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{
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ybot = scrcoords[i][1];
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vbot = i;
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}
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}
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// draw, line per line
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int lcur = vtop, rcur = vtop;
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int lnext, rnext;
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s32 lstep, rstep;
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//s32 xmin, xmax;
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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/*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
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lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
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rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
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//xmin = scrcoords[lcur][0] << 12;
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//xmax = scrcoords[rcur][0] << 12;
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for (s32 y = ytop; y <= ybot; y++)
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{
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if (y == scrcoords[lnext][1] && y < ybot)
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{
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lcur++;
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if (lcur >= nverts) lcur = 0;
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lnext = lcur + 1;
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if (lnext >= nverts) lnext = 0;
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//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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//xmin = scrcoords[lcur][0] << 12;
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}
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if (y == scrcoords[rnext][1] && y < ybot)
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{
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rcur--;
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if (rcur < 0) rcur = nverts - 1;
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rnext = rcur - 1;
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if (rnext < 0) rnext = nverts - 1;
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//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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//xmax = scrcoords[rcur][0] << 12;
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}
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2017-02-11 03:10:59 +00:00
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Vertex* vlcur = polygon->Vertices[lcur];
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Vertex* vlnext = polygon->Vertices[lnext];
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Vertex* vrcur = polygon->Vertices[rcur];
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Vertex* vrnext = polygon->Vertices[rnext];
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2017-02-11 02:54:08 +00:00
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s32 lfactor, rfactor;
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if (scrcoords[lnext][1] == scrcoords[lcur][1])
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lfactor = 0;
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else
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lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
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if (scrcoords[rnext][1] == scrcoords[rcur][1])
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rfactor = 0;
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else
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rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
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2017-02-11 03:10:59 +00:00
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s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
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s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
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u8 rl = vlcur->Color[0] + (((vlnext->Color[0] - vlcur->Color[0]) * lfactor) >> 12);
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u8 gl = vlcur->Color[1] + (((vlnext->Color[1] - vlcur->Color[1]) * lfactor) >> 12);
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u8 bl = vlcur->Color[2] + (((vlnext->Color[2] - vlcur->Color[2]) * lfactor) >> 12);
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u8 rr = vrcur->Color[0] + (((vrnext->Color[0] - vrcur->Color[0]) * rfactor) >> 12);
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u8 gr = vrcur->Color[1] + (((vrnext->Color[1] - vrcur->Color[1]) * rfactor) >> 12);
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u8 br = vrcur->Color[2] + (((vrnext->Color[2] - vrcur->Color[2]) * rfactor) >> 12);
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s32 xdiv;
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if (xr == xl)
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xdiv = 0;
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else
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xdiv = 0x1000 / (xr - xl);
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2017-02-11 02:54:08 +00:00
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2017-02-11 03:10:59 +00:00
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for (s32 x = xl; x <= xr; x++)
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2017-02-11 02:54:08 +00:00
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{
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2017-02-11 03:10:59 +00:00
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s32 xfactor = (x - xl) * xdiv;
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2017-02-11 02:54:08 +00:00
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u8* pixel = &ColorBuffer[((256*y) + x) * 4];
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2017-02-11 03:10:59 +00:00
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pixel[0] = rl + (((rr - rl) * xfactor) >> 12);
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pixel[1] = gl + (((gr - gl) * xfactor) >> 12);
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pixel[2] = bl + (((br - bl) * xfactor) >> 12);
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2017-02-11 02:54:08 +00:00
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pixel[3] = 31;
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}
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}
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}
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2017-02-10 15:50:26 +00:00
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
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{
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2017-02-11 02:54:08 +00:00
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// TODO: render translucent polygons last
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for (int i = 0; i < 256*192; i++)
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{
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((u32*)ColorBuffer)[i] = 0x1F000000;
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}
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for (int i = 0; i < npolys; i++)
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{
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RenderPolygon(&polygons[i]);
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}
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}
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u8* GetLine(int line)
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{
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return &ColorBuffer[line * 256 * 4];
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2017-02-10 15:50:26 +00:00
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}
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}
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}
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