melonDS/GPU3D_Soft.cpp

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2017-02-10 15:50:26 +00:00
/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU3D.h"
namespace GPU3D
{
namespace SoftRenderer
{
u8 ColorBuffer[256*192 * 4];
bool Init()
{
return true;
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}
void DeInit()
{
//
}
void Reset()
{
memset(ColorBuffer, 0, 256*192 * 4);
}
void RenderPolygon(Polygon* polygon)
{
int nverts = polygon->NumVertices;
int vtop, vbot;
s32 ytop = 191, ybot = 0;
s32 scrcoords[10][3];
// find the topmost and bottommost vertices of the polygon
for (int i = 0; i < nverts; i++)
{
Vertex* vtx = polygon->Vertices[i];
s32 scrX = (((vtx->Position[0] + 0x1000) * Viewport[2]) >> 13) + Viewport[0];
s32 scrY = (((vtx->Position[1] + 0x1000) * Viewport[3]) >> 13) + Viewport[1];
if (scrX > 255) scrX = 255;
if (scrY > 191) scrY = 191;
scrcoords[i][0] = scrX;
scrcoords[i][1] = 191 - scrY;
scrcoords[i][2] = 0; // TODO: Z
if (scrcoords[i][1] < ytop)
{
ytop = scrcoords[i][1];
vtop = i;
}
if (scrcoords[i][1] > ybot)
{
ybot = scrcoords[i][1];
vbot = i;
}
}
// draw, line per line
int lcur = vtop, rcur = vtop;
int lnext, rnext;
s32 lstep, rstep;
//s32 xmin, xmax;
lnext = lcur + 1;
if (lnext >= nverts) lnext = 0;
rnext = rcur - 1;
if (rnext < 0) rnext = nverts - 1;
/*if ((scrcoords[lnext][1] - scrcoords[lcur][1]) == 0) lstep = 0; else
lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
if ((scrcoords[rnext][1] - scrcoords[rcur][1]) == 0) rstep = 0; else
rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);*/
//xmin = scrcoords[lcur][0] << 12;
//xmax = scrcoords[rcur][0] << 12;
for (s32 y = ytop; y <= ybot; y++)
{
if (y == scrcoords[lnext][1] && y < ybot)
{
lcur++;
if (lcur >= nverts) lcur = 0;
lnext = lcur + 1;
if (lnext >= nverts) lnext = 0;
//lstep = ((scrcoords[lnext][0] - scrcoords[lcur][0]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
//xmin = scrcoords[lcur][0] << 12;
}
if (y == scrcoords[rnext][1] && y < ybot)
{
rcur--;
if (rcur < 0) rcur = nverts - 1;
rnext = rcur - 1;
if (rnext < 0) rnext = nverts - 1;
//rstep = ((scrcoords[rnext][0] - scrcoords[rcur][0]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
//xmax = scrcoords[rcur][0] << 12;
}
Vertex* vlcur = polygon->Vertices[lcur];
Vertex* vlnext = polygon->Vertices[lnext];
Vertex* vrcur = polygon->Vertices[rcur];
Vertex* vrnext = polygon->Vertices[rnext];
s32 lfactor, rfactor;
if (scrcoords[lnext][1] == scrcoords[lcur][1])
lfactor = 0;
else
lfactor = ((y - scrcoords[lcur][1]) << 12) / (scrcoords[lnext][1] - scrcoords[lcur][1]);
if (scrcoords[rnext][1] == scrcoords[rcur][1])
rfactor = 0;
else
rfactor = ((y - scrcoords[rcur][1]) << 12) / (scrcoords[rnext][1] - scrcoords[rcur][1]);
s32 xl = scrcoords[lcur][0] + (((scrcoords[lnext][0] - scrcoords[lcur][0]) * lfactor) >> 12);
s32 xr = scrcoords[rcur][0] + (((scrcoords[rnext][0] - scrcoords[rcur][0]) * rfactor) >> 12);
u8 rl = vlcur->Color[0] + (((vlnext->Color[0] - vlcur->Color[0]) * lfactor) >> 12);
u8 gl = vlcur->Color[1] + (((vlnext->Color[1] - vlcur->Color[1]) * lfactor) >> 12);
u8 bl = vlcur->Color[2] + (((vlnext->Color[2] - vlcur->Color[2]) * lfactor) >> 12);
u8 rr = vrcur->Color[0] + (((vrnext->Color[0] - vrcur->Color[0]) * rfactor) >> 12);
u8 gr = vrcur->Color[1] + (((vrnext->Color[1] - vrcur->Color[1]) * rfactor) >> 12);
u8 br = vrcur->Color[2] + (((vrnext->Color[2] - vrcur->Color[2]) * rfactor) >> 12);
s32 xdiv;
if (xr == xl)
xdiv = 0;
else
xdiv = 0x1000 / (xr - xl);
for (s32 x = xl; x <= xr; x++)
{
s32 xfactor = (x - xl) * xdiv;
u8* pixel = &ColorBuffer[((256*y) + x) * 4];
pixel[0] = rl + (((rr - rl) * xfactor) >> 12);
pixel[1] = gl + (((gr - gl) * xfactor) >> 12);
pixel[2] = bl + (((br - bl) * xfactor) >> 12);
pixel[3] = 31;
}
}
}
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void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys)
{
// TODO: render translucent polygons last
for (int i = 0; i < 256*192; i++)
{
((u32*)ColorBuffer)[i] = 0x1F000000;
}
for (int i = 0; i < npolys; i++)
{
RenderPolygon(&polygons[i]);
}
}
u8* GetLine(int line)
{
return &ColorBuffer[line * 256 * 4];
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}
}
}