flycast/core/rend
Flyinghead a859effa04 build fix 2020-12-27 09:10:19 +01:00
..
gl4 gl: when loading custom textures, don't delete regular textures until after the current frame 2020-12-27 08:58:48 +01:00
gles build fix 2020-12-27 09:10:19 +01:00
norend rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
vulkan vk: reset lastFrameView to nil when switching renderer 2020-12-21 20:09:23 +01:00
CustomTexture.cpp config/data folders improvements 2020-11-26 16:45:57 +01:00
CustomTexture.h get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
TexCache.cpp renderer: mipmapped textures render as black when dumping textures 2020-12-26 22:59:20 +01:00
TexCache.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
game_scanner.h gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
gui.cpp pvr: auto frame skip to replace current and previous synchronous rendering 2020-12-25 12:08:44 +01:00
gui.h network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.cpp network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.h Cleanup include headers 2020-03-29 14:26:21 +02:00
gui_util.cpp gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
gui_util.h upgrade imgui to 1.8. Allow scrolling settings by dragging empty space 2020-11-25 13:54:27 +01:00
mainui.cpp only switch vulkan/opengl when needed 2020-12-15 20:16:35 +01:00
mainui.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
osd.cpp config/data folders improvements 2020-11-26 16:45:57 +01:00
osd.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
sorter.cpp vulkan: revert to using 3 swap images. fix crash when switching gl/vk 2020-07-11 17:38:41 +02:00
sorter.h Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
tileclip.h gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
transform_matrix.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00