Flyinghead
a859effa04
build fix
2020-12-27 09:10:19 +01:00
Flyinghead
a0b099df7c
gl: when loading custom textures, don't delete regular textures until after the current frame
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regular textures might be referenced by the current frame and deleting them cause gl errors
Issue #144
2020-12-27 08:58:48 +01:00
Flyinghead
7a889803fd
renderer: mipmapped textures render as black when dumping textures
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Issue #144
2020-12-26 22:59:20 +01:00
Flyinghead
a00aad5fa7
pvr: auto frame skip to replace current and previous synchronous rendering
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Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead
ee157db078
macos: microphone support. Audio latency setting
2020-12-24 08:58:46 +01:00
Flyinghead
1a59f8bade
vk: reset lastFrameView to nil when switching renderer
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fix crash when switching per-tri/per-pix
2020-12-21 20:09:23 +01:00
Flyinghead
632731bede
vmem: map area 4 access to vram
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pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead
a7a70f9900
gl: don't present a frame if no previous render
2020-12-16 17:25:33 +01:00
Flyinghead
3f1326a3ac
rend: read framebuffer as non-interlaced when possible
2020-12-16 14:40:11 +01:00
Flyinghead
190ab6690a
vk: create staging buffer for texture if null
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Fixes SF3 double impact crash
better texture cache cleanup
2020-12-16 14:37:28 +01:00
Flyinghead
bb5b5d4512
only switch vulkan/opengl when needed
2020-12-15 20:16:35 +01:00
Flyinghead
04cd7db2cd
pvr: serialize TA render passes
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use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead
c03cf8eb45
rend: multi-render, delay swap, refactor main ui loop
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move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
fd244eb8b9
android: create data directory if needed at startup and onboarding
2020-12-08 17:15:51 +01:00
Flyinghead
b147f71ffa
fix crash with vulkan an android
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compiler bug?
2020-12-08 15:45:39 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
8905410aa4
clean up
2020-11-30 21:59:13 +01:00
Flyinghead
8f77a5482a
config/data folders improvements
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linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead
93dc87f17f
rend: fix race condition when clearing texture cache
2020-11-25 23:22:45 +01:00
Flyinghead
fad94ca759
upgrade imgui to 1.8. Allow scrolling settings by dragging empty space
2020-11-25 13:54:27 +01:00
Flyinghead
289ff59008
gui: fix content path incorrect popup. fix potential race condition
2020-11-25 10:20:03 +01:00
Flyinghead
7744e1a262
vk: use-after-free if inFlight texture is deleted or cache cleared
2020-11-24 18:01:09 +01:00
Flyinghead
4cb361bf9f
input: allow binding controller buttons/axes to more than 1 player
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Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
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Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead
ee66afb7f6
vk: recreate swap chain if presentation failed. retry creation if fails
2020-11-20 21:13:18 +01:00
Flyinghead
47f262a2c6
vk: use normal pipeline for raw fb display
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raw fb also needs to be rotated/scaled
oit: draw opaque polys on first frame
2020-11-19 22:29:06 +01:00
Flyinghead
953200b87b
gl: Use 32x32 palette texture to avoid precision issues
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fixes kofxi graphics corruption on Mali-400/450
fix macos github action
2020-11-19 11:56:10 +01:00
Flyinghead
6280ed1507
use top/bottom black bars when screen is narrower than 4:3
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Issue #127
2020-11-17 17:53:26 +01:00
Edward Li
11336a3e1f
use `unsigned int` instead of `uint`
2020-11-04 06:34:25 +08:00
Edward Li
4516f9790a
Restore the problematic Content Path if user clicks cancel
2020-11-04 05:59:25 +08:00
Edward Li
fe1c77b9ae
Display relevant game files in the select_directory_popup
2020-11-04 05:45:52 +08:00
Edward Li
4bd50b9182
Display warning when it takes too long to find a game
2020-11-04 05:45:38 +08:00
Flyinghead
170ae3477c
gl4: reset scissor test before rendering a-buffers
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Issue #116
2020-10-10 19:07:40 +02:00
Flyinghead
125c1ff37d
gles: use int for palette_index uniform to avoid precision issues
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Issue #104
2020-07-31 12:16:10 +02:00
Flyinghead
4ecf43a08d
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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Fix Hello Kitty crash with empty first TR polygon
Fix Test Drive Le Mans crash on invalid textures
Fix wldkickspw crash with invalid TA data
2020-07-11 17:38:41 +02:00
Flyinghead
1713124711
vulkan: linear tiling for small texs. don't track in-flight texs
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Linear tiling is faster for small, frequently updated textures
When lots of textures are updated each frame, a skipped frame will
destroy/recreate all textures, causing another skipped frame, etc. So
in-flight texture tracking is disabled, except for RTT textures
Limit swap chain to 2 images
Refactor base and oit renderers to avoid code dup
2020-07-10 18:50:53 +02:00
Flyinghead
a1dd76818e
macOS build fix
2020-07-08 18:27:42 +02:00
Flyinghead
7449230af8
handle some palette textures on the GPU
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get rid of PixerPacker templates
no need for GLSL precision qualifier in GL4
2020-07-08 18:17:15 +02:00
Flyinghead
fee28194fb
savestate: save sq_remap, save aw cart state, fix lr aw format
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save AW cart state
save sq_remap used for mini-mmu with store queues
allow loading lr aw savestate. upgrade to v11
aica: saturate EG register
savestate: save current TA data
texcache: fix race condition when deleting a texture
handle 1x1 YUV tex as 565
2020-07-06 16:28:53 +02:00
Flyinghead
5cfed1e482
div32: get rid of edge cases. simplify
2020-06-15 16:56:09 +02:00
Flyinghead
0fd51fb52a
android: ignore audio latency. skip less frames in synchronous mode
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android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
Flyinghead
fec79624df
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
Flyinghead
b907aa2d98
fix GLES2 build
2020-05-09 12:07:49 +02:00
Flyinghead
34575d577c
fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam
6ee4b6de85
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
scribam
429957f830
Compilation fix for MSVC
2020-04-23 13:37:07 +02:00
Flyinghead
bec7a9f452
network: start network before starting game to configure eeprom/flash
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do second net sync when comm board is reset
close menu/cancel loading when pressing menu button
2020-04-22 19:11:49 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
06313dd540
naomi: auto configure eeprom and bbsram for network
2020-04-19 21:45:15 +02:00