flycast/core
Flyinghead 125c1ff37d gles: use int for palette_index uniform to avoid precision issues
Issue #104
2020-07-31 12:16:10 +02:00
..
archive Enable 7zArchive for MSVC 2020-04-25 12:45:31 +02:00
arm_emitter axe snat 2020-01-31 23:23:26 +01:00
cfg Converting dead_zone from float to int storage in cfg file with min/max range of 0-100. 2020-07-08 12:55:37 +01:00
deps cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
emitter Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
hw cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
imgread gdrom: fix cd_read2, req_error, req_stat and more 2020-06-17 22:58:26 +02:00
input input: round dead zone when saving 2020-07-16 11:14:29 +02:00
khronos stop being permissive 2020-02-26 23:00:29 +01:00
linux Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
linux-dist fix tests. sdl init iisue on rpi3 2020-07-06 17:29:53 +02:00
log Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
network network: win32 fix 2020-04-25 19:41:46 +02:00
oslib android: ignore audio latency. skip less frames in synchronous mode 2020-06-05 21:16:48 +02:00
profiler Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
rec-ARM arm: use canonical div32p2 2020-06-06 22:37:28 +02:00
rec-ARM64 arm64: check CpuRunning at end of each timeslice. clean up 2020-04-24 19:56:38 +02:00
rec-cpp Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
rec-x64 cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
rec-x86 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
reios gdrom: fix cd_read2, req_error, req_stat and more 2020-06-17 22:58:26 +02:00
rend gles: use int for palette_index uniform to avoid precision issues 2020-07-31 12:16:10 +02:00
sdl fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit 2020-05-08 18:41:36 +02:00
windows cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
wsi cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
.gitignore win32: add app icon and version resource 2019-03-30 12:32:37 +01:00
README.md Update README.md 2018-11-01 11:33:23 +02:00
build.h sh4 ocache implementation. IC and OC address/data read/write in P4 2020-06-12 17:35:14 +02:00
cheats.cpp build fix. add widescreen cheats 2020-06-25 15:06:18 +02:00
cheats.h add some naomi/aw widescreen cheats 2020-05-15 20:33:00 +02:00
core.mk cmake: add sdl to vstudio build. Fix WinCE crash 2020-07-23 18:50:55 +02:00
dispframe.cpp ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
emulator.h osx: avoid hang when quitting emu during gameplay 2020-05-23 13:03:59 +02:00
nullDC.cpp lupin the shooting uses ligthgun as analog 2020-07-16 11:16:02 +02:00
serialize.cpp savestate: save sq_remap, save aw cart state, fix lr aw format 2020-07-06 16:28:53 +02:00
stdclass.cpp fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit 2020-05-08 18:41:36 +02:00
stdclass.h Rework cThread to use std::thread 2020-04-15 20:20:30 +02:00
types.h savestate: save sq_remap, save aw cart state, fix lr aw format 2020-07-06 16:28:53 +02:00
version.h.in CMake refactoring 2020-05-05 21:13:12 +02:00

README.md

core/libdreamcast

===========

Here lies the core of our codebase. Everything that's OS inspecific rests here. ** Please check per directory README for more info **

Some rudimentary categories are:

  • hw -- DC Hardware Components Implementation
  • nullDC.cpp -- NullDC, thy mighty child (also referenced as "debugger")
  • emitter -- Cookie machine
  • khronos -- Vulkan stuff
  • oslib -- Codebase abstraction effort
  • cfg -- Configuration backend structure
  • reios -- (Our)Implementation of the DreamCast BIOS (Not functional)
  • deps -- External C libraries (hackish, hand-written versions)