context.h
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vulkan: render to temp fbo then to screen
|
2019-11-29 19:28:22 +01:00 |
egl.h
|
fix GLES2 build
|
2020-05-09 12:07:49 +02:00 |
gl4funcs.cpp
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Replace OS_DARWIN by __APPLE__
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2020-04-26 14:19:21 +02:00 |
gl_context.cpp
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upload all texture mipmap levels to gpu
|
2020-02-07 16:55:32 +01:00 |
gl_context.h
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Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
osx.cpp
|
Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
osx.h
|
Replace OS_DARWIN by __APPLE__
|
2020-04-26 14:19:21 +02:00 |
sdl.cpp
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cmake: add sdl to vstudio build. Fix WinCE crash
|
2020-07-23 18:50:55 +02:00 |
sdl.h
|
fix GLES2+SDL build
|
2020-05-09 18:20:56 +02:00 |
switcher.cpp
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vulkan: render to temp fbo then to screen
|
2019-11-29 19:28:22 +01:00 |
wgl.cpp
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win32: fix crash when switching to vulkan
|
2020-01-08 10:58:24 +01:00 |
wgl.h
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decouple imgui from gles renderer
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2019-10-19 18:34:24 +02:00 |
xgl.cpp
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Replace RELEASE by NDEBUG
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2020-03-29 10:12:32 +02:00 |
xgl.h
|
decouple imgui from gles renderer
|
2019-10-19 18:34:24 +02:00 |