hopper: Limit coin sensors to 100 ms to avoid coin chute jam errors.
hopper: Use periodic sensor for hopper to avoid hopper jam errors.
Issue #1365
medal: wire inputs and emulator required sensors. Embed medal games
nvmem to disable comm and all errors.
magicpop, unomedal, puyomedal, ochaken and westdmrg now playable.
kingyoch rom parent is kingyo
Register file extensions for openFile, and supports the following actions
Drag ROM to Application icon to launch the app
Drag ROM to the running app's dock icon
Drag ROM to the running app's window (applicable to all SDL platform by SDL_DROPFILE)
Update setupWorkingDirectory
macOS default cwd is a nonsense "/" for non-terminal application
Rename SDLMain to SDLApplicationDelegate to avoid confusion with the function SDL_main()
some code cleanup
connect returns EWOULDBLOCK instead of EINPROGRESS on windows
add eeproms for vf4, vf4evo and vf4tuned (2-player cabinet)
add nvmems for vf4, vf4evob and vf4tuned (network & card readers
enabled, all day card schedule, stage select, ...)
On Mac when running a debug build of flycast and retroarch in the
debugger, it gets confused about which glsl to pick. The easiest way
to fix this is to build the flycast core in a way where it's only
exporting symbols that are going to be called by retroarch directly.
Emulate modem on sh4 serial port.
Use picotcp stack to handle ppp protocol.
Include nvmem with network settings (server at alienfront.duckdns.org,
disabled by default).
introduce Storage abstraction interfaces
use Storage i/f to load zip and 7z archives, cdi/cue/gdi/chd media,
cheats and to find custom textures.
Use android file picker to add storage. Request persisted access perms.
jni helper classes.
Issue #813
Thermal printer support for f355 (G2 ext bus) and tduno[2] (maple JVS)
Change game id for sgdrvsim and dragntr3 to distinguish them.
Fix cyrillic page in BIOS font.
get rid of float ops hack for dead or alive 2
get rid of idle skip option and code block hashing
count cycles for high-level wince functions and handlers (GetTickCount,
QueryPerformanceCounter and TLB_MISS handler)
Fixes Dave Mirra Freestyle BMX time counter running too fast.
More FPS for many wince games. Better wince perf on slow devices.
* vendor newest libelf
source:
2d5b59c99a/libelf
* use exec_elf.h from openbsd to define structs
* libelf: build fixes
- do not link against muslc.
- windows and apple use bundled exec_elf.h.
- casts added like the old elf32.h, elf64.h and elf.c so pointer
arithmetic works. otherwise some compilers complain about void*.
- remove unused bits of exec_elf.h and added typedefs.
* adapt CMakeLists.txt to use libelf's CMakeLists.txt
* adapt reios_loadElf() to new libelf API
Eliminate duplicate code for immediate memory read/write in all dynarecs
Simplify PREF to use do_sqw_nommu even for simple SQ remap
Check for address errors before mmu translation
Get rid of unneeded template params in mmu translation funcs
* cmake: use c++17
* Use std::size
* Use std::make_unique
* Use std::clamp
* Use structured binding
* Use [[fallthrough]]
* Use enable_if_t/is_enum_v/is_integral_v/is_same_v
* Use if constexpr
* Use try_emplace
* Use auto for iterators
* Use inline variables
* Enabled GDB server, compile fix for MSVC, added GDB option to config
* GDB - 'vMustReplyEmpty' should not be explicitly handled, it is a test for how the target responds to unknown vpackets (which was incorrect)
* GDB wait for debugger option to allow debugging from bootstrap, and Event::Resume moved after renderer init so agent.interrupt() can pause the renderer
* Draw "Waiting for debugger", and fixed UI not rendering last frame before a state change
* Fixed GDB regs/mem endianness
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.