Build fix: iOS libretro core using Xcode 12.2
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@ -117,7 +117,9 @@ if(NINTENDO_SWITCH)
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elseif(LIBRETRO)
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add_library(${PROJECT_NAME} SHARED core/emulator.cpp)
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if(APPLE)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-undefined,error")
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if(NOT IOS)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-undefined,error")
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endif()
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-exported_symbols_list,${CMAKE_CURRENT_SOURCE_DIR}/shell/libretro/libretro.osx.def")
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else()
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined")
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