Flyinghead
de060d66ab
don't save flash if no game started. libretro: fix notifications
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compilation warnings, non-functional changes
2021-07-20 19:21:11 +02:00
Flyinghead
4f11ff76a5
input: don't toggle fastforward when game isn't running
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it resets the vulkan swapchain and causes random crashes
2021-07-19 12:10:14 +02:00
Flyinghead
31be731de0
input: fix atomiswave keyboard bindings
2021-07-14 09:42:13 +02:00
Flyinghead
eceb5ba982
naomi: keyboard needs player number
2021-07-09 14:34:11 +02:00
Flyinghead
b40328e621
input: don't change mapper if file not found. sdl: fix default bindings
2021-07-05 09:59:46 +02:00
flyinghead
7cd832e914
input: use default mapping if no mapping file is found
2021-07-04 23:27:29 +02:00
flyinghead
c5ce475359
Merge remote-tracking branch 'origin/master' into fh/directx
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# Conflicts:
# core/input/gamepad_device.cpp
2021-07-04 17:53:49 +02:00
flyinghead
894a0540b9
sdl: convert keyboard mapping from keycodes to scancode on first load
2021-07-04 17:45:45 +02:00
Enrique Santos
46e3258629
Controller Mapping: System Profiles & Unmap Button ( #269 )
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* add unmap button
* separate controller profiles for dc & arcade games
* loads current system mapping on menu exit
* simplify, use default filename for dc controls
* create blank mapping file for sdl controllers if not found
2021-06-27 12:49:47 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
scribam
d6545b253b
Misc cleanup
2021-06-06 11:15:06 +02:00
flyinghead
5f5d31730c
sdl: hide mouse in fullscreen. fix & refactor mouse devices
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support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
Flyinghead
e07977eea9
mac,x11: propagate win/sdl mouse/keyboard changes
2021-05-10 13:48:12 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
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Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead
1abfa19636
set rendering resolution in discrete steps instead of scaling
2021-03-21 18:03:22 +01:00
scribam
913fbef952
clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names
2021-03-15 19:52:54 +01:00
scribam
ee7684abfc
clang-tidy: run readability-redundant-string-init
2021-03-14 21:52:42 +01:00
scribam
de363f176f
clang-tidy: run readability-redundant-string-cstr
2021-03-14 21:52:42 +01:00
scribam
26ebcdf9f5
clang-tidy: run modernize-use-equals-default
2021-03-14 21:52:42 +01:00
scribam
fe17d79e8d
clang-tidy: run performance-unnecessary-value-param
2021-03-13 17:28:33 +01:00
flyinghead
77961d2c33
windows: international keyboard support
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sdl: pass through USB scancodes
windows: detect host keyboard layout and emulate corresponding DC
keyboard
update modifier keys state even if no key pressed (Typing of the Dead:
Shift key tutorial)
2021-03-02 18:45:18 +01:00
Flyinghead
c3a95594f9
New option system
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Fix per-game settings (Issue #115 )
Automatic load/save state (Issue #173 )
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96 )
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188 )
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Flyinghead
c6389de3b3
macos: detect shift/ctrl/alt key presses as individual keys
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Issue #176
Add "Open Menu" menu entry
2021-02-24 17:28:58 +01:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
16dec49e08
windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
8f77a5482a
config/data folders improvements
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linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead
4cb361bf9f
input: allow binding controller buttons/axes to more than 1 player
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Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
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Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Flyinghead
f39d11ef7e
input: round dead zone when saving
2020-07-16 11:14:29 +02:00
Adam Pooley
a1f0053be6
Converting dead_zone from float to int storage in cfg file with min/max range of 0-100.
2020-07-08 12:55:37 +01:00
Adam Pooley
bd35dfbce3
DeadZone float saving/loading to input mapping cfg files.
2020-07-08 12:55:23 +01:00
Flyinghead
c9d8222889
input: don't exit when mapping the exit key
2020-04-26 11:27:45 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
c364d6379b
input: per controller instance mapping file. Hide DPad U/D/L/R
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Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00
tokuio
f5887d64c2
Add ability to map analogue triggers to digital buttons
2020-04-07 01:33:05 +01:00
Flyinghead
553447ed76
allow buttons to be mapped to left analog stick
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Issue #55
2020-04-04 18:18:36 +02:00
Flyinghead
d1b29a59d2
vulkan: re-enable vulkan 1.1 on Android. Fix TEST_AUTOMATION
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disable vmem32 for Heroes of Might and Magic III
support no vmem in _vmem.cpp
2020-04-03 16:32:53 +02:00
scribam
e99aac3575
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
scribam
c1b37b56bc
Remove "sh4_if.h" and "stdclass.h" from "types.h"
2020-03-30 23:00:43 +02:00
scribam
4bf6802855
Cleanup include headers
2020-03-29 14:26:21 +02:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
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Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
aaaf093af7
Allow ejecting and changing the disk while in-game
2020-01-30 19:01:47 +01:00
Flyinghead
3b83a4e4d5
minor changes
2020-01-16 22:19:07 +01:00
Flyinghead
ae4f378747
Add fast-forward mode
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Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
Flyinghead
ed858c029a
reios: test automation needs to account for lack of boot swirl
2019-08-14 22:35:07 +02:00
Flyinghead
ad4218d617
audio: use new logging
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other logging changes
2019-07-01 17:17:08 +02:00
Flyinghead
112e272075
renderer: support non-integer v-scaling factor
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Fixes missing half-screen in Wacky Races (PAL), Buzz Lightyear of Star Command (PAL),
Tom Clancy's Rainbow Six - Rogue Spear + Mission Pack - Urban Operations (PAL), Sega Worldwide Soccer 2000 (PAL)
Input record and replay support for test automation
2019-06-23 12:17:24 +02:00