flyinghead
8259b8ba02
x86 msvc build fix. Build 32bit SDL. Force renderer type at startup
2021-03-01 12:49:41 +01:00
flyinghead
72a61786f4
win32: crash when opening texture pack
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Issue #187
2021-03-01 12:44:38 +01:00
Flyinghead
c3a95594f9
New option system
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Fix per-game settings (Issue #115 )
Automatic load/save state (Issue #173 )
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96 )
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188 )
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
flyinghead
51b2e30af8
Merge pull request #193 from scribam/ga-win32
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GitHub Actions: Enable i686-pc-windows-msvc build
2021-03-01 09:40:02 +01:00
scribam
f7e391dd2f
GitHub Actions: Enable i686-pc-windows-msvc build
2021-02-28 22:12:33 +01:00
flyinghead
8845f4eb3d
Merge pull request #192 from scribam/zlibstatic-location
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cmake/deps: Remove hardcoded path to zlibstatic library
2021-02-28 11:03:37 +01:00
scribam
91aae459d3
cmake/deps: Remove hardcoded path to zlibstatic library
2021-02-28 10:13:50 +01:00
flyinghead
ae260370d6
Merge pull request #190 from wn2000/chd_align
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Incorporate lr-flycast@e3b8bc9: Fix CHD alignment issues
2021-02-27 08:04:07 +01:00
walknight
987b83def6
Fix missing ssize_t in MSVC build
2021-02-27 00:43:52 -06:00
walknight
af1b2e2e69
Incorporate lr-flycast@e3b8bc9: Fix CHD alignment issues
2021-02-26 23:39:34 -06:00
Flyinghead
bbcfc8354a
arm64: dynarec crash with wince games using temp blocks
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Issue #185
2021-02-25 10:50:31 +01:00
Flyinghead
c6389de3b3
macos: detect shift/ctrl/alt key presses as individual keys
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Issue #176
Add "Open Menu" menu entry
2021-02-24 17:28:58 +01:00
Flyinghead
859a8dc8fb
vulkan: wrong viewport with widescreen and SSAA x2
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Issue #172
2021-02-21 08:33:31 +01:00
flyinghead
17e46a1d8f
Merge pull request #181 from vkedwardli/feat/HiDPI
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HiDPI mode for Windows and proper scaling on macOS
2021-02-18 09:48:23 +01:00
Edward Li
25e66d6972
Keeping the original scaling calculation for other OSes
2021-02-18 07:24:05 +08:00
Edward Li
21ab1111ad
Enable HiDPI for Windows
2021-02-18 06:03:37 +08:00
Edward Li
50ece2a831
Handling scaling properly on macOS
2021-02-18 06:03:14 +08:00
flyinghead
db910b379f
Merge pull request #178 from scribam/github-workflows
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GitHub Actions update
2021-02-15 12:31:18 +01:00
scribam
eb5ebbc0aa
GitHub Actions: Remove git fetch since it is not necessary anymore
2021-02-14 20:55:17 +01:00
scribam
c504cb50dc
GitHub Actions: Bump actions/cache to v2
2021-02-14 20:55:01 +01:00
flyinghead
e78b4decae
Merge pull request #177 from scribam/cirrus
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Fix compilation on FreeBSD
2021-02-14 19:50:39 +01:00
scribam
89274248ed
Fix compilation on FreeBSD
2021-02-14 17:06:03 +01:00
Flyinghead
07d9a7ec4b
More widescreen cheats
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Sonic Adventure (US)
Sonic Shuffle (US)
Evolution 2 (US, EU)
Super Magnetic Neo (US, EU)
Fix ECCO the Dolphin code
courtesy of F-Man
2021-02-14 12:07:49 +01:00
Flyinghead
485ce40d33
pvr: crash when rendering with no TA data
2021-02-11 16:31:52 +01:00
Flyinghead
30278a5511
7z: close the file in case of error and when reusing
2021-02-11 16:31:04 +01:00
Flyinghead
594a66efa4
widescreen cheats for Spawn
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courtesy of Йоджимбо
2021-02-11 16:29:11 +01:00
flyinghead
556bf3f970
Merge pull request #175 from vkedwardli/rpi4
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Add Raspberry Pi 4 to Makefile
2021-02-10 19:11:27 +01:00
Edward Li
605c4a4056
Add Raspberry Pi 4 to Makefile
2021-02-10 20:42:20 +08:00
Flyinghead
263c968ad0
fix Berserk (JP) widescreen cheat
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Thanks to Йоджимбо
2021-02-07 14:58:12 +01:00
flyinghead
30b54694aa
Merge pull request #165 from vkedwardli/feat-macos-unicode
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macOS unicode handling + Updated Chinese common characters list
2021-02-01 18:18:09 +01:00
Edward Li
78aaf39792
Edit comment
2021-02-01 22:56:12 +08:00
Edward Li
4bbf4e3b65
Precompose characters for game scanner also
2021-02-01 20:01:56 +08:00
Edward Li
eda6603808
Use `preferredLanguages` to detect system language
2021-02-01 19:57:28 +08:00
Edward Li
94caf86d4d
Precompose unicode characters before displaying since HFS+ and APFS is using decomposed form
2021-02-01 19:42:18 +08:00
Edward Li
98c4343410
Font loading for macOS
2021-02-01 19:40:12 +08:00
Edward Li
7d73920ac2
Using the official common character list from the governments
2021-02-01 19:38:29 +08:00
Flyinghead
1a8b25cc34
vk: bump sampler pool size. use swap chain size 3. no mailbox on AMD
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Increase descriptor set pool size for combined image sampler to
accomodate for games using a stupidly large number of textures.
Don't use mailbox mode on AMD as it needs 5(!) swap chain images on
linux.
Return to a swap chain size of 3 since it's the min for AMD.
2021-02-01 12:04:55 +01:00
Flyinghead
d98462b192
x86 rec: compile fix
2021-01-31 18:05:47 +01:00
Flyinghead
3dfe4f96fa
x64 rec: mul_s64 fix
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GTA2 hang on start
2021-01-31 17:31:47 +01:00
Flyinghead
a71c897d56
vk oit: crash when rendering to texture
2021-01-31 17:30:34 +01:00
flyinghead
6105365065
win32: load Asian glyphs from system fonts based on current code page
2021-01-31 16:08:10 +01:00
flyinghead
3892fb6825
win: can't save emu.cfg if exe path contains non-ascii chars
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compile warnings
2021-01-31 12:31:18 +01:00
flyinghead
0fe0c6c653
gl: crosshair not displaying without fps cpunter or vmu
2021-01-28 18:57:04 +01:00
flyinghead
958775ffbe
x86 rec: add fast mem access and rewrite
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x86: fix dynamic block end and directly use FPCB
fix code pointer for dsp dynarecs
reios entry point overwritten because of same address proc
2021-01-28 16:29:21 +01:00
flyinghead
93ceb92c12
x86 dsp dynarec
2021-01-26 18:48:17 +01:00
flyinghead
562660134e
vulkan: fix resize crash with overlay
2021-01-26 18:12:37 +01:00
flyinghead
4215f7090f
android: use ASharedMemory_create instead of /dev/ashmem if available
2021-01-26 14:02:14 +01:00
flyinghead
c344903a23
new x86 dynarec. Enable for android
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refactor common code between x64 and x86 dynarecs.
x86 rewrite based on the x64 one
some discarded dyna blocks weren't fully unlinked
2021-01-26 13:16:48 +01:00
flyinghead
7697d37ec6
lightgun crosshair support
2021-01-23 15:59:57 +01:00
flyinghead
4a81430da7
aw: analog and lightgun inputs not responsive after load state
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save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00