Commit Graph

185 Commits

Author SHA1 Message Date
Flyinghead b66e6560ca libretro: vulkan support 2021-07-08 12:47:00 +02:00
Flyinghead 7dbd79750c WIP libretro core update 2021-07-05 19:44:08 +02:00
flyinghead c5ce475359 Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/input/gamepad_device.cpp
2021-07-04 17:53:49 +02:00
Enrique Santos 46e3258629
Controller Mapping: System Profiles & Unmap Button (#269)
* add unmap button
* separate controller profiles for dc & arcade games
* loads current system mapping on menu exit
* simplify, use default filename for dc controls
* create blank mapping file for sdl controllers if not found
2021-06-27 12:49:47 +02:00
Flyinghead 7f49accc22 Merge remote-tracking branch 'origin/master' into fh/directx 2021-06-07 20:53:31 +02:00
Flyinghead b8c2a695b8 ui: allow drag scrolling anywhere. change some ui elements
allow scrolling by dragging (almost) anywhere
move physical devices before dreamcast ones
hide insets when displaying full screen window
reduce scroll bar size on android
fix controller mapping column sizes
2021-06-07 12:18:05 +02:00
Flyinghead 293761bdf5 gui: separate auto-load and auto-save options. Fix tool tips on android 2021-06-04 11:11:23 +02:00
Flyinghead 58974c9305 savestate slots 2021-06-03 13:50:40 +02:00
keita yoshimoto cddb6609f1
Multiple save states (#248) 2021-06-03 13:22:40 +02:00
scribam 57ae9022dd Update Windows resource and version.h.in files 2021-05-28 14:56:04 +02:00
flyinghead 7ed68952ba Merge remote-tracking branch 'origin/master' into fh/directx
# Conflicts:
#	core/deps/patches/SDL.patch
#	core/hw/maple/maple_devs.cpp
#	core/rend/gl4/gles.cpp
#	core/rend/gles/gles.cpp
#	core/rend/gui.cpp
#	core/rend/gui.h
#	shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
vkedwardli 2b62f8c607
Fix macOS cmake & Xcode project (#255)
* Update zlib reference for Xcode project

* Add CoreHaptics.framework for Xcode project

* Capitalize app bundle

* Use local FindSDL2.cmake script for macOS

* Use `macOS` instead of the old `OSX`
2021-05-25 10:11:58 +02:00
Flyinghead fb38b224f4 rend: get rid of RenderToTextureUpscale option. Use RenderResolution 2021-05-10 20:07:23 +02:00
Flyinghead a4019dd205 new VSync option 2021-05-10 18:02:06 +02:00
Flyinghead d20fc971c9 android: display cutouts support. render last frame when editing vjoy
render in display cutouts
gl/vk: render last frame when editing virtual gamepad
gl: Fix background handling
gui: reset vmus when stopping game
2021-05-02 11:31:44 +02:00
Flyinghead 5dd15e2942 android: oboe driver error handling. Set buffer size to burst size
oboe: handle lost of audio and recording streams and attempt reopen.
When using aaudio, set the oboe buffer size to the burst size.
gui: really ignore AutomaticLatency for oboe driver

Issue #182
2021-05-01 12:19:04 +02:00
Flyinghead 6dfa9f7786 android: oboe audio driver. get rid of build variants
Issue #182
2021-04-30 19:57:11 +02:00
Flyinghead acd8620139 android: add zh_HK locale 2021-04-30 18:26:35 +02:00
Flyinghead 150cfa29e7 Merge remote-tracking branch 'origin/master' into fh/directx 2021-04-29 19:06:38 +02:00
flyinghead b90cdf9588 RawInput driver. Multiple keyboards support
Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138

Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
Flyinghead 92ccd6eb26 android: load Asian glyphs depending on locale
Issue #225
2021-04-22 11:12:51 +02:00
Flyinghead 3dd3595a79 disable emulator Exit on android
Issue #222
2021-04-20 16:32:49 +02:00
Flyinghead c0b5721920 Super widescreen option
Issue #209
2021-04-20 16:06:03 +02:00
Flyinghead 44fd67ffd2 In command line mode, exit the emulator when pressing Exit
Issue #222
2021-04-20 15:57:30 +02:00
Flyinghead d55a26c242 flatpak: better screenshots. Indicate where to put BIOS files. 2021-04-19 19:12:00 +02:00
flyinghead 8909368033 dsound: dedicated audio thread. configurable latency
Use dedicated thread to fill the audio buffer, fill with silence when
underrun, wait for notification events instead of busy loop.
Configurable ring buffer size / latency.
2021-04-19 11:13:27 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 24d172bd51 gl: use async PBO to copy texture back to vram 2021-04-08 10:33:14 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead 904bed862e arm32: store queue dynarec optim. ditch Unstable Optimizations
shrink Sh4Context.pad size except on arm32
reset sh4 before mem to unlock ram
2021-03-29 14:26:55 +02:00
Flyinghead d8a25e73f2 cmake fixes. makefile clean up. load gles3 driver with sdl
add FindSDL2.cmake and don't provide wrong hint
cmake: option to disable vulkan
don't use/link with egl if using sdl
remove ARM_HARDFP and use standard __ARM_PCS_VFP #def
hide texture upscaling options if no openmp
2021-03-21 18:03:22 +01:00
Flyinghead 06be0d927b screen stretching always in final horiz direction. lightgun coords fix
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
Flyinghead 58c936fa6c android: expose sound latency setting. default to auto
Issue #182
remove video Clipping option
remove audio LimitFPS option
2021-03-16 10:15:23 +01:00
scribam fe17d79e8d clang-tidy: run performance-unnecessary-value-param 2021-03-13 17:28:33 +01:00
scribam 1cc3490f51 Remove HOST_OS references 2021-03-13 11:38:34 +01:00
flyinghead ee9e64a253 gui: prevent crash when starting a game while game scanner is running 2021-03-05 18:20:55 +01:00
Flyinghead ca107953fe Vulkan renderer setting was reset to off when starting a game 2021-03-03 09:40:52 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Edward Li 25e66d6972 Keeping the original scaling calculation for other OSes 2021-02-18 07:24:05 +08:00
Edward Li 50ece2a831 Handling scaling properly on macOS 2021-02-18 06:03:14 +08:00
Edward Li eda6603808 Use `preferredLanguages` to detect system language 2021-02-01 19:57:28 +08:00
Edward Li 98c4343410 Font loading for macOS 2021-02-01 19:40:12 +08:00
Edward Li 7d73920ac2 Using the official common character list from the governments 2021-02-01 19:38:29 +08:00
flyinghead 6105365065 win32: load Asian glyphs from system fonts based on current code page 2021-01-31 16:08:10 +01:00
flyinghead 0fe0c6c653 gl: crosshair not displaying without fps cpunter or vmu 2021-01-28 18:57:04 +01:00
flyinghead 7697d37ec6 lightgun crosshair support 2021-01-23 15:59:57 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 119948cfdb more event use cases 2021-01-19 23:52:28 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00