Stefanos Kornilios Mitsis Poiitidis
5b9ac040a4
FB_R_SIZE_type should be 32 bits, not 42
2014-12-22 16:45:32 +01:00
Stefanos Kornilios Mitsis Poiitidis
160d6f0c48
Linux is case sensitive
2014-12-17 10:44:11 +01:00
Stefanos Kornilios Mitsis Poiitidis
09caf4a55e
Lock the entire texture, not just the pixel array.
...
Fixes #49
2014-12-17 08:45:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
29906d8416
Texkill, palette_update on correct place.
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- Texkill needs to be done before texture allocation, which is now done during parsing (texture-sync update)
- palette_update needs to be called from the emu thread, before kicking off the render
2014-12-17 08:42:28 +01:00
Stefanos Kornilios Mitsis Poiitidis
9a5c3160a3
Documentation for dsp.cpp
2014-12-17 07:12:08 +01:00
Stefanos Kornilios Mitsis Poiitidis
e43271e448
fix for msvc 2013 / C++14. Rend is now used by stdlib
2014-12-17 06:48:45 +01:00
Stefanos Kornilios Mitsis Poiitidis
b1f88f258b
Merge branch 'master' of github.com:reicast/reicast-emulator
2014-12-11 14:02:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
34bc42b7a4
Add x64 target, fix Sh4RCB pointer sizing, u32->unat in vmem
2014-12-11 14:02:10 +01:00
Stefanos Kornilios Mitsis Poiitidis
acda30f034
Emitter: use main types.h
2014-12-11 14:01:13 +01:00
Stefanos Kornilios Mitsis Poiitidis
c69934f839
Force all allocates > 32bits on x64 debug mode to find porting issues
2014-12-11 14:00:53 +01:00
Stefanos Kornilios Mitsis Poiitidis
2f171e3596
Support HOST_NO_REC for windows
2014-12-11 13:59:31 +01:00
Stefanos Kornilios Mitsis Poiitidis
22e95de2d1
Merge pull request #572 from reicast/skmp/pandora-merge
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pandora merge
2014-12-11 03:26:13 +01:00
Stefanos Kornilios Mitsis Poiitidis
4500cfb1d3
Remove white-space changes
2014-12-11 02:57:23 +01:00
Stefanos Kornilios Mitsis Poiitidis
63485e7a72
SetFloatStatusReg: support gcc for x86
2014-12-09 22:15:44 +01:00
Stefanos Kornilios Mitsis Poiitidis
77390f861e
DSP only if HOST_NO_REC is not enabled
2014-12-09 22:15:00 +01:00
Stefanos Kornilios Mitsis Poiitidis
000f432548
No rend: fix process
2014-12-09 22:10:16 +01:00
Stefanos Kornilios Mitsis Poiitidis
a4b3e8dc05
Auto detect gcc/vc
2014-12-09 22:09:51 +01:00
Stefanos Kornilios Mitsis Poiitidis
157c837ec0
Merge branch 'skmp/gl3.1'
2014-10-22 14:42:02 +02:00
Stefanos Kornilios Mitsis Poiitidis
2b1aaf061d
Isolate GLES, add DESKTOPGL option to core.mk
2014-10-22 14:39:07 +02:00
Stefanos Kornilios Mitsis Poiitidis
e4844a37c3
Merge branch 'skmp/label_list_fix'
2014-10-22 14:15:40 +02:00
Stefanos Kornilios Mitsis Poiitidis
468b0109c8
Fix label array system
2014-10-22 14:11:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
286d6372b5
Merge pull request #540 from reicast/skmp/gdtool
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hash support on gdtool
2014-10-05 23:28:55 +03:00
Stefanos Kornilios Mitsis Poiitidis
0825ca5a4b
hash support on gdtool
2014-08-26 00:53:14 +03:00
ptitSeb
763e0948c0
Merge branch 'pandora' of https://github.com/reicast/emulator into pandora
2014-08-18 23:03:05 +02:00
Stefanos Kornilios Mitsis Poiitidis
4f3cee2d87
Improve async/mt rendering & sync logic.
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Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 22:39:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
b55fbef3a6
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
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Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 22:22:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
1cf68c7b38
Webui for linux
2014-08-18 22:21:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
778efcdf19
add libwebsocket
2014-08-18 22:15:27 +02:00
ptitSeb
15708686b9
Added back manual frameskip due to forum request
2014-08-18 21:57:16 +02:00
ptitSeb
229fa41b30
compilations fixes for Pandora
2014-08-18 21:57:15 +02:00
ptitSeb
b7afa6a498
some fixes for Pandora
2014-08-18 21:57:15 +02:00
ptitSeb
6a9cdd7633
added frameskip back, has asked in openpandora forum
2014-08-18 21:57:14 +02:00
Stefanos Kornilios Mitsis Poiitidis
85d806c355
First idea for a gdrom tool
2014-08-18 21:56:04 +02:00
TwistedUmbrella
d31f324212
Add explicit casting for iOS, Import iOS EGL headers
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EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-08-18 21:56:02 +02:00
Karen Tsai
269ac637d3
…And fixed a typo that was somehow made during the process of cutting-and-pasting.
2014-08-18 21:56:01 +02:00
Karen Tsai
bce423e877
Massive build fix for iOS, ngen_arm.S (ARM JIT core) now compiles! The next goal… fix OGLES2. Because that’s completely broken. Also, updated .gitignore to properly ignore iOS build artifacts.
2014-08-18 21:56:01 +02:00
ptitSeb
b5dcc93766
PANDORA: No mic on Pandora for now
2014-08-18 21:55:58 +02:00
ptitSeb
aa80f4a852
PANDORA: Options and GUI
2014-08-18 21:55:57 +02:00
Stefanos Kornilios Mitsis Poiitidis
734db8a743
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-08-18 21:54:30 +02:00
Stefanos Kornilios Mitsis Poiitidis
5de530d68e
Echo state on websocket, hack abit the nacl makefile
2014-08-18 21:54:30 +02:00
TwistedUmbrella
c2c7af68bf
Compatibility with compilers on non-Ubuntu platforms
2014-08-18 21:54:25 +02:00
Stefanos Kornilios Mitsis Poiitidis
66d8b96ae3
Cleanup textures after they are dead for a while
2014-08-18 21:54:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
9d438c3ff3
Improve async/mt rendering & sync logic.
...
Should fix texture staging issues for now, without degrading performance
Fixes #49 (mvsc2, sf3, etc sprites)
2014-08-18 21:54:21 +02:00
Stefanos Kornilios Mitsis Poiitidis
59fbb66a66
Stored TA command stream persists on TA_LIST_INIT, until first actual write.
...
Fixes #141 , "Main menus on POD and Speed Devil show up black"
Seems like the TA doesn't touch any of the memory structures before first write (and probably later on, but we're not gonna support corrupted ta streams for now)
According to p1pkin
«At least in SpeedDevils, at title screen game do a bit weird thing
- Init TA context
- Send lists to TA
- Init the same context again
- Start Render
so, if you are clear stored poly/vertex data at "TA_LIST_INIT" pvr2 reg write - you'll get black screen instead game title»
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
bcf299cfd4
Ignore group_en bit (via p1pkin, should fix "18 Wheeler - Minimap tiles / not confined to map boundaries")
2014-08-18 21:54:17 +02:00
Stefanos Kornilios Mitsis Poiitidis
7e1f639d6f
Webui for linux
2014-08-18 21:54:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
7d35000c18
WEBUI for android
2014-08-18 21:54:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
528d0c6d7a
Initial webui code (that does nothing useful)
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I plan to port over the existing nulldc debugger stuff to a webui so we can do remote debugging on android and more
2014-08-18 21:54:16 +02:00
Stefanos Kornilios Mitsis Poiitidis
eb3f1ca687
Add more missing files
2014-08-18 21:54:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
1a063b8f0d
Add missing file
2014-08-18 21:54:15 +02:00