Commit Graph

71 Commits

Author SHA1 Message Date
Flyinghead ac6cc612c5 sdl: mouse wheel, relative mouse position and text input support 2019-02-24 13:19:50 +01:00
Flyinghead 0f5a3ab884 sdl: rumble support 2019-02-23 01:06:10 +01:00
flyinghead d392923d86 win32: added mouse and keyboard virtual gamepads 2019-02-21 22:39:26 +01:00
Flyinghead 4ae11053ce use smart pointers to avoid crash when a gamepad is disconnected 2019-02-21 14:49:27 +01:00
Flyinghead 914e362873 Android: bind joysticks to different maple ports 2019-02-16 13:52:38 +01:00
Flyinghead 85b428c2e1 SDL: gamepad hot-plugging 2019-02-12 15:56:44 +01:00
Flyinghead 8b5c2a3fac New input handling/mapping system, SDL only for now. Gui wip 2019-02-12 11:30:24 +01:00
Flyinghead 5ef0f74620 win32: keyboard support 2019-02-09 16:22:09 +01:00
Flyinghead d95ec975c7 SDL: mouse, keyboard and gui support 2019-02-07 23:44:30 +01:00
Flyinghead 82f156f143 Gamepad support to GUI. Wire evdev, SDL and windows
Allow dc_stop() to work even when the emu is paused
2019-02-07 16:59:24 +01:00
Christoph "baka0815" Schwerdtfeger 108e840324 SDL: rumble support
This adds support for rumble to the SDL backend.
It does not however attach a purupuru/rumble pack
2019-01-16 20:48:32 +01:00
baka0815.de 3b38afd1dd SDL: Rename SDK to SDL in output 2018-11-13 10:32:00 +01:00
baka0815.de 453fccb835 SDL: Only create controller when evdev is not available
If evdev is available the controller is most likely already created using evdev.
2018-11-13 10:30:54 +01:00
baka0815.de ab49ef89d0 SDL: Create the first controller with two VMUs 2018-11-08 09:02:25 +01:00
Flyinghead b8ae998252 If GL4 renderer is not supported, fall back to default. Fix SDL GL init. 2018-10-04 13:37:45 +02:00
Christoph "baka0815" Schwerdtfeger 69c4f163b8 SDL: Fix keyboard usage
Use kcode[port] directly (see evdev.cpp), because unsetting the keys didn't unset kcode and pressing the key another time didn't work.
2018-09-03 19:23:22 +02:00
Flyinghead 960904c401 Exit cleanly in desktop platforms
Lighter and cleaner version of the previous PR
2018-07-23 19:52:50 +02:00
Jan Holthuis 20d43fb04e SDL: Remove some unused variables 2015-10-11 18:41:23 +02:00
Jan Holthuis 098e208a57 SDL: Drop SDL1.2 support and use SDL2 for GLES, too 2015-10-11 18:41:23 +02:00
Jan Holthuis b38813ca34 SDL: Add OpenGL3/SDL2 support 2015-10-11 18:41:23 +02:00
Jan Holthuis 76dfeae55c SDL: Remove redundant sdl/ code 2015-09-12 16:31:32 +02:00