SDL: Add OpenGL3/SDL2 support
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73a585a135
commit
b38813ca34
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@ -1,6 +1,25 @@
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#include <GL3/gl3w.h>
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#ifdef _WIN32
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#if defined(USE_SDL2)
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#include <SDL2/SDL.h>
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static void open_libgl(void)
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{
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SDL_GL_LoadLibrary(NULL);
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}
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static void close_libgl(void)
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{
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SDL_GL_UnloadLibrary();
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}
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static void *get_proc(const char *proc)
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{
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void *res = NULL;
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res = (void*)SDL_GL_GetProcAddress(proc);
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return res;
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}
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#elif defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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123
core/sdl/sdl.cpp
123
core/sdl/sdl.cpp
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@ -5,6 +5,18 @@
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#include "sdl/sdl.h"
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#ifdef GLES
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#include <EGL/egl.h>
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#else
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#ifndef USE_SDL2
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#error "Our SDL1.2 implementation only supports GLES. You need SDL2 for OpenGL 3 support!"
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#endif
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#include "khronos/GL3/gl3w.h"
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#endif
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#ifdef USE_SDL2
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static SDL_Window* window = NULL;
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static SDL_GLContext glcontext;
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#else
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SDL_Surface *screen = NULL;
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#endif
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#ifdef TARGET_PANDORA
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@ -14,8 +26,6 @@
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#endif
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#define WINDOW_HEIGHT 480
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SDL_Surface *screen = NULL;
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static SDL_Joystick *JoySDL = 0;
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extern bool FrameSkipping;
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@ -80,11 +90,15 @@ void input_sdl_init()
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AxisCount = SDL_JoystickNumAxes(JoySDL);
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ButtonCount = SDL_JoystickNumButtons(JoySDL);
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Name = SDL_JoystickName(0);
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#ifdef USE_SDL2
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Name = SDL_JoystickName(JoySDL);
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#else
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Name = SDL_JoystickName(0);
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#endif
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printf("SDK: Found '%s' joystick with %d axes and %d buttons\n", Name, AxisCount, ButtonCount);
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if (strcmp(Name,"Microsoft X-Box 360 pad")==0)
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if (Name != NULL && strcmp(Name,"Microsoft X-Box 360 pad")==0)
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{
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sdl_map_btn = sdl_map_btn_xbox360;
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sdl_map_axis = sdl_map_axis_xbox360;
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@ -113,12 +127,16 @@ void input_sdl_init()
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}
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#endif
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SDL_ShowCursor(0);
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#ifndef USE_SDL2
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SDL_ShowCursor(0);
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if (SDL_WM_GrabInput( SDL_GRAB_ON ) != SDL_GRAB_ON)
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{
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printf("SDK: Error while grabbing mouse\n");
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}
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if (SDL_WM_GrabInput( SDL_GRAB_ON ) != SDL_GRAB_ON)
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{
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printf("SDL: Error while grabbing mouse\n");
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}
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#else
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SDL_SetRelativeMouseMode(SDL_TRUE);
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#endif
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}
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void input_sdl_handle(u32 port)
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@ -397,7 +415,14 @@ void sdl_window_set_text(const char* text)
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#ifdef TARGET_PANDORA
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strncpy(OSD_Counters, text, 256);
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#else
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SDL_WM_SetCaption(text, NULL); // *TODO* Set Icon also...
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#ifdef USE_SDL2
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if(window)
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{
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SDL_SetWindowTitle(window, text); // *TODO* Set Icon also...
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}
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#else
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SDL_WM_SetCaption(text, NULL);
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#endif
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#endif
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}
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@ -415,17 +440,79 @@ void sdl_window_create()
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int window_width = cfgLoadInt("x11","width", WINDOW_WIDTH);
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int window_height = cfgLoadInt("x11","height", WINDOW_HEIGHT);
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#ifdef TARGET_PANDORA
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int flags = SDL_FULLSCREEN;
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#else
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int flags = SDL_SWSURFACE;
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#endif
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screen = SDL_SetVideoMode(window_width, window_height, 0, flags);
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if (!screen)
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{
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die("error creating SDL screen");
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}
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x11_disp = EGL_DEFAULT_DISPLAY;
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printf("Created SDL Windows (%ix%i) successfully\n", window_width, window_height);
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#if !defined(GLES) && defined(USE_SDL2)
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flags |= SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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window = SDL_CreateWindow("Reicast Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, flags);
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if (!window)
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{
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die("error creating SDL window");
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}
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glcontext = SDL_GL_CreateContext(window);
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if (!glcontext)
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{
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die("Error creating SDL GL context");
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}
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SDL_GL_MakeCurrent(window, NULL);
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#else
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screen = SDL_SetVideoMode(window_width, window_height, 0, flags);
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if (!screen)
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{
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die("error creating SDL screen");
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}
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x11_disp = EGL_DEFAULT_DISPLAY;
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#endif
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printf("Created SDL Window (%ix%i) and GL Context successfully\n", window_width, window_height);
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}
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#endif
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#if !defined(GLES) && defined(USE_SDL2)
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extern int screen_width, screen_height;
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bool gl_init(void* wind, void* disp)
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{
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SDL_GL_MakeCurrent(window, glcontext);
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return gl3wInit() != -1 && gl3wIsSupported(3, 1);
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}
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void gl_swap()
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{
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SDL_GL_SwapWindow(window);
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/* Check if drawable has been resized */
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int new_width, new_height;
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SDL_GL_GetDrawableSize(window, &new_width, &new_height);
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if (new_width != screen_width || new_height != screen_height)
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{
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screen_width = new_width;
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screen_height = new_height;
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}
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}
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void gl_term()
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{
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SDL_GL_DeleteContext(glcontext);
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}
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#endif
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@ -1,5 +1,9 @@
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#pragma once
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#include <SDL/SDL.h>
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#ifdef USE_SDL2
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#include <SDL2/SDL.h>
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#else
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#include <SDL/SDL.h>
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#endif
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extern void* sdl_glc;
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extern void input_sdl_init();
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extern void input_sdl_handle(u32 port);
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@ -175,6 +175,10 @@ else
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$(error Unknown platform)
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endif
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ifdef USE_SDL2
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USE_SDL := 1
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endif
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RZDCY_SRC_DIR = ../../core
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include $(RZDCY_SRC_DIR)/core.mk
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endif
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ifdef USE_SDL
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CXXFLAGS += `sdl-config --cflags` -D USE_SDL
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LIBS += `sdl-config --libs`
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CXXFLAGS += -D USE_SDL
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ifdef USE_SDL2
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CXXFLAGS += `sdl2-config --cflags` -D USE_SDL2
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LIBS += `sdl2-config --libs`
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else
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CXXFLAGS += `sdl-config --cflags`
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LIBS += `sdl-config --libs`
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endif
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endif
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ifdef PGO_MAKE
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