SDL: Add OpenGL3/SDL2 support

This commit is contained in:
Jan Holthuis 2015-09-12 20:19:28 +02:00
parent 73a585a135
commit b38813ca34
4 changed files with 142 additions and 22 deletions

View File

@ -1,6 +1,25 @@
#include <GL3/gl3w.h>
#ifdef _WIN32
#if defined(USE_SDL2)
#include <SDL2/SDL.h>
static void open_libgl(void)
{
SDL_GL_LoadLibrary(NULL);
}
static void close_libgl(void)
{
SDL_GL_UnloadLibrary();
}
static void *get_proc(const char *proc)
{
void *res = NULL;
res = (void*)SDL_GL_GetProcAddress(proc);
return res;
}
#elif defined(_WIN32)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>

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@ -5,6 +5,18 @@
#include "sdl/sdl.h"
#ifdef GLES
#include <EGL/egl.h>
#else
#ifndef USE_SDL2
#error "Our SDL1.2 implementation only supports GLES. You need SDL2 for OpenGL 3 support!"
#endif
#include "khronos/GL3/gl3w.h"
#endif
#ifdef USE_SDL2
static SDL_Window* window = NULL;
static SDL_GLContext glcontext;
#else
SDL_Surface *screen = NULL;
#endif
#ifdef TARGET_PANDORA
@ -14,8 +26,6 @@
#endif
#define WINDOW_HEIGHT 480
SDL_Surface *screen = NULL;
static SDL_Joystick *JoySDL = 0;
extern bool FrameSkipping;
@ -80,11 +90,15 @@ void input_sdl_init()
AxisCount = SDL_JoystickNumAxes(JoySDL);
ButtonCount = SDL_JoystickNumButtons(JoySDL);
Name = SDL_JoystickName(0);
#ifdef USE_SDL2
Name = SDL_JoystickName(JoySDL);
#else
Name = SDL_JoystickName(0);
#endif
printf("SDK: Found '%s' joystick with %d axes and %d buttons\n", Name, AxisCount, ButtonCount);
if (strcmp(Name,"Microsoft X-Box 360 pad")==0)
if (Name != NULL && strcmp(Name,"Microsoft X-Box 360 pad")==0)
{
sdl_map_btn = sdl_map_btn_xbox360;
sdl_map_axis = sdl_map_axis_xbox360;
@ -113,12 +127,16 @@ void input_sdl_init()
}
#endif
SDL_ShowCursor(0);
#ifndef USE_SDL2
SDL_ShowCursor(0);
if (SDL_WM_GrabInput( SDL_GRAB_ON ) != SDL_GRAB_ON)
{
printf("SDK: Error while grabbing mouse\n");
}
if (SDL_WM_GrabInput( SDL_GRAB_ON ) != SDL_GRAB_ON)
{
printf("SDL: Error while grabbing mouse\n");
}
#else
SDL_SetRelativeMouseMode(SDL_TRUE);
#endif
}
void input_sdl_handle(u32 port)
@ -397,7 +415,14 @@ void sdl_window_set_text(const char* text)
#ifdef TARGET_PANDORA
strncpy(OSD_Counters, text, 256);
#else
SDL_WM_SetCaption(text, NULL); // *TODO* Set Icon also...
#ifdef USE_SDL2
if(window)
{
SDL_SetWindowTitle(window, text); // *TODO* Set Icon also...
}
#else
SDL_WM_SetCaption(text, NULL);
#endif
#endif
}
@ -415,17 +440,79 @@ void sdl_window_create()
int window_width = cfgLoadInt("x11","width", WINDOW_WIDTH);
int window_height = cfgLoadInt("x11","height", WINDOW_HEIGHT);
#ifdef TARGET_PANDORA
int flags = SDL_FULLSCREEN;
#else
int flags = SDL_SWSURFACE;
#endif
screen = SDL_SetVideoMode(window_width, window_height, 0, flags);
if (!screen)
{
die("error creating SDL screen");
}
x11_disp = EGL_DEFAULT_DISPLAY;
printf("Created SDL Windows (%ix%i) successfully\n", window_width, window_height);
#if !defined(GLES) && defined(USE_SDL2)
flags |= SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
window = SDL_CreateWindow("Reicast Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, flags);
if (!window)
{
die("error creating SDL window");
}
glcontext = SDL_GL_CreateContext(window);
if (!glcontext)
{
die("Error creating SDL GL context");
}
SDL_GL_MakeCurrent(window, NULL);
#else
screen = SDL_SetVideoMode(window_width, window_height, 0, flags);
if (!screen)
{
die("error creating SDL screen");
}
x11_disp = EGL_DEFAULT_DISPLAY;
#endif
printf("Created SDL Window (%ix%i) and GL Context successfully\n", window_width, window_height);
}
#endif
#if !defined(GLES) && defined(USE_SDL2)
extern int screen_width, screen_height;
bool gl_init(void* wind, void* disp)
{
SDL_GL_MakeCurrent(window, glcontext);
return gl3wInit() != -1 && gl3wIsSupported(3, 1);
}
void gl_swap()
{
SDL_GL_SwapWindow(window);
/* Check if drawable has been resized */
int new_width, new_height;
SDL_GL_GetDrawableSize(window, &new_width, &new_height);
if (new_width != screen_width || new_height != screen_height)
{
screen_width = new_width;
screen_height = new_height;
}
}
void gl_term()
{
SDL_GL_DeleteContext(glcontext);
}
#endif

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@ -1,5 +1,9 @@
#pragma once
#include <SDL/SDL.h>
#ifdef USE_SDL2
#include <SDL2/SDL.h>
#else
#include <SDL/SDL.h>
#endif
extern void* sdl_glc;
extern void input_sdl_init();
extern void input_sdl_handle(u32 port);

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@ -175,6 +175,10 @@ else
$(error Unknown platform)
endif
ifdef USE_SDL2
USE_SDL := 1
endif
RZDCY_SRC_DIR = ../../core
include $(RZDCY_SRC_DIR)/core.mk
@ -202,8 +206,14 @@ ifndef NOT_ARM
endif
ifdef USE_SDL
CXXFLAGS += `sdl-config --cflags` -D USE_SDL
LIBS += `sdl-config --libs`
CXXFLAGS += -D USE_SDL
ifdef USE_SDL2
CXXFLAGS += `sdl2-config --cflags` -D USE_SDL2
LIBS += `sdl2-config --libs`
else
CXXFLAGS += `sdl-config --cflags`
LIBS += `sdl-config --libs`
endif
endif
ifdef PGO_MAKE