Flyinghead
bc238de5ce
switch: open 4 controllers. android: java7 compatibility
2021-10-06 18:55:04 +02:00
Flyinghead
699dcdaf5b
Merge remote-tracking branch 'origin/master' into net-rollback
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# Conflicts:
# core/hw/maple/maple_if.cpp
# core/rend/mainui.cpp
# shell/libretro/libretro.cpp
2021-09-30 15:03:29 +02:00
Flyinghead
7fe2ab720f
refactor screen_width/height
2021-09-27 20:29:23 +02:00
Joshua L
22947af854
Sdl gamecontrollerdb.txt fix ( #356 )
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sdl: load gamecontrollerdb.txt before calling SDL_InitSubSystem
2021-09-18 18:07:07 +02:00
Flyinghead
5121b0df93
maple: mutually exclusive btns per controller. better D2A axes
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Handle mutually exclusive buttons (U/D, L/R) in each controller.
Track digital X/Y axes state to allow for proper handling of U+D and
L+R. Issue #334
SDL: Ignore key repeat events
2021-09-07 10:54:00 +02:00
Flyinghead
07cdb42ff7
switch: set UI scaling factor depending on docking mode
2021-07-15 14:44:39 +02:00
Flyinghead
4fa89c4a45
switch: build with miniupnp. set correct window size
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organize header
remove unneeded switch-specific code
2021-07-15 12:19:11 +02:00
Flyinghead
db9c48b085
switch: typo
2021-07-14 17:48:41 +02:00
Flyinghead
c0171f5fd1
switch: open sdl joysticks 0 & 1 at init
2021-07-14 17:22:17 +02:00
Flyinghead
7f49accc22
Merge remote-tracking branch 'origin/master' into fh/directx
2021-06-07 20:53:31 +02:00
scribam
d6545b253b
Misc cleanup
2021-06-06 11:15:06 +02:00
flyinghead
5f5d31730c
sdl: hide mouse in fullscreen. fix & refactor mouse devices
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support rawinput mouse wheel
simplify mapping load
2021-05-19 18:13:52 +02:00
flyinghead
71fb024061
rawinput: proper conversion of abs coordinates
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Issue #138
get rid of libPvr_GetRenderTarget() -> getNativeHwnd()
2021-05-04 12:03:09 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
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Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
flyinghead
c889bfa6d4
dx9: copy to vram. clipping. fix depth/stencil size. better reset
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Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00
Flyinghead
1e6874c5eb
SDL2/SDL.h -> SDL.h
2021-03-21 20:07:53 +01:00
Flyinghead
9bc832c4c6
cmake, sdl: fix for some SBCs
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sdl: don't request alpha channel for gl context
sdl: start fullscreen if not desktop
cmake: make openmp, host libzip optional. gles needs libEGL
fix crash when falling back to gl after vk init fails
2021-03-19 15:51:09 +01:00
flyinghead
77961d2c33
windows: international keyboard support
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sdl: pass through USB scancodes
windows: detect host keyboard layout and emulate corresponding DC
keyboard
update modifier keys state even if no key pressed (Typing of the Dead:
Shift key tutorial)
2021-03-02 18:45:18 +01:00
Edward Li
21ab1111ad
Enable HiDPI for Windows
2021-02-18 06:03:37 +08:00
flyinghead
ed7bd06f96
win32: multiple mice support. Patch and build SDL
2021-01-21 21:00:46 +01:00
flyinghead
00413a6ad2
sdl: allow capture mouse and relative mode
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toggle with L-ALT + L-CTRL
Issue #157
simple event system
2021-01-19 21:31:48 +01:00
flyinghead
417b470cbb
sdl: fall back to open gl if vulkan init fails
2021-01-16 19:09:22 +01:00
Flyinghead
1727413247
vulkan: fix crash on minimize and resize. clear framebuffer on resize
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many vulkan fixes related to init/term/reset
2021-01-09 18:16:39 +01:00
Flyinghead
060650e0d8
support for compressed save-states
2020-12-26 09:58:53 +01:00
Flyinghead
46bb7d3b88
win: add [input] DisableXInput option to disable XInput and force DInput
2020-12-24 08:54:06 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
a0b73a5919
sdl: set window icon (linux)
2020-12-08 18:35:46 +01:00
Flyinghead
cfed5e7a29
macos build fix
2020-12-07 22:25:33 +01:00
Flyinghead
d1fbbac0ae
sdl: use gamecontroller api for initial btn/axis binding
2020-12-07 22:18:23 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
34575d577c
fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam
6ee4b6de85
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
c4f0dbab09
naomi m3: missing changes. SDL: get gamepad events if focus lost
2020-04-14 17:44:27 +02:00
scribam
c1b37b56bc
Remove "sh4_if.h" and "stdclass.h" from "types.h"
2020-03-30 23:00:43 +02:00
flyinghead
8db02cf503
sdl: Support hats. Save/restore window state and size. Fullscreen mode
2020-03-22 14:10:07 +01:00
Flyinghead
5a1b7374e5
change icons. display error message when game fails to load.
2020-03-21 15:05:38 +01:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
flyinghead
3415ce5577
win32: detect platform. SDL support
2019-12-22 23:49:52 +01:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
scribam
49b7e0682b
Cleanup
2019-09-07 20:36:13 +02:00
Flyinghead
eaedf7d017
sdl: osx polishing
2019-08-14 22:48:34 +02:00
Flyinghead
74a96897cc
OSX: use SLD2 for gamepads
2019-08-14 09:20:24 +02:00
Flyinghead
2c8094f987
renderer,sdl: use new logging
2019-07-01 17:41:15 +02:00
Flyinghead
f29569cf5d
more name change
2019-06-20 23:46:20 +02:00
Flyinghead
c809c6c56f
Merge branch 'fh/mymaster' into fh/master-merge
2019-03-25 16:47:47 +01:00
Flyinghead
492e771272
Content browser (WIP)
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Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00