Commit Graph

213 Commits

Author SHA1 Message Date
Flyinghead c0b5721920 Super widescreen option
Issue #209
2021-04-20 16:06:03 +02:00
Flyinghead 44fd67ffd2 In command line mode, exit the emulator when pressing Exit
Issue #222
2021-04-20 15:57:30 +02:00
Flyinghead d55a26c242 flatpak: better screenshots. Indicate where to put BIOS files. 2021-04-19 19:12:00 +02:00
flyinghead 8909368033 dsound: dedicated audio thread. configurable latency
Use dedicated thread to fill the audio buffer, fill with silence when
underrun, wait for notification events instead of busy loop.
Configurable ring buffer size / latency.
2021-04-19 11:13:27 +02:00
flyinghead f107d380b9 WIP directx9 renderer 2021-04-12 22:49:04 +02:00
Flyinghead 24d172bd51 gl: use async PBO to copy texture back to vram 2021-04-08 10:33:14 +02:00
Flyinghead 72968290bf cheats: support for .CHT cheat files
Issue #167
gui: no need to save background in opengl, use RenderLastFrame instead
disable cheats when online
2021-04-06 11:41:41 +02:00
Flyinghead 904bed862e arm32: store queue dynarec optim. ditch Unstable Optimizations
shrink Sh4Context.pad size except on arm32
reset sh4 before mem to unlock ram
2021-03-29 14:26:55 +02:00
Flyinghead d8a25e73f2 cmake fixes. makefile clean up. load gles3 driver with sdl
add FindSDL2.cmake and don't provide wrong hint
cmake: option to disable vulkan
don't use/link with egl if using sdl
remove ARM_HARDFP and use standard __ARM_PCS_VFP #def
hide texture upscaling options if no openmp
2021-03-21 18:03:22 +01:00
Flyinghead 06be0d927b screen stretching always in final horiz direction. lightgun coords fix
gl: strech direct fb texture based on stretching and rotation
Fix lighgun coords when stretching and/or rotating
Dimension render size based on stretching and rotation
vk: lightgun crosshair disappears near 0-edge -> scissoring x and y must
be >= 0
always stretch horizontally even when rotating
2021-03-21 18:03:22 +01:00
Flyinghead 1abfa19636 set rendering resolution in discrete steps instead of scaling 2021-03-21 18:03:22 +01:00
Flyinghead 58c936fa6c android: expose sound latency setting. default to auto
Issue #182
remove video Clipping option
remove audio LimitFPS option
2021-03-16 10:15:23 +01:00
scribam fe17d79e8d clang-tidy: run performance-unnecessary-value-param 2021-03-13 17:28:33 +01:00
scribam 1cc3490f51 Remove HOST_OS references 2021-03-13 11:38:34 +01:00
flyinghead ee9e64a253 gui: prevent crash when starting a game while game scanner is running 2021-03-05 18:20:55 +01:00
Flyinghead ca107953fe Vulkan renderer setting was reset to off when starting a game 2021-03-03 09:40:52 +01:00
Flyinghead c3a95594f9 New option system
Fix per-game settings (Issue #115)
Automatic load/save state (Issue #173)
Reload Naomi/AW BIOS after per-game settings are loaded to allow
per-game BIOS region. (Issue #96)
Restrict Soul Reaver widescreen cheat to the EU version (Issue #188)
Disable UI elements for overridden settings
Clean up/simplify legacy Naomi ROM loading
2021-03-01 10:13:40 +01:00
Edward Li 25e66d6972 Keeping the original scaling calculation for other OSes 2021-02-18 07:24:05 +08:00
Edward Li 50ece2a831 Handling scaling properly on macOS 2021-02-18 06:03:14 +08:00
Edward Li eda6603808 Use `preferredLanguages` to detect system language 2021-02-01 19:57:28 +08:00
Edward Li 98c4343410 Font loading for macOS 2021-02-01 19:40:12 +08:00
Edward Li 7d73920ac2 Using the official common character list from the governments 2021-02-01 19:38:29 +08:00
flyinghead 6105365065 win32: load Asian glyphs from system fonts based on current code page 2021-01-31 16:08:10 +01:00
flyinghead 0fe0c6c653 gl: crosshair not displaying without fps cpunter or vmu 2021-01-28 18:57:04 +01:00
flyinghead 7697d37ec6 lightgun crosshair support 2021-01-23 15:59:57 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 119948cfdb more event use cases 2021-01-19 23:52:28 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
Flyinghead 0fd9912f02 gui: get rid of content winodw border 2021-01-03 21:26:56 +01:00
Flyinghead 889fc8256d broadband adapter support 2021-01-02 21:19:50 +01:00
Flyinghead a00aad5fa7 pvr: auto frame skip to replace current and previous synchronous rendering
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead ee157db078 macos: microphone support. Audio latency setting 2020-12-24 08:58:46 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead fd244eb8b9 android: create data directory if needed at startup and onboarding 2020-12-08 17:15:51 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 8f77a5482a config/data folders improvements
linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)

look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead fad94ca759 upgrade imgui to 1.8. Allow scrolling settings by dragging empty space 2020-11-25 13:54:27 +01:00
Flyinghead 289ff59008 gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
Flyinghead 4cb361bf9f input: allow binding controller buttons/axes to more than 1 player
Issue #68
2020-11-21 17:57:23 +01:00
Flyinghead 3e3fa08430 input: use btn/axes names in ui. fix mouse btn mapping
Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Edward Li 4516f9790a Restore the problematic Content Path if user clicks cancel 2020-11-04 05:59:25 +08:00
Edward Li 4bd50b9182 Display warning when it takes too long to find a game 2020-11-04 05:45:38 +08:00
Flyinghead 5cfed1e482 div32: get rid of edge cases. simplify 2020-06-15 16:56:09 +02:00
Flyinghead 0fd51fb52a android: ignore audio latency. skip less frames in synchronous mode
android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
scribam 6ee4b6de85 Replace OS_DARWIN by __APPLE__ 2020-04-26 14:19:21 +02:00
scribam 429957f830 Compilation fix for MSVC 2020-04-23 13:37:07 +02:00
Flyinghead bec7a9f452 network: start network before starting game to configure eeprom/flash
do second net sync when comm board is reset
close menu/cancel loading when pressing menu button
2020-04-22 19:11:49 +02:00
Flyinghead 17a2c3644f ui: add loading screen with cancel button. don't freeze ui on load 2020-04-20 18:52:02 +02:00
Flyinghead 06313dd540 naomi: auto configure eeprom and bbsram for network 2020-04-19 21:45:15 +02:00
Flyinghead c364d6379b input: per controller instance mapping file. Hide DPad U/D/L/R
Try to load a per-controller instance mapping file first, then fallback
to the per device type file.
Hide DPad U/D/L/R and DPad2 U/D/L/R in analog axes mapping to avoid
confusion.
2020-04-17 17:55:43 +02:00
Flyinghead a41a81f5dd naomi: network code for model 3 comm board 2020-04-14 17:43:11 +02:00
Flyinghead 381f0f0f95 ui: scan games in a background thread. hide unknown zips and naomi chds 2020-04-09 11:44:19 +02:00
tokuio f5887d64c2 Add ability to map analogue triggers to digital buttons 2020-04-07 01:33:05 +01:00
Flyinghead 553447ed76 allow buttons to be mapped to left analog stick
Issue #55
2020-04-04 18:18:36 +02:00
Flyinghead 37d3625bf3 gui: Add log to file option. don't create log file if disabled 2020-04-02 12:20:03 +02:00
scribam a155282fd0 Cleanup compiler warnings (mostly sign-compare) 2020-03-30 23:00:43 +02:00
scribam e99aac3575 Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
tokuio 7e4a31c786 Add game description to roms in file list 2020-03-25 12:49:58 +00:00
Flyinghead 5a1b7374e5 change icons. display error message when game fails to load. 2020-03-21 15:05:38 +01:00
Flyinghead 0c2e95185c support for right analog stick. Fix gunsur2 inputs 2020-03-20 16:57:50 +01:00
Flyinghead 1abfdaf64e audio: pulse async driver, null driver, latency setting
Pulse: use async API instead of simple API
Null driver: no audio driver with accurate timing
Add latency setting to alsa, pulse and android drivers
android: start and stop AudioTrack on audiobackend init/term
Simplify audiostream. Get rid of "none" option
2020-03-14 22:46:40 +01:00
Flyinghead 4e73af0f94 Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead 797dabe11f Add more buttons for arcade games. Show arcade mapping in UI.
Issue #40
2020-03-09 19:44:16 +01:00
Flyinghead dd29a62811 remove buggy LimitFPSAuto option 2020-02-25 12:52:21 +01:00
Flyinghead 333b21fac4 Fix .elf support. Init aica irq mask/level during HLE boot
BSC PCTRA is 32-bit wide
2020-02-05 18:02:44 +01:00
Flyinghead b79c074444 axe wchar 2020-01-31 23:51:12 +01:00
Flyinghead 80a0f467d7 fix crash when screen scaling is custom. fix rpi3 build
DiscSwap and InitDrive are now the same
2020-01-31 18:33:16 +01:00
flyinghead d6fe3526a4
Merge pull request #35 from vkedwardli/enable-upscaling
Enable upscaling for up to 8x SSAA
2020-01-30 19:03:15 +01:00
Flyinghead aaaf093af7 Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
Edward Li 1d72f66de9 Enable upscaling for up to 8x SSAA 2020-01-30 03:31:42 +08:00
Flyinghead d49373b0f9 vulkan: VMU display
Reset pipeline when switching per-triangle/per-strip
Adreno workaround test typo
clean up
2019-12-25 13:09:54 +01:00
Flyinghead 09f5d25133 vulkan: automation screenshot. less code duplication
fix assert on exit due to not released vmem
fix crash when resizing window
2019-11-13 20:08:14 +01:00
Flyinghead 7b8840a330 Merge remote-tracking branch 'origin/master' into fh/vulkan 2019-11-10 21:01:29 +01:00
Flyinghead 5e4dacfa67 Fix renderer selection issue in gui. Use raw strings for shader source 2019-10-23 19:23:19 +02:00
Flyinghead 2a89874812 decouple imgui from gles renderer 2019-10-19 18:34:24 +02:00
Flyinghead 6611e9bf5e gl: refactor wsi into their own class.Allow dynamic vk<->gl switch 2019-10-18 21:57:08 +02:00
Flyinghead 43d87877be vulkan: some ui 2019-10-15 16:52:02 +02:00
scribam 1e54de93fa gui: Replace "std:string" by "std::string" 2019-10-06 10:58:44 +02:00
Flyinghead b1defae3f7 vulkan renderer - WIP 2019-10-05 11:50:14 +02:00
Flyinghead 87023c722d Hide unsafe optimizations on all but arm32 platform
Non-functional changes
2019-09-30 15:36:39 +02:00
Flyinghead 9d3ee3b57f dyna: get rid of SmcCheckLevel options. Fix rec-cpp
Block check is now full or off depending on block protection
rec-cpp: Add missing opcode call classes and allow for immediate args
2019-09-29 18:18:46 +02:00
Flyinghead ae4f378747 Add fast-forward mode
Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead 9b063644c4 Per-game widescreen cheats
New option to make games render in 16/9 anamorphic format and stretch
screen to correct aspect ration.
2019-09-24 23:59:36 +02:00
Flyinghead 11c95c41d3 Hide legacy Naomi roms (.bin, .dat. lst) by default 2019-09-10 21:56:58 +02:00
Flyinghead 0bd95cbba8 Delay Frame Swapping option to enable FB_R_SOF == FB_W_SOF detection 2019-09-09 14:58:53 +02:00
scribam 49b7e0682b Cleanup 2019-09-07 20:36:13 +02:00
Flyinghead b4d33a6c70 Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-09-03 19:14:39 +02:00
scribam 21fa8ecfba deps/windows: Update dirent integration
Source: https://github.com/tronkko/dirent/blob/1.23.2/include/dirent.h
2019-09-02 22:57:53 +02:00
Flyinghead 61f4cd4ecd Merge remote-tracking branch 'origin/master' into fh/hle-bios 2019-08-31 22:10:09 +02:00
Flyinghead e173b83574 New option to force WinCE mode 2019-08-28 20:47:47 +02:00
scribam 269297be18 Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
scribam 61382316c9 Use __ANDROID__ to handle specific Android code 2019-08-28 20:37:53 +02:00
Flyinghead 6059831ec7 reios fixes 2019-07-30 19:04:51 +02:00
Flyinghead 9932d9bf43 OSX: fix bios files path (now in /data/) 2019-07-24 18:24:58 +02:00
Flyinghead e63d7d717e Fix Restart crash. Clear texture cache during reset 2019-07-13 10:59:20 +02:00
Flyinghead 68acf48d64 Support for Twin Stick and Ascii FT Stick 2019-07-12 19:18:39 +02:00
Flyinghead eb38564922 use exceptions for startup errors 2019-07-11 19:23:21 +02:00
Flyinghead f3a91de1af Unify dreamcast, naomi and atomiswave builds WIP 2019-07-09 23:52:19 +02:00