Commit Graph

6761 Commits

Author SHA1 Message Date
scribam da3cfd9d58 deps: update sdl to version 2.30.9 2024-11-02 11:05:35 +01:00
Flyinghead 65aadb9dcb pvr: avoid infinite loop if tile array is invalid
Fixes 240pSuite freeze at boot with the libretro core.
2024-11-02 11:04:56 +01:00
github-actions[bot] cec46990ea Fetch translations & Recreate libretro_core_options_intl.h 2024-11-01 22:21:16 +00:00
Flyinghead 2e5309bfa3 aica: don't batch samples
Batching 32 samples and arm runs causes audio glitches with some wince
games. So run aica 44100 times/sec instead.
Issue #1240
Issue #1605
2024-11-01 14:31:59 +01:00
Flyinghead 742090bb1f rcheevos: disable achievements in naomi slaves 2024-10-29 17:38:52 +01:00
Flyinghead f3a64e5891 android: clean exit when using the exit hotkey
Finish the activity in dc_exit.
Issue #1713
2024-10-29 17:35:25 +01:00
Flyinghead 32ccb754ff libretro: fix translations
Issue #1688
2024-10-29 15:39:17 +01:00
Alexandre Bouvier 32d11dd89c fix missing include 2024-10-26 19:28:20 +02:00
github-actions[bot] 760813e45a Fetch translations & Recreate libretro_core_options_intl.h 2024-10-25 22:20:46 +00:00
Flyinghead e221f6fed2 deadlock when pausing/resuming quickly (android)
Race condition when pausing/resuming is done from a separate thread (android): the renderer gets a result ready status for the previous emu thread, but waits on the newly created one forever.
2024-10-25 08:10:41 +02:00
Flyinghead 8108e63907 rcheevos: race condition in event handlers and async tasks
The data passed to event handlers (achievements in particular) must be
copied if used by an async task. It might be deleted before the async
task runs.
Fixes MINIDUMP-3ZR MINIDUMP-4XJ MINIDUMP-4TB MINIDUMP-4CA MINIDUMP-38H
2024-10-21 16:13:00 +02:00
Flyinghead b0403ed103 imgui: ignore invalid fonts when merging
Avoid crashing in release mode if a merged font is invalid or FontNo
can't be found. The font is simply ignored and the glyph range isn't
loaded.
Fixes MINIDUMP-4TD
2024-10-21 16:03:28 +02:00
Flyinghead c86ed291cf picotcp: use dns.flyca.st as default dns
Use dns.flyca.st as default dns.
Resolve name when pico network starts.
2024-10-19 17:59:24 +02:00
Flyinghead d981c48a75 libretro: fix translations 2024-10-19 12:47:26 +02:00
github-actions[bot] 82925c4e81 Fetch translations & Recreate libretro_core_options_intl.h 2024-10-18 22:20:39 +00:00
Flyinghead 54e8589f63 android: disable import/export home when SAF is disabled. Code clean up
Disable import/export home folder buttons when not using SAF file
picker.
Get rid of unused home migration feature when onboarding.
Android TV screenshots and banner.
2024-10-18 19:23:03 +02:00
Flyinghead 4750ddb646 android: new option to use legacy file picker instead of new SAF one
Android 9 and earlier can use the legacy file browser. This fixes issues
with broken SAF file picker on Android TV 9.
Catch exception when no file picker is installed on the device (Android
TV 12) and instruct the user to install one.
Issue #1657
2024-10-17 16:21:06 +02:00
Flyinghead 894ac54b80 imgui: fix dpad navigation issue on shield tv
Pressing dpad up or down moves the selection 2 lines up or down resp.
Regression due to ca613db70d.
Happens on 1920x1080 screen with 213 dpi.
Relax vertically touching items test.
2024-10-17 16:04:27 +02:00
Flyinghead d4a223656f enable RTT Copy to VRAM for Silent Scope
Fixes VMU display
Issue #1703
2024-10-17 16:00:46 +02:00
Flyinghead b698cc3d10 dx11: reset device context state to fix libretro shaders
Reset device context before each render. Rebind palette and fog textures
every frame.
Fixes corruption with libretro shaders.
Issue #1612
2024-10-15 17:28:54 +02:00
Flyinghead 75af269bb8 rend: ignore inside clipping if rect is default value
Fixes invisible race start countdown in f355 (arcade).
Issue #1698
2024-10-15 15:55:34 +02:00
Flyinghead fd475bdd8e vk: some pipelines don't need the provoking vertex extension
ModVol and OIT Final and Clear pipelines don't need it.
2024-10-14 17:19:41 +02:00
Flyinghead f71dd6d4d8 cdi: better detection of invalid CDI media 2024-10-14 16:45:22 +02:00
Flyinghead 5aec6d05b0 vk: (lr) use one vk::DeviceQueueCreateInfo when possible
Using 2 with the same queue index causes a validation error and crash.
2024-10-14 16:39:33 +02:00
Flyinghead b4937ef271 f355: pass full BIOS path to slaves
if the bios file is located relative to the rom location, slaves won't
be able to find it. Pass the full bios path to avoid the issue.
2024-10-14 16:31:23 +02:00
Flyinghead a50164a91b vk: missing some changes to use VK_FORMAT_R8G8B8A8_UNORM
Fixes Naomi 2 games and android on-screen gamepad.
2024-10-13 14:22:50 +02:00
Wunkolo 595842f606 vk: Remove naomi2 vertex attributes when not needed
Disables the naomi2 vertex input attribute when emitting non-naomi2 pipelines.
This addresses some validation messages involving unused vertex inputs and optimizes the bandwidth of the input assembler a little bit for non-naomi2 games.
2024-10-13 13:26:42 +02:00
Wunkolo 8f74f7883a vk: Use `VK_FORMAT_R8G8B8A8_UNORM` for vertex colors
Rather than using `VK_FORMAT_R8G8B8A8_UINT` for these vertex attributes and then dividing by `255.0` in each of the shaders, the `VK_FORMAT_R8G8B8A8_UNORM` format will automatically remap byte components into the `0.0-1.0` range and removes the need to do the extra divisions or castings within the shader.
2024-10-13 13:25:40 +02:00
scribam 71dc4c3e39 ci: disable android signing on pull requests 2024-10-13 13:25:02 +02:00
scribam 6edad8eaba android: update gradle and agp 2024-10-13 13:25:02 +02:00
Wunkolo ea1cd9d31b vk: Fix undefined push-constant data
The full push-constant region is 24 bytes(6 floats), but some of these push-constant writes only wrote 20 bytes of data(5 floats).
Causing 4 bytes at the end to be left undefined.
Resolved by pushing an extra zero.
2024-10-13 13:24:27 +02:00
Flyinghead bb7ad07701 extra depth scale for sturmwind
Issue #1691
2024-10-12 17:35:59 +02:00
Flyinghead 9793e54646 avoid deadlock when sh4 cpu is restarted while emu is being stopped
The sh4 cpu is stopped/restarted during a soft reset, and dynarec code
reset (arm64, arm, x86). If the emulator is stopped concurrently, the
call may hang. Use a mutex-protected method to restart the cpu only if
the emu is still running.
2024-10-12 17:31:58 +02:00
Flyinghead 6d2ed417be lr: fix core options to work around translation issue
Adjacent string literals aren't supported.
Fix syntax errors in libretro_core_options_intl.h
Issue #1688
2024-10-12 11:49:12 +02:00
github-actions[bot] d3916f13d7 Fetch translations & Recreate libretro_core_options_intl.h 2024-10-11 22:20:30 +00:00
Flyinghead b2c6159b10 Merge remote-tracking branch 'origin/dev' 2024-10-11 15:28:19 +02:00
Wunk 4d73cc8e13
vk: Add `VK_EXT_provoking_vertex` optimization (#1681)
* vk: Add `VK_EXT_provoking_vertex` optimization

The dreamcast uses the last vertex as the provoking vertex, while vulkan uses the first vertex.
This requires an additional call to `setFirstProvokingVertex` to reorder the vertices for all incoming geometry.
With `VK_EXT_provoking_vertex`, the pipeline can designate that the provoking vertex is to be the last vertex, which removes the need to re-order incoming geometry on the CPU.

* vk: Propagate physical device API version to VMA

Allows VMA to make assumptions such as using the `*KHR` or non-`KHR` versions of certain function names.

* vk: Refactor libretro device initialization for `VK_EXT_provoking_vertex`

* vk: Top out at vulkan API version to VMA to 1.1

Despite the physical device possibly being 1.2 or 1.3, we only want up to 1.1. Otherwise we will be responsible for other API functions being resolved and loaded when passing to VMA.

* vk: Enable `VK_EXT_provoking_vertex` usage for ModVol and Final(OIT) pipeline

* vk: Enable `VK_EXT_provoking_vertex` for ModVol(OIT) pipeline

Pretty much anything handling dreamcast-geometry should use this extension when available

* vk: Additional `VK_EXT_provoking_vertex` pipeline fixes
2024-10-11 10:23:48 +02:00
Wunkolo 5b343562b9 vk: Add `CommandBufferDebugScope` utility-type
Adds a new RAII-based utility type for adding diagnostic information to command buffers.
Enabled only when `VK_DEBUG` is set to `1`.
2024-10-09 19:47:14 +02:00
Wunk b20db6a8bb
vk: Disable LOD clamping in samplers (#1674)
This addresses the `BestPractices-Arm-vkCreateSampler-lod-clamping` message from ARM:
65b79bac61/layers/best_practices/bp_descriptor.cpp (L103-L110)

Rather than clamping the LOD in the samplers, instead rely on the Image-View's `vk::ImageSubresourceRange` to limit the number of sampled LODs.

Currently, only game-textures actually have MipMaps, so this does not introduce any additional mip-map sampling or filtering anywhere. If any code want's to actually limit the number of LODs sampled, then they would allocate an additional ImageView for the range of MipMaps to be sampled.

Co-authored-by: flyinghead <flyinghead@users.noreply.github.com>
2024-10-09 19:46:36 +02:00
Wunkolo a8bc1c12f4 vk: Optimize redundant `QuadBuffer` uploads
Hashes the contents of the `QuadBuffer` vertex-data such that data is only uploaded when the vertices actually change rather than every frame.
2024-10-09 19:40:59 +02:00
Wunkolo b94acb70a6 vk: Use matching u/v/w sampler address-mode when possible
This addresses the `BestPractices-Arm-vkCreateSampler-different-wrapping-modes` message from ARM:
65b79bac61/layers/best_practices/bp_descriptor.cpp (L95-L100)

The `W`-axis for these samplers is always unused, it's never the case that these samplers are going to be used for 3D textures.
ARM suggests trying to keep all of the wrapping-modes the same if possible for performance.

`wRepeat` will be set to the same value as `vRepeat` to try and encourage all three wrapping-modes to be the same.
2024-10-09 19:40:20 +02:00
Wunkolo 0c3f5c7a76 vk: Refactor device/instance extension enablement
* Uses a utility-lambda for repeated extension-adding logic
* Uses an `std::set` for the list of available extensions for quick queries
* `VK_EXT_DEBUG_REPORT` and `VK_EXT_DEBUG_UTILS` aren't device extensions and don't need to be here. They are instance extensions
* Each extension that is tested to be added has a corresponding log message for if it was enabled or if it was unavailable

```
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_swapchain
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_get_memory_requirements2
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_dedicated_allocation
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_KHR_portability_subset
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_EXT_debug_marker
```
2024-10-09 19:39:49 +02:00
Flyinghead 03d20f9d5a bug report: ask for flycast version instead of github hash 2024-10-09 19:39:04 +02:00
Flyinghead 01e5cd882c pvr: fix default clipping rectangle
Set default clipping rectangle to max (1280x480).
Fixes Irides: Master of blocks bogus clipping to tile 0,0.
2024-10-09 19:37:42 +02:00
Wunk 556e2ead56
vk: Refactor physical device selection (#1671)
Rather than electing the first physical device it finds, and falling back on the first-listed GPU: a series of stable-partitions are done so that the "least compromising" GPU is selected based on a series of criteria.

It will now maximally try to find a GPU that(in order of priority):
* Is a discrete GPU
* Supports `fragmentStoresAndAtomics`
* Supports `R5G5B5`/`R5G6B5A1`/`R4G4B4A4`

In the case that a system has two dGPUs and one of them supports optimal-formats, the optimal-format one is selected

In the case that a system has an iGPU and the dGPU and they both support optimal formats, the dGPU is selected.

In the case that a system has an iGPU and the dGPU and the dGPU doesn't support optimal formats, the dGPU is still selected.
2024-10-08 17:07:09 +02:00
Wunkolo ff6a3119b0 vk: Determine object type enum when setting object name
Uses compile-time type-information provided by vulkan-hpp to automatically determine a vulkan-object's `objectType` when calling `setObjectName`.
2024-10-08 17:05:32 +02:00
Wunkolo 86657c0c12 Fix `{Push,Pop}StyleVar` assert
When entering an error or contentpath warning popup, there are two `ImguiStyleVar` on the stack.
Within the pop-up frame, an additional `ImguiStyleVar` is added.
When the popup ends, there is technically one more ImguiStyleVar on the internal stack than when we entered the popup, causing an assert to hit:

```
Program: G:\flycast\out\build\x64-Debug\flycast.exe
File: G:\flycast\core\deps\imgui\imgui.cpp
Line: 10104

Expression: SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"
```

These nested imgui RAII objects need to be scoped such that the stack is preserved both upon entry and exit of these popups to avoid these asserts.
2024-10-08 17:05:03 +02:00
Flyinghead d7c168f406 naomi: copy cart dma data in chunks
Copy cart dma data in 1K chunks to avoid transferring all in one shot.
Fixes Soul Surfer and Beach Spiker audio glitches when playing a sample
before it's completely transferred.
Issue #1513
2024-10-08 17:03:00 +02:00
Flyinghead f37e43b26f vk: don't set scissoring in final OIT subpass
If scissoring is enabled, previous framebuffer background isn't drawn
outside of scissor region.
Fixes blinking in Soul Calibur battle loading screen.
Issue #1668
2024-10-08 11:49:34 +02:00
Flyinghead e427c4d5c4 lr: don't set IntOption if overridden
Fixes OIT Max Layers overrides being ignored.
Issue #1610
2024-10-08 11:39:49 +02:00