vk: missing some changes to use VK_FORMAT_R8G8B8A8_UNORM

Fixes Naomi 2 games and android on-screen gamepad.
This commit is contained in:
Flyinghead 2024-10-13 14:22:50 +02:00
parent 595842f606
commit a50164a91b
1 changed files with 3 additions and 3 deletions

View File

@ -396,7 +396,7 @@ void main()
static const char OSDVertexShaderSource[] = R"(
layout (location = 0) in vec4 inPos;
layout (location = 1) in uvec4 inColor;
layout (location = 1) in vec4 inColor;
layout (location = 2) in vec2 inUV;
layout (location = 0) out lowp vec4 outColor;
layout (location = 1) out mediump vec2 outUV;
@ -659,8 +659,8 @@ layout (std140, set = 0, binding = 0) uniform VertexShaderUniforms
} uniformBuffer;
layout (location = 0) in vec4 in_pos;
layout (location = 1) in uvec4 in_base;
layout (location = 2) in uvec4 in_offs;
layout (location = 1) in vec4 in_base;
layout (location = 2) in vec4 in_offs;
layout (location = 3) in mediump vec2 in_uv;
layout (location = 4) in vec3 in_normal;