vk: missing some changes to use VK_FORMAT_R8G8B8A8_UNORM
Fixes Naomi 2 games and android on-screen gamepad.
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@ -396,7 +396,7 @@ void main()
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static const char OSDVertexShaderSource[] = R"(
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layout (location = 0) in vec4 inPos;
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layout (location = 1) in uvec4 inColor;
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layout (location = 1) in vec4 inColor;
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layout (location = 2) in vec2 inUV;
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layout (location = 0) out lowp vec4 outColor;
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layout (location = 1) out mediump vec2 outUV;
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@ -659,8 +659,8 @@ layout (std140, set = 0, binding = 0) uniform VertexShaderUniforms
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} uniformBuffer;
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layout (location = 0) in vec4 in_pos;
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layout (location = 1) in uvec4 in_base;
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layout (location = 2) in uvec4 in_offs;
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layout (location = 1) in vec4 in_base;
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layout (location = 2) in vec4 in_offs;
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layout (location = 3) in mediump vec2 in_uv;
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layout (location = 4) in vec3 in_normal;
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