vk: don't set scissoring in final OIT subpass
If scissoring is enabled, previous framebuffer background isn't drawn outside of scissor region. Fixes blinking in Soul Calibur battle loading screen. Issue #1668
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@ -431,7 +431,6 @@ bool OITDrawer::Draw(const Texture *fogTexture, const Texture *paletteTexture)
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cmdBuffer.clearAttachments(vk::ClearAttachment(vk::ImageAspectFlagBits::eColor, 0, clear_colors[0]),
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vk::ClearRect(viewport, 0, 1));
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}
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SetScissor(cmdBuffer, baseScissor);
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// Tr modifier volumes
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if (GetContext()->GetVendorID() != VulkanContext::VENDOR_QUALCOMM) // Adreno bug
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@ -442,6 +441,7 @@ bool OITDrawer::Draw(const Texture *fogTexture, const Texture *paletteTexture)
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DrawModifierVolumes<true>(cmdBuffer, previous_pass.mvo_tr_count, current_pass.mvo_tr_count - previous_pass.mvo_tr_count, pvrrc.global_param_mvo_tr.data());
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}
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SetScissor(cmdBuffer, viewport);
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vk::Pipeline pipeline = pipelineManager->GetFinalPipeline(dithering && finalPass);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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quadBuffer->Bind(cmdBuffer);
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