This addresses the `BestPractices-Arm-vkCreateSampler-lod-clamping` message from ARM:
65b79bac61/layers/best_practices/bp_descriptor.cpp (L103-L110)
Rather than clamping the LOD in the samplers, instead rely on the Image-View's `vk::ImageSubresourceRange` to limit the number of sampled LODs.
Currently, only game-textures actually have MipMaps, so this does not introduce any additional mip-map sampling or filtering anywhere. If any code want's to actually limit the number of LODs sampled, then they would allocate an additional ImageView for the range of MipMaps to be sampled.
Co-authored-by: flyinghead <flyinghead@users.noreply.github.com>
This addresses the `BestPractices-Arm-vkCreateSampler-different-wrapping-modes` message from ARM:
65b79bac61/layers/best_practices/bp_descriptor.cpp (L95-L100)
The `W`-axis for these samplers is always unused, it's never the case that these samplers are going to be used for 3D textures.
ARM suggests trying to keep all of the wrapping-modes the same if possible for performance.
`wRepeat` will be set to the same value as `vRepeat` to try and encourage all three wrapping-modes to be the same.
* Uses a utility-lambda for repeated extension-adding logic
* Uses an `std::set` for the list of available extensions for quick queries
* `VK_EXT_DEBUG_REPORT` and `VK_EXT_DEBUG_UTILS` aren't device extensions and don't need to be here. They are instance extensions
* Each extension that is tested to be added has a corresponding log message for if it was enabled or if it was unavailable
```
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_swapchain
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_get_memory_requirements2
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_dedicated_allocation
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_KHR_portability_subset
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_EXT_debug_marker
```
Rather than electing the first physical device it finds, and falling back on the first-listed GPU: a series of stable-partitions are done so that the "least compromising" GPU is selected based on a series of criteria.
It will now maximally try to find a GPU that(in order of priority):
* Is a discrete GPU
* Supports `fragmentStoresAndAtomics`
* Supports `R5G5B5`/`R5G6B5A1`/`R4G4B4A4`
In the case that a system has two dGPUs and one of them supports optimal-formats, the optimal-format one is selected
In the case that a system has an iGPU and the dGPU and they both support optimal formats, the dGPU is selected.
In the case that a system has an iGPU and the dGPU and the dGPU doesn't support optimal formats, the dGPU is still selected.
When entering an error or contentpath warning popup, there are two `ImguiStyleVar` on the stack.
Within the pop-up frame, an additional `ImguiStyleVar` is added.
When the popup ends, there is technically one more ImguiStyleVar on the internal stack than when we entered the popup, causing an assert to hit:
```
Program: G:\flycast\out\build\x64-Debug\flycast.exe
File: G:\flycast\core\deps\imgui\imgui.cpp
Line: 10104
Expression: SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"
```
These nested imgui RAII objects need to be scoped such that the stack is preserved both upon entry and exit of these popups to avoid these asserts.
Copy cart dma data in 1K chunks to avoid transferring all in one shot.
Fixes Soul Surfer and Beach Spiker audio glitches when playing a sample
before it's completely transferred.
Issue #1513
`sh4_core.h` has defines for symbols like `r` and `pr` which conflict with the variable names in `arm64_unwind.h` and cause even deeper errors over in `wingdi.h(4954)` and `wincrypt.h(4741)`.
Swapping the include order avoids this collision.
Revert 54ac9c6361 but make an exception
for force five. Issue #141
Fixes loud music in beach spikers and soul surfers. Issue #1513
Fixes some menu textures not being loaded in F355.
Don't clip modifier volumes but tesselate triangles intersecting the
near plane. Then project clipped vertices onto it in the vertex shader.
Issue #1651
If a render to texture happens before presenting the current frame,
another texture will be bound to shader slot #0 and will be returned to
the libretro frontend.
Issue #1616 and #1619
Framebuffer swap should only be called when a new frame has been
rendered.
ANR when stopping the emulator in single-threaded mode: race condition
causes stopRequested to not be handled, and Pause event is never sent.
App may be run in restricted mode, where the Application object is a
generic android.app.Application. Disallow backup to avoid this. If
Application object isn't of the expected type, restart the app.
Race condition when starting then stopping the render thread:
mainui_enabled isn't set until after the thread has started. If stopped
during that time, it will hang.
Auto save state in a background thread to avoid ANR.
android: Fix AndroidStorage.getFileInfo for document uri (cheat file)
cheats: limit cheat file size to 1MB to avoid parsing garbage forever. Save file path only if valid.
Fog clamping values may change so the shader shouldn't depend on the
current value when compiling.
Fixes Red Dog Superior Firepower glitch.
Issue #1642
CA was reset to 0 for non-looping sound when ending, but not for looping
ones when they reach full attenuation. This confuses some games.
Disable the channel when it reaches full attenuation and reset CA to 0.
Revert a7702c622a
Issue #1602
Better fix for
Issues #472, #483, #1180, #1249, #1030 (partial)