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attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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support mmc5 in newppu
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2008-08-24 00:04:09 +00:00 |
drivers
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Win32 - implemented Drag & Drop for movie (.fm2) files
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2008-11-16 02:58:02 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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try fixing zapper movies again
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2008-06-20 00:50:01 +00:00 |
mappers
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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more endian fix
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2008-11-09 01:54:15 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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test commit of auxlib
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2008-08-03 00:16:45 +00:00 |
cart.cpp
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cleanup
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2008-08-13 23:20:51 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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Ah, I can fix this. Added extra newline to prevent stupid warning.
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2008-08-11 22:00:52 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
conddebug.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
config.cpp
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oh yeah i forgot to check that in
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2008-08-02 17:37:11 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
debug.h
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add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
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2008-08-13 07:41:46 +00:00 |
drawing.cpp
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newline at eof
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2008-07-24 03:24:08 +00:00 |
drawing.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
driver.h
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added avi output directory override (not yet used by FCEUX, however)
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2008-11-07 14:53:05 +00:00 |
fceu.cpp
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Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message.
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2008-11-15 01:35:29 +00:00 |
fceu.h
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emulua: add rom.readbyte and rom.readbytesigned
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2008-11-02 20:11:14 +00:00 |
fceulua.h
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
fds.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
file.cpp
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Win32 - avi output directory override implemented.
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2008-11-08 00:27:05 +00:00 |
file.h
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Win32 - avi output directory override implemented.
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2008-11-08 00:27:05 +00:00 |
filter.cpp
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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Some mapper fixes, new UNIF board SL1632 was added.
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2006-08-02 19:24:21 +00:00 |
ines.cpp
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support autoloading from archives in cases where there is only one useful file in an archive.
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2008-08-18 03:11:42 +00:00 |
ines.h
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emulua: add rom.readbyte and rom.readbytesigned
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2008-11-02 20:11:14 +00:00 |
input.cpp
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Frame counter can now display when no movie is loaded. (If no movie, reset and power reset the counter to 0).
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2008-11-11 22:58:29 +00:00 |
input.h
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Added Open Rom and Close Rom hotkeys (functions are #IFDEF WIN32). Win32 - removed accel keys for Open/Close ROM. Res.rc cleanup.
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2008-11-11 04:09:08 +00:00 |
lua-engine.cpp
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fix issue which caused nonpersistent savestates to break after you load them once
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2008-11-11 20:31:51 +00:00 |
movie.cpp
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Oops, fixed the bug I introduced. Frame display toggle now works.
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2008-11-14 13:35:01 +00:00 |
movie.h
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change FCEUI_MovieGetInfo to not use a pointer
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2008-11-11 00:02:22 +00:00 |
netplay.cpp
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generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
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2008-07-09 05:47:13 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
nsf.h
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Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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2006-08-20 19:40:15 +00:00 |
oldmovie.cpp
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fix fcm convert production of power commands
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2008-11-02 18:36:13 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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fixed fresh bug in movie savestates
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2008-06-17 07:10:53 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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newppu: support the no8spritelimit feature
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2008-08-24 04:01:00 +00:00 |
ppu.h
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support mmc5 in newppu
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2008-08-24 00:04:09 +00:00 |
pputile.inc
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- fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
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2008-08-08 09:45:34 +00:00 |
sound.cpp
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
sound.h
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goodbye fastapass and c80x86
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2008-06-06 03:02:00 +00:00 |
state.cpp
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big endian compile fixes
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2008-11-08 22:28:18 +00:00 |
state.h
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SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2
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2008-08-12 03:28:51 +00:00 |
types.h
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update to 2.0.4-interim
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2008-11-02 19:44:12 +00:00 |
unif.cpp
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
unif.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
video.cpp
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added SDL avi creation support and changed speed throttling to use it
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2008-10-25 12:36:03 +00:00 |
video.h
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Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...)
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2008-05-27 23:23:53 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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Fix warning (and act like we're using C++)
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2008-06-01 16:31:27 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
x6502.h
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fixed fresh bug in movie savestates
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2008-06-17 07:10:53 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |