fceux/src
adelikat e64ce0f489 Win32 - implemented Drag & Drop for movie (.fm2) files 2008-11-16 02:58:02 +00:00
..
attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards support mmc5 in newppu 2008-08-24 00:04:09 +00:00
drivers Win32 - implemented Drag & Drop for movie (.fm2) files 2008-11-16 02:58:02 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input try fixing zapper movies again 2008-06-20 00:50:01 +00:00
mappers optional lua in sdl 2008-09-24 06:06:31 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils more endian fix 2008-11-09 01:54:15 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua test commit of auxlib 2008-08-03 00:16:45 +00:00
cart.cpp cleanup 2008-08-13 23:20:51 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp Ah, I can fix this. Added extra newline to prevent stupid warning. 2008-08-11 22:00:52 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
conddebug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
config.cpp oh yeah i forgot to check that in 2008-08-02 17:37:11 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
debug.h add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC 2008-08-13 07:41:46 +00:00
drawing.cpp newline at eof 2008-07-24 03:24:08 +00:00
drawing.h lua!!!! 2008-07-23 06:54:14 +00:00
driver.h added avi output directory override (not yet used by FCEUX, however) 2008-11-07 14:53:05 +00:00
fceu.cpp Win32 - texthooker fixes - 1) reinstalled error checking on dialog startup. 2) Fixed crash on save file 3) Texthooker updates while game is playing 3) Remembers window position 4) Fixed bug where cancel save gives error message. 2008-11-15 01:35:29 +00:00
fceu.h emulua: add rom.readbyte and rom.readbytesigned 2008-11-02 20:11:14 +00:00
fceulua.h optional lua in sdl 2008-09-24 06:06:31 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
fds.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
file.cpp Win32 - avi output directory override implemented. 2008-11-08 00:27:05 +00:00
file.h Win32 - avi output directory override implemented. 2008-11-08 00:27:05 +00:00
filter.cpp Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
ines.cpp support autoloading from archives in cases where there is only one useful file in an archive. 2008-08-18 03:11:42 +00:00
ines.h emulua: add rom.readbyte and rom.readbytesigned 2008-11-02 20:11:14 +00:00
input.cpp Frame counter can now display when no movie is loaded. (If no movie, reset and power reset the counter to 0). 2008-11-11 22:58:29 +00:00
input.h Added Open Rom and Close Rom hotkeys (functions are #IFDEF WIN32). Win32 - removed accel keys for Open/Close ROM. Res.rc cleanup. 2008-11-11 04:09:08 +00:00
lua-engine.cpp fix issue which caused nonpersistent savestates to break after you load them once 2008-11-11 20:31:51 +00:00
movie.cpp Oops, fixed the bug I introduced. Frame display toggle now works. 2008-11-14 13:35:01 +00:00
movie.h change FCEUI_MovieGetInfo to not use a pointer 2008-11-11 00:02:22 +00:00
netplay.cpp generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
nsf.h Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single 2006-08-20 19:40:15 +00:00
oldmovie.cpp fix fcm convert production of power commands 2008-11-02 18:36:13 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp newppu: support the no8spritelimit feature 2008-08-24 04:01:00 +00:00
ppu.h support mmc5 in newppu 2008-08-24 00:04:09 +00:00
pputile.inc - fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases). 2008-08-08 09:45:34 +00:00
sound.cpp goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
sound.h goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
state.cpp big endian compile fixes 2008-11-08 22:28:18 +00:00
state.h SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 2008-08-12 03:28:51 +00:00
types.h update to 2.0.4-interim 2008-11-02 19:44:12 +00:00
unif.cpp SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
unif.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp added SDL avi creation support and changed speed throttling to use it 2008-10-25 12:36:03 +00:00
video.h Extend max GUI message length due to thinner font. (NB: length isn't yet enforced...) 2008-05-27 23:23:53 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
x6502.h fixed fresh bug in movie savestates 2008-06-17 07:10:53 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00