fceux/src/drivers/win
zeromus 79de2d8295 - a ton of cleanups
- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
..
directx Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
help More help changes 2008-06-01 21:19:11 +00:00
res tas editor rough draft 2008-05-28 07:41:49 +00:00
zlib Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
OutputDS.cpp and once again. last time, and then i start editing in linux 2008-05-27 07:09:28 +00:00
SConscript Commit a saner help system--still improvable in terms of direct access to topic pages 2008-06-01 16:57:37 +00:00
args.cpp Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.) 2008-06-12 22:26:34 +00:00
args.h reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies. 2008-06-07 08:18:04 +00:00
aviout.cpp break tasedit. but on the way to making it better! 2008-06-05 06:49:11 +00:00
basicbot.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
basicbot.h Resource cleanup part 2: remove (nearly all) obsolete, unreferenced resources and ID macros 2008-06-03 04:08:48 +00:00
cdlogger.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
cdlogger.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
cheat.cpp Kill many warnings. Note: may waste bytes of memory! 2008-06-10 16:06:14 +00:00
cheat.h Cheat search possibilities window updates values now. But it flickers, so it needs to be optimized (it also updates while game is paused). Also, fixed up cheat search window a bit (thinner, says cheat search instead of dialog, has minimize button). 2008-05-27 15:30:15 +00:00
common.cpp Improved the Directories configuration dialog. 2007-02-11 15:35:46 +00:00
common.h changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore. 2008-06-09 08:15:20 +00:00
config.cpp some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
config.h some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
debug.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debugger.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
debugger.h faster memwatch? 2008-05-13 00:17:49 +00:00
debuggersp.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
debuggersp.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
directories.cpp fix directories configuration stuff 2008-05-24 16:25:15 +00:00
directories.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
gui.cpp Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
gui.h Improved the Directories configuration dialog. 2007-02-11 15:35:03 +00:00
guiconfig.cpp GUI configuration dialog is now centered. 2007-02-11 15:40:50 +00:00
guiconfig.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
help.cpp std::string-ify drivers/win/help.* 2008-06-02 04:29:54 +00:00
help.h std::string-ify drivers/win/help.* 2008-06-02 04:29:54 +00:00
input.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
input.h changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore. 2008-06-09 08:15:20 +00:00
joystick.cpp add directx files to remove sdk dependencies. dunno if this is the right thing to do, but it will get more people compiling forn ow 2006-09-07 17:57:24 +00:00
joystick.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
keyboard.cpp tas logic done? 2008-05-26 00:03:20 +00:00
keyboard.h better frame advancing. debugger window no longer opens itsself. 2008-05-09 04:00:04 +00:00
keyscan.h added newline to __dummy_mapper.cpp 2006-07-31 07:40:11 +00:00
log.cpp Possibly a fix for [ 1989029 ] Message log not working 2008-06-10 04:56:39 +00:00
log.h Cleaned up Windows logging code. 2007-02-05 19:37:24 +00:00
main.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
main.h some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
mapinput.cpp Other than documentation, fix [ 1965524 ] Option - Play movie from beginning 2008-06-04 00:53:09 +00:00
mapinput.h Separated input from mapinput 2007-02-11 16:55:47 +00:00
memview.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
memview.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
memviewsp.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
memviewsp.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
memwatch.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
memwatch.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
monitor.cpp Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
monitor.h added ram filter 2008-05-12 22:13:33 +00:00
netplay.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ntview.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
ntview.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
oakra.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
palette.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
palette.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
ppuview.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
ppuview.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
pref.cpp moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
pref.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
replay.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
replay.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
res.rc - a ton of cleanups 2008-06-21 07:24:01 +00:00
resource.h - a ton of cleanups 2008-06-21 07:24:01 +00:00
sound.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
sound.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
state.cpp Trying to untangle the horrible web of file dependencies 2007-02-11 13:16:25 +00:00
state.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
tasedit.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
tasedit.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
throttle.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
throttle.h Numerous seemingly harmless gcc warning fixes 2008-06-06 01:21:51 +00:00
timing.cpp Cleaned up Timing Configuration dialog. 2007-02-11 16:26:23 +00:00
timing.h Cleaning out window.cpp 2007-02-11 13:45:14 +00:00
tracer.cpp Magic-number holocaust part 1: substitution for existing UI elements 2008-06-03 01:25:12 +00:00
tracer.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
video.cpp changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore. 2008-06-09 08:15:20 +00:00
video.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
wave.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
wave.h Fix warning (and act like we're using C++) 2008-06-01 16:31:27 +00:00
window.cpp - a ton of cleanups 2008-06-21 07:24:01 +00:00
window.h fix sdl savestates? 2008-06-06 06:34:39 +00:00