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attic
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
boards
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
drivers
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Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load
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2010-06-01 12:37:18 +00:00 |
fir
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Simplify scons stuff:
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2006-07-31 22:24:21 +00:00 |
input
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fix include error
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2009-11-14 17:33:26 +00:00 |
lua
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add lua source files so that we can compile lua once more in linux.
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2009-11-03 05:09:17 +00:00 |
mappers
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fixed tracker bug ID#2931881
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2010-01-15 10:07:32 +00:00 |
palettes
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reinstalled the old palette
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2008-06-30 03:46:40 +00:00 |
utils
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fix crash in fcm convert
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2010-06-01 00:53:52 +00:00 |
.gitignore
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Fix up my AUTHORS entry, remove another automake file, and add some
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2006-08-02 22:02:11 +00:00 |
SConscript
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Add emufile.cpp to SConscript so that this can actually build under Linux.
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2010-05-29 20:37:43 +00:00 |
asm.cpp
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
asm.h
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moved some util files to utils directory
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2006-08-01 05:50:19 +00:00 |
auxlib.lua
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fix auxlib to use registerexit
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2009-11-03 06:17:51 +00:00 |
cart.cpp
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newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
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2009-08-06 00:51:29 +00:00 |
cart.h
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SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
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2008-08-12 06:52:48 +00:00 |
cheat.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
cheat.h
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lua!!!!
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2008-07-23 06:54:14 +00:00 |
conddebug.cpp
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
conddebug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
config.cpp
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vs200x: print svn revision number in version string.
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2009-10-08 13:48:15 +00:00 |
config.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
debug.cpp
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Put some more work into the stack breakpointing code, so it works closer to what is expected.
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2010-05-27 22:18:52 +00:00 |
debug.h
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Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
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2010-04-08 21:26:20 +00:00 |
drawing.cpp
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Improved the Hold status display considerably.
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2010-05-16 04:50:56 +00:00 |
drawing.h
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fix some random annoying gcc warnings
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2009-10-19 03:37:38 +00:00 |
driver.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
emufile.cpp
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movie speedups
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2010-05-28 03:59:19 +00:00 |
emufile.h
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movie speedups
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2010-05-28 03:59:19 +00:00 |
fceu.cpp
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Disable auto-savestates during turbo
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2010-05-25 03:31:03 +00:00 |
fceu.h
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Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp
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2010-05-19 02:12:11 +00:00 |
fceulua.h
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W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
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2010-02-02 22:12:07 +00:00 |
fcoeffs.h
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Kill most (non-const) static vars in header files
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2008-05-29 06:24:39 +00:00 |
fds.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
fds.h
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Movie file format header now has a FDS flag.
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2010-03-02 04:59:45 +00:00 |
file.cpp
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Prevent .zip files containing no valid files from causing crash
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2010-05-25 03:20:48 +00:00 |
file.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
filter.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
filter.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
git.h
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proper support for single-file archives
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2008-07-10 05:42:12 +00:00 |
ines-bad.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ines-correct.h
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
ines.cpp
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fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others?
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2010-05-30 16:39:49 +00:00 |
ines.h
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preliminary support for mapper 253
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2009-10-04 13:56:43 +00:00 |
input.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
input.h
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Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well.
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2010-05-12 03:53:15 +00:00 |
lua-engine.cpp
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Added lua function movie.getfilename() which returns the current movie filename without the path included.
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2010-05-29 04:06:49 +00:00 |
movie.cpp
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Fix inaccuracy in documentation comments (sorry for the tiny commit)
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2010-06-01 01:03:50 +00:00 |
movie.h
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More efficient if logic in CheckTimlines(). Added a flag for a feature of full copy savestates. This is a VBA/SNES9x type feature where a savestates full movie content can be loaded in read+write. Those emulators perform this option with a bit of trickery by not truncating the movie data until the next frame. Instead we are going to give the user an option to use this mode through the user interface.
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2010-05-18 12:54:54 +00:00 |
netplay.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
netplay.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
nsf.cpp
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cleaned up NSF file loading print statements
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2010-03-05 03:53:40 +00:00 |
nsf.h
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The modified FCEUXDSP 1.07 NSF Updates were applied.
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2009-08-07 19:24:50 +00:00 |
oldmovie.cpp
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fix crash in fcm convert
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2010-06-01 00:53:52 +00:00 |
oldmovie.h
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added option for SDL to convert fcm files to fm2
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2008-11-02 21:25:31 +00:00 |
ops.inc
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Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB)
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2009-06-13 17:40:42 +00:00 |
palette.cpp
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optional lua in sdl
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2008-09-24 06:06:31 +00:00 |
palette.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
ppu.cpp
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
ppu.h
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fix ntview for new ppu?
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2009-12-08 05:54:21 +00:00 |
pputile.inc
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support mmc5 reg $5130
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2009-06-11 06:27:37 +00:00 |
sound.cpp
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mapper 19 savestate fix
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2010-05-23 18:37:31 +00:00 |
sound.h
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Restored DPCM Logging when Code/Data Logger is active.
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2009-09-16 20:25:41 +00:00 |
state.cpp
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Bind SSLOADPARAM_BACKUP to backupsavestates bool
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2010-05-28 03:28:44 +00:00 |
state.h
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replace most of the crappy iostream stuff with EMUFILE
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2010-05-17 21:02:38 +00:00 |
types-des.h
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Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files.
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2010-05-16 19:41:11 +00:00 |
types.h
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fixed 2 compile errors for gcc, more awaits..
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2010-05-18 18:22:20 +00:00 |
unif.cpp
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mappers 253, 226 redesigned, only vc9 project updated
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2009-11-08 14:39:50 +00:00 |
unif.h
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mappers 253, 226 redesigned, only vc9 project updated
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2009-11-08 14:39:50 +00:00 |
version.h
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Change version back to 2.1.5 interim
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2010-06-01 02:33:43 +00:00 |
video.cpp
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Fixed the input display auto hold code I put in yesterday, and optimized the code slightly.
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2010-05-16 14:23:23 +00:00 |
video.h
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Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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2010-05-16 04:18:49 +00:00 |
vsuni.cpp
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faster compiles (mappers include 1/3 as much code now)
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2008-06-17 06:55:07 +00:00 |
vsuni.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |
wave.cpp
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fixed some more sdl compile errors (still broken)
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2008-12-15 02:56:15 +00:00 |
wave.h
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Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
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2008-05-27 05:29:00 +00:00 |
x6502.cpp
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cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
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2010-05-20 12:45:20 +00:00 |
x6502.h
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clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
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2008-12-13 02:47:07 +00:00 |
x6502abbrev.h
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fewer warnings
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2008-06-17 23:46:55 +00:00 |
x6502struct.h
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moved fceu to its own folder to make room for other projects
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2006-07-29 05:46:15 +00:00 |