fceux/src
adelikat 45a8c717b0 Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load 2010-06-01 12:37:18 +00:00
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attic moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
boards mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
drivers Win32 - Movie Options Dialog - Fix so Full Savestate Load checkbox is updated on load 2010-06-01 12:37:18 +00:00
fir Simplify scons stuff: 2006-07-31 22:24:21 +00:00
input fix include error 2009-11-14 17:33:26 +00:00
lua add lua source files so that we can compile lua once more in linux. 2009-11-03 05:09:17 +00:00
mappers fixed tracker bug ID#2931881 2010-01-15 10:07:32 +00:00
palettes reinstalled the old palette 2008-06-30 03:46:40 +00:00
utils fix crash in fcm convert 2010-06-01 00:53:52 +00:00
.gitignore Fix up my AUTHORS entry, remove another automake file, and add some 2006-08-02 22:02:11 +00:00
SConscript Add emufile.cpp to SConscript so that this can actually build under Linux. 2010-05-29 20:37:43 +00:00
asm.cpp moved some util files to utils directory 2006-08-01 05:50:19 +00:00
asm.h moved some util files to utils directory 2006-08-01 05:50:19 +00:00
auxlib.lua fix auxlib to use registerexit 2009-11-03 06:17:51 +00:00
cart.cpp newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
cart.h SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
cheat.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
cheat.h lua!!!! 2008-07-23 06:54:14 +00:00
conddebug.cpp Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
conddebug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
config.cpp vs200x: print svn revision number in version string. 2009-10-08 13:48:15 +00:00
config.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
debug.cpp Put some more work into the stack breakpointing code, so it works closer to what is expected. 2010-05-27 22:18:52 +00:00
debug.h Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access. 2010-04-08 21:26:20 +00:00
drawing.cpp Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
drawing.h fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
driver.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
emufile.cpp movie speedups 2010-05-28 03:59:19 +00:00
emufile.h movie speedups 2010-05-28 03:59:19 +00:00
fceu.cpp Disable auto-savestates during turbo 2010-05-25 03:31:03 +00:00
fceu.h Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp 2010-05-19 02:12:11 +00:00
fceulua.h W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.) 2010-02-02 22:12:07 +00:00
fcoeffs.h Kill most (non-const) static vars in header files 2008-05-29 06:24:39 +00:00
fds.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
fds.h Movie file format header now has a FDS flag. 2010-03-02 04:59:45 +00:00
file.cpp Prevent .zip files containing no valid files from causing crash 2010-05-25 03:20:48 +00:00
file.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
filter.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
filter.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
git.h proper support for single-file archives 2008-07-10 05:42:12 +00:00
ines-bad.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ines-correct.h mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
ines.cpp fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others? 2010-05-30 16:39:49 +00:00
ines.h preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
input.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
input.h Conflicted with my own commit. Repaired conflicted files, and made sure about the code removal I intended as well. 2010-05-12 03:53:15 +00:00
lua-engine.cpp Added lua function movie.getfilename() which returns the current movie filename without the path included. 2010-05-29 04:06:49 +00:00
movie.cpp Fix inaccuracy in documentation comments (sorry for the tiny commit) 2010-06-01 01:03:50 +00:00
movie.h More efficient if logic in CheckTimlines(). Added a flag for a feature of full copy savestates. This is a VBA/SNES9x type feature where a savestates full movie content can be loaded in read+write. Those emulators perform this option with a bit of trickery by not truncating the movie data until the next frame. Instead we are going to give the user an option to use this mode through the user interface. 2010-05-18 12:54:54 +00:00
netplay.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
netplay.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
nsf.cpp cleaned up NSF file loading print statements 2010-03-05 03:53:40 +00:00
nsf.h The modified FCEUXDSP 1.07 NSF Updates were applied. 2009-08-07 19:24:50 +00:00
oldmovie.cpp fix crash in fcm convert 2010-06-01 00:53:52 +00:00
oldmovie.h added option for SDL to convert fcm files to fm2 2008-11-02 21:25:31 +00:00
ops.inc Fix ATX opcode in the CPU, no timing changes, just a small behavior change (unofficial opcode 0xAB) 2009-06-13 17:40:42 +00:00
palette.cpp optional lua in sdl 2008-09-24 06:06:31 +00:00
palette.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
ppu.cpp Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
ppu.h fix ntview for new ppu? 2009-12-08 05:54:21 +00:00
pputile.inc support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
sound.cpp mapper 19 savestate fix 2010-05-23 18:37:31 +00:00
sound.h Restored DPCM Logging when Code/Data Logger is active. 2009-09-16 20:25:41 +00:00
state.cpp Bind SSLOADPARAM_BACKUP to backupsavestates bool 2010-05-28 03:28:44 +00:00
state.h replace most of the crappy iostream stuff with EMUFILE 2010-05-17 21:02:38 +00:00
types-des.h Getting the ball rolling on replacing the movie savestate ostream usage. Porting over the emufile class for desmume. Had to impport its types.h as types-des.h to get it to compile. Added the files to both the vc9 & vc10 proj files. 2010-05-16 19:41:11 +00:00
types.h fixed 2 compile errors for gcc, more awaits.. 2010-05-18 18:22:20 +00:00
unif.cpp mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
unif.h mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
version.h Change version back to 2.1.5 interim 2010-06-01 02:33:43 +00:00
video.cpp Fixed the input display auto hold code I put in yesterday, and optimized the code slightly. 2010-05-16 14:23:23 +00:00
video.h Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold. 2010-05-16 04:18:49 +00:00
vsuni.cpp faster compiles (mappers include 1/3 as much code now) 2008-06-17 06:55:07 +00:00
vsuni.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00
wave.cpp fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
wave.h Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
x6502.cpp cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all) 2010-05-20 12:45:20 +00:00
x6502.h clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
x6502abbrev.h fewer warnings 2008-06-17 23:46:55 +00:00
x6502struct.h moved fceu to its own folder to make room for other projects 2006-07-29 05:46:15 +00:00