CaH4e3
53aa936635
UNIF KS-7057
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UNIF CITYFIGHTER fceumm sync
2012-10-20 19:06:42 +00:00
ansstuff
f346020de2
* win32: fixed command line support for "-pal" ( #547 )
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* added "(Europe)" and "(PAL)" strings to region detection
2012-09-30 11:38:59 +00:00
zeromus
504b620a24
add some m176 games to database
2012-09-05 21:57:52 +00:00
zeromus
525deb4c65
update mapper 156 from fceu-mm sources
2012-08-31 18:34:36 +00:00
punkrockguy318
449ac4352f
updated FSF license in COPYING license file and source and header files
2012-08-04 22:33:16 +00:00
zeromus
f121662ad9
add ability for CNROM games to choose whether they have bus conflicts (fixes Colorful Dragon (Unl) (Sachen), since it flakes out if bus conflicts are emulated)
2012-06-24 17:28:52 +00:00
zeromus
ea8cf7c73a
support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead.
2012-06-08 21:41:05 +00:00
zeromus
385dd471d1
experiment to combine fk23c and the chinese 176
2012-06-06 19:32:16 +00:00
zeromus
181278b136
apply changes made during brief timespan in new (abandoned) svn repository:
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* support mapper 176. mapper 176 no longer maps to BMCFK23C. BMCFK23C is still accessible through crc or unif? test case would be welcome. it is unclear to me why mapper 176 control was removed from 176.cpp and given to BMCFK23C
* fix malformed ines.cpp file format
* gtk: bump about date to 2012
* Taseditor: fixed silly bug with JumpToFrame
* Taseditor: autosave works only when project has a filename
* Taseditor: small fixes
2012-06-06 17:15:06 +00:00
adelikat
91d5c1f076
Change the ines bad rom error message to say FCEUX not FCE Ultra
2012-04-07 12:06:29 +00:00
CaH4e3
565f063fa5
varous bugfixes, xstring trimming functions logic bugs, etc
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some refactoring, some wtfs... ;)
2012-03-17 16:29:56 +00:00
zeromus
6632b06871
reaperman says chr ram isnt getting reset sometimes when the system gets power cycled. i can't reset it all the time since 100 mappers may maintain their own chr ram, but at least for boards that use the ines generic chr ram handling, i can reset it.
2011-12-21 06:53:55 +00:00
zeromus
170bcefdd2
straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
2011-11-14 01:53:20 +00:00
zeromus
55f3e079d0
chr ram was not getting initialized to anything
2011-10-31 18:17:21 +00:00
CaH4e3
e9e97b774e
a little bit of latest mapper changes
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code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
aquanull
ce8c18789f
Some minimal fixes and clean-ups.
2011-06-09 12:17:47 +00:00
zeromus
873c9dd728
remove shared memory stuff
2011-03-18 00:59:55 +00:00
CaH4e3
8ac26b296c
mapper 3 - "Hayauchi Super Igo (J)" RAM support
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mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported
TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
qeed
0d63ef203a
added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
2010-09-19 00:00:38 +00:00
CaH4e3
a501682e0f
fixed #3033127 , #3033120
2010-07-22 21:04:09 +00:00
CaH4e3
283c298e2f
fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others?
2010-05-30 16:39:49 +00:00
CaH4e3
f1f21bb00e
cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
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cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
ugetab
892758907d
Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead.
2010-05-20 07:01:41 +00:00
ugetab
a1e4ffe59a
Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path.
2010-04-23 21:01:11 +00:00
ugetab
4ff3aed35b
Found a release-version crash error when looking up the mapper name for the message log(which was tied to message display). Fixing it required renaming a typedef struct to stop confusing the debugger/compiler, and then making a simple loop that tests against the listed mapper number instead of the array number.
2010-04-20 17:11:24 +00:00
punkrockguy318
2909cb4cc8
all - print mapper name on rom load
2010-03-03 23:52:20 +00:00
CaH4e3
56c7624cf2
fixed tracker bug ID#2931881
2010-01-15 10:07:32 +00:00
CaH4e3
05ea4d2881
damn old mappers crashes fixed finally in addition to 1533 rev
2009-11-12 20:43:27 +00:00
CaH4e3
112d03d87f
fixed crash on game loading for any battery backed roms with mappers from MapInitTab
2009-11-08 11:12:37 +00:00
qeed
b5b5c7affc
preliminary support for mapper 253
2009-10-04 13:56:43 +00:00
qeed
d08c507765
fixed action 52, should work like 2.0.3 version
2009-09-27 02:52:51 +00:00
adelikat
5a7de6c53f
Win32 - Hex Editor - enabled & implemented the Save Rom As.. menu item.
2009-05-22 23:20:59 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
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fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
CaH4e3
6d1651dad7
All this mapper shit from FCEUMM enjoy ;)
2008-12-10 15:20:40 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
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add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus
3e983865df
SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
2008-08-12 06:52:48 +00:00
zeromus
033ae55048
- add 2nd player to tasedit
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- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
zeromus
ff532f74e8
why in the world did this compile on my computer last night. well maybe now it will compile for other people
2008-05-23 17:51:52 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00