2. Completely rewrite shortcut key displaying logic, now it is not only shown in main menu, but also in context menu.
3. Fix bugs that TAS Editor tooltips shown shortcut keys were not sync when hotkey was changed.
4. If cheat is activated when loading a movie, confirm to disable them as they could cause playback problems.
5. When switching to new ppu with overclocking enabled, prompt to user that new ppu doesn't support overclocking.
6. Other minor details about the UI.
2. Completely rewrite shortcut key displaying logic, now it is not only shown in main menu, but also in context menu.
3. Fix bugs that TAS Editor tooltips shown shortcut keys were not sync when hotkey was changed.
4. If cheat is activated when loading a movie, confirm to disable them as they could cause playback problems.
5. When switching to new ppu with overclocking enabled, prompt to user that new ppu doesn't support overclocking.
6. Other minor details about the UI.
Adds check if sound was already enabled and only then only call
InitSound() when it was not enabled. This seems to be a better option
than calling KillSound() which causes unnecessary audio pop when you
are just entering the menu and not adjusting stuff yet.
1. Including WRAM in the RAM initialization options. Since it was usually initialized to zero by default, the "default" setting must do that as well, the explicit settings should follow the others.
2. unif.cpp extending memory randomization of 4-screen VRAM to match ines.cpp version, except it had no explicit initialization before: static array should initialize to 0, so its default will still do this
3. MALEE WRAM never initialized, replacing a few existing explicit (non gmalloc) WRAM clears with MemoryRand, removing a few memsets now unneeded because of gmalloc clear.
1. Force 8-bit sound option confused some users who thought it might be an emulation accuracy option instead of selecting output bit depth, replaced it with a drop-down that's consistent with the other sound output options instead (hiding the temptation of setting "8-bit" and thinking that's a desirable thing for an NES emulator).
2. Making the default samplerate 48000, because it is the most common native device rate now.
3. Increasing the AVI output's 1 second buffer size to allow the maximum samplerate of 96000.