Commit Graph

1546 Commits

Author SHA1 Message Date
adelikat cf20f9bf88 Win32 - hooked up Ram Watch AskSave() function to main exit loop 2009-11-01 00:56:00 +00:00
adelikat 327163b60c Win32 - ramwatch saves x,y position, and auto-load & save window position bools. Minor update to help doc. 2009-11-01 00:46:21 +00:00
adelikat aafce760d6 Iup no longer works with FCEUX so these aren't needed either. 2009-10-31 23:59:06 +00:00
adelikat e81a9ef5a3 Lua no longer needs these 2 dll's at least. 2009-10-31 23:26:51 +00:00
adelikat e0013f7876 Documentation should be up to date with the latest changes at this point. 2009-10-31 23:08:45 +00:00
zeromus 6b2a3afe7f then, we should get rid of the check for the lua dll 2009-10-31 14:08:06 +00:00
gocha 10aa7e32d8 Readd lua files from pcejin and fix VS2005/2008 compile error "lstate.h - include file not found". lstate.h is an internal header file of Lua, but TAS emulators refer it for some advanced implementation (for instance, error handling); sideeffect: Lua library has become a static library.
Note: we can import more files from desmume and some other TAS emulator projects if they're needed.
2009-10-31 12:07:26 +00:00
gocha 3bdf15ec1c Modified LoadBackup() to notify savestate load to Lua 2009-10-25 03:07:06 +00:00
gocha 0bc230bd31 add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used) 2009-10-25 03:02:00 +00:00
gocha ea92db188b luaconsole: allow resizing, add vertical scrollbar 2009-10-20 08:06:29 +00:00
zeromus c5fd3aaa79 fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF 2009-10-19 20:06:56 +00:00
qeed ca70fde4c7 add save state format and fix mirroring 2009-10-19 17:13:24 +00:00
qeed 6f54fc602c fix typo 2009-10-19 10:22:29 +00:00
qeed 2690605403 update changelog 2009-10-19 10:21:20 +00:00
qeed e63fb66b40 [ES-1064] Qi Long Zhu (C) should be mostly playable now, still some graphic glitches though 2009-10-19 10:18:20 +00:00
gocha 15c980ff10 win32: improved Edit action of Lua console. it tries to open a script by other ways if there is no association with "edit" action. 2009-10-19 04:34:48 +00:00
gocha 0ed6811c8c Lua: add register s and p. 2009-10-19 04:07:30 +00:00
zeromus 4e4013993d fix some random annoying gcc warnings 2009-10-19 03:37:38 +00:00
zeromus 51b0429c24 fix osx compile issues 2009-10-19 03:09:25 +00:00
gocha 25cdffc734 add lua console, and add/replace print, tostring, addressof, and copytable. 2009-10-19 03:01:26 +00:00
ugetab 972e87ca32 Makes the Trace Logger refresh adequately when using stepping options in the debugger. No visible speed reduction over the previous coding. 2009-10-17 18:08:32 +00:00
gocha 8b8cc62b26 Lua: change defaultSize of memory.registerexec 2009-10-15 01:12:57 +00:00
gocha 9ca250083a Lua: initialize 'transparencyModifier' 2009-10-14 22:43:12 +00:00
gocha 469bf325a1 Lua: remove 'extern int fromPause' from doPopup. it doesn't exist. 2009-10-13 21:50:59 +00:00
gocha 3b86027f01 FCEU_LuaGui speedup 2009-10-12 22:43:26 +00:00
gocha e462f55688 Lua: upgrade gui.popup, add input.popup. 2009-10-12 22:30:06 +00:00
qeed 643f8f7cff define forceinline to be nothing if it is a unix and not using gcc 2009-10-12 19:28:07 +00:00
qeed d3ef9e7f81 woops, fix forceinline define 2009-10-12 19:05:23 +00:00
qeed d0b9f45f02 fixed linux compilation errors 2009-10-12 19:04:28 +00:00
gocha 841e8f4c3b helpdoc: add gui.opacity, and some minor changes. 2009-10-12 08:16:19 +00:00
gocha f075b248ae Lua: converted internal graphic buffer to 32bpp, however, the final output is still indexed 8bpp (XBuf); sideeffects: add gui.opacity, fix gui.line, add small font of gens lua (not used), gui.gdoverlay supports indexed image. 2009-10-12 07:32:31 +00:00
adelikat ea652c6836 Win32 - removed the RAM Filter dialog since it is doubly redundant compared to both cheat search and Ram search. Some minor changes to the help doc. 2009-10-12 02:51:38 +00:00
gocha 9553ec70c7 re-add movie.playbeginning for backward compatibility; add the description of emu.registerbefore, emu.registerafter, emu.registerexit, memory.getregister, memory.setregister, memory.registerwrite and memory.registerexec to the Lua functions list. 2009-10-11 23:48:45 +00:00
adelikat 888febcd19 Added some backwards compatible lua functions. Cleaned some lua stuff up, added documentation on lua changes to the help file. 2009-10-11 21:11:30 +00:00
gocha 3cabff32c6 add memory.[get|set]register; since I don't know about NES specification much, there are only a, x, y, and pc at present. 2009-10-11 08:50:09 +00:00
gocha 3ab41b359c ported memory hook codes from gens, then re-implemented memory.registerwrite, and add memory.registerexec; FIXME: CallRegisteredLuaMemHook in nsf.c, I couldn't get how it should be; there might be other issues possibly 2009-10-11 08:34:10 +00:00
gocha d7b02d9549 Lua: add movie.recording and movie.playing, and rename movie.playbeginning to movie.replay 2009-10-11 05:29:41 +00:00
gocha cc55d175a6 Lua: add emu.framecount and other alternative names of existing functions. 2009-10-11 05:09:17 +00:00
gocha f0a1983112 Lua: rename fceu_* functions to emu_* 2009-10-11 04:39:05 +00:00
qeed 080eb55ee4 update test 2009-10-11 02:01:38 +00:00
qeed 8b2708c45a update changelog 2009-10-11 01:57:28 +00:00
qeed 5e4aa9b7ad fixed dragon lair (mapper 4 version) in new ppu 2009-10-11 01:56:19 +00:00
qeed 5a2750d160 Fixed linux compilation issues 2009-10-10 23:12:21 +00:00
zeromus 6d75c9ce0d newppu: fix bug in _vt = 30,31 latching causing general malfunction (fix tecmo super bowl) 2009-10-10 22:36:16 +00:00
adelikat c3e6bb0013 PunchOutChallenge - more customizations added. 2009-10-10 04:19:55 +00:00
adelikat 193583641c Punchout challenge lua script - more additions. 2009-10-09 22:36:09 +00:00
ugetab 086e53310f Minor NSF related Hex Editor update. Cuts display of PPU Memory to 0x0000-0x1FFF, because 0x2000-0x3FFF only show 0 due to a bug-fix. 2009-10-09 20:00:54 +00:00
adelikat 11cc53bab7 Adding a WIP of my Punch-out!! Challenge lua script. 2009-10-09 17:56:17 +00:00
adelikat 99d2e02893 Added a lua script for Mike Tyson's Punch-Out!! (Works for Punch-out!! as well). Displays various stats like enemy HP, and damage amounts 2009-10-09 14:57:44 +00:00
ugetab 18cd4d6569 Fixed a debugger crash error I introduced while adding .deb saving, fixed an internal Unif/FDS filename issue that was affecting .deb saving/loading, and enabled bank display in the debugger for NSF and NES. FDS and Unif banks displayed aren't right, but shouldn't be a serious problem, even if not fixed. 2009-10-08 17:55:21 +00:00