Commit Graph

2940 Commits

Author SHA1 Message Date
zeromus 4235202570 fix vrc7 sound savestates 2014-10-25 01:01:41 +00:00
feos-tas 1dd08eddf1 Fixed rerecord counting broken outside taseditor since r2974. 2014-09-06 11:46:32 +00:00
CaH4e3 590e0577c2 cheat ram fix (i hope final this time lol)
mapper 119 savestate fix
2014-08-15 16:51:39 +00:00
zeromus 9f0c58371a fix mmc5 in newppu (uchuu keibitai SDF title screen) 2014-08-04 03:07:40 +00:00
zeromus d2af8bba82 fix vc9 vcproj 2014-07-30 02:50:07 +00:00
zeromus 6e3567ad16 apply r7371 from bizhawk to mmc5 IRQ handling to fix metal slader glory credits. this may have impact in other MMC5 programs; not tested 2014-07-24 06:25:53 +00:00
feos-tas 20d0e3d6c2 Display register names (stored in memory) for symbolic debugging (including memview caption). 2014-07-13 17:22:57 +00:00
feos-tas 11e82599e6 Show some values for registers $4000-$4017 (memview, disassembly). 2014-07-13 12:22:22 +00:00
feos-tas a2aec08026 * Hex Editor: don't forget to load the symbols, when hex editor is first launched before debugger. 2014-04-12 12:51:42 +00:00
zeromus 40ad98c0cd commit patch #662 nes 2.0, mapper 30 (unrom-512) 2014-04-09 05:43:11 +00:00
feos-tas b77c835d8a Lua doesn't anymore remind the speed is *still* normal each time the script is edited. That uncovered a design bug, uncomment back the message no one saw because of the above, once some solution (and good use for it) is found. 2014-03-15 22:04:04 +00:00
zeromus a9066961c7 win32-set symbolic debugger name entry dialog text limits even when creating a new label; and add some hacks for me 2014-03-14 18:03:04 +00:00
punkrockguy318 6302ac7d26 sdl: reverse previous accidental commit of old broken gtk gui code 2014-03-06 04:24:49 +00:00
punkrockguy318 1c418d3d72 scons: accept patch from Joe Nahmias to simplify "scons install" target 2014-03-06 04:20:15 +00:00
zeromus 14ae65d672 fix #651 2014-03-05 01:22:04 +00:00
zeromus ebafa4b01d make input mapping tables and enums less weird. not sure if i did this right. 2014-03-04 00:27:04 +00:00
rpahut 23972eeca8 issue #649 fixed 2014-03-03 21:01:32 +00:00
zeromus 5e4b069aa3 fix vc8 vcproj 2014-03-02 01:08:04 +00:00
rpahut ee83c3e371 joy mapping fixed, closing #648 2014-02-25 20:55:18 +00:00
CaH4e3 0a99b626d9 fixed config crash, someone, update the issue on sf, please ;) 2014-02-25 13:30:33 +00:00
CaH4e3 9e2e61dd1a better fix to the compile 2014-02-25 12:47:43 +00:00
CaH4e3 d6924b6d4e cheat search: mmc5 akumajou dracula crash fix
cheat search: more RAM available in search
fceux cheat engine still couldn't handle the cases of banked SRAM, only currently mapper bank is visible to the cheat engine
2014-02-24 18:10:46 +00:00
CaH4e3 fa3a4efbdc small note about keyboard transformer 2014-02-24 18:00:21 +00:00
rpahut 4a9b0d734e fixed missing names for extended keys in win/input configuration dialogs 2014-02-24 16:03:39 +00:00
rpahut d26ed7f39f issue #647 fixed
+ formatting corrections
2014-02-24 14:23:33 +00:00
rpahut 2a4d02a9b8 issue #638 fixed 2014-02-23 17:10:22 +00:00
rpahut b03dbdf484 vc10 project release config fix 2014-02-23 16:57:57 +00:00
rpahut 85a6c7fd32 win/input cleanup, refactoring 2014-02-23 15:05:32 +00:00
mcfarlandjb 833649621a Fixed random behavior occurring due to passing 0xFFFF into SDL_GameControllerGetButton. May have shown up as unexpected button presses, or something far worse like a segfault. Source comments explain a little better. 2014-02-17 02:57:21 +00:00
mcfarlandjb bb27c041ea Added basic SDL2 GameController API support. SDL2 rendering added. For some reason windowed mode totally sucks, at least on my Ubuntu 12.04 machine. But fullscreen runs just fine. Updated main SConstruct to allow overriding LIBRARY_PATH and INCLUDE_PATH for non-standard SDL2 installation paths 2014-02-16 04:49:53 +00:00
mcfarlandjb 108cf8494c Updated sdl2 branch SConstruct defaults to use SDL2=1 and OPENGL=0. The combination SDL2=1 and OPENGL=1 currently does not build. This is also partially just a test of my new SVN permissions while still doing something mildly useful 2014-02-16 02:51:17 +00:00
zeromus 9cc77b71d9 win-add option to dump entire 64k memory space to hex editor 2014-02-13 21:54:53 +00:00
punkrockguy318 0015bd043c sdl: added sdl2 branch for sdl2 port development 2014-02-12 14:58:27 +00:00
punkrockguy318 d0a7716ba4 voxel: merging changing from trunk 2014-02-12 14:56:34 +00:00
zeromus 86d663102e fix bugs in some debuggerPageSize cases 2014-02-05 20:02:20 +00:00
zeromus 1c069a8c83 fix bugs in hexeditor font handling from last commits 2014-02-05 20:01:16 +00:00
zeromus 71718de666 support more versatility in debugger symbolic name page sizes (not completely debugged yet) as well as hex editor fonts 2014-02-04 19:59:14 +00:00
zeromus 3334d90235 add debuggerPageSize config variable which lets you pick whether 8KB physical PRG pages are used, or 16KB (the original). it defaults to 14 (1<<14 == 16KB) but you can change it to anything else. 2014-02-01 07:50:18 +00:00
zeromus a82532f5cf update vc8 vcproj 2014-01-31 09:57:06 +00:00
zeromus c89617ca22 fix vc9 vcproj 2014-01-20 19:17:08 +00:00
CaH4e3 c5e92ed930 lil fix to prev 2014-01-15 18:25:13 +00:00
CaH4e3 5d149f95d2 PEC-586 russian keyboard support
some fixes to subor keyboard layot (anyway, unused currently, todo: reckeck key mapping)
2014-01-12 14:53:50 +00:00
CaH4e3 cd3590d3de fixed #637 issue, enjoy 2014-01-11 20:38:53 +00:00
rpahut 8a2a96bd1f win/video cleanup 2014-01-03 05:33:39 +00:00
CaH4e3 0d3ed22d62 mapper 225 - mirror fix 2013-11-24 15:31:06 +00:00
punkrockguy318 30e6c7e782 voxel: scons scripts modified to build fceux-voxel 2013-11-21 02:32:29 +00:00
procyonsjj 0a91f27e71 SDL Voxel Engine first pass 2013-11-20 01:06:34 +00:00
punkrockguy318 863976b0ec Restore trunk to state before voxel was accidentily commited to trunk 2013-11-19 15:38:15 +00:00
procyonsjj bafaa80ef2 SDL Voxel Engine new files 2013-11-19 02:15:09 +00:00
procyonsjj f78da547bf SDL Voxel Engine first pass 2013-11-19 02:12:19 +00:00