adelikat
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626528ade6
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Fix wrong comparison during loadstate+read-only checking. Post-movie savestates can now be loaded in read-only without an erroneous error.
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2010-05-28 19:59:06 +00:00 |
adelikat
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5ed6637f60
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Movie errors - again, stopping the movie and informing user in the event of backup savestates being disabled. This time for savestate after movie end + read-only
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2010-05-28 19:48:49 +00:00 |
adelikat
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ed6e4258e0
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Movie errors - fix GUID mismtach error to stop movie if backups are disabled. On Win32 this option is only done if user selects cancel. In both cases an error message informing of the lack of backups is presented.
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2010-05-28 19:39:16 +00:00 |
adelikat
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c2a9da0adc
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Movie errors - fix timeline error so that it stops movie if backups are disabled (since it will be unable to restore previous state). Also informs user of the situation.
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2010-05-28 19:25:42 +00:00 |
ugetab
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271815d60e
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Updated the code for the last commit. I added it rather in a bit of a hurry, but didn't account for a few things. Should work well enough now.
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2010-05-28 16:45:57 +00:00 |
ugetab
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ead5e3f1ae
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Bug 3008383 had some merit, on further testing. Added something to hopefully fix the debugger updating problem for all situations.
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2010-05-28 16:08:33 +00:00 |
zeromus
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d607cee1c4
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enjoy the same speedups in the replay dialog
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2010-05-28 04:04:47 +00:00 |
zeromus
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bccf3f2f85
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movie speedups
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2010-05-28 03:59:19 +00:00 |
adelikat
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988753e116
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Bind SSLOADPARAM_BACKUP to backupsavestates bool
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2010-05-28 03:28:44 +00:00 |
ugetab
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fcdbf68117
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Put some more work into the stack breakpointing code, so it works closer to what is expected.
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2010-05-27 22:18:52 +00:00 |
ugetab
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186a9544c8
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Added imperfect PAL scanline readout in debugger. It's quite possible that the NYSC version is imprecise to begin with.
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2010-05-27 19:07:21 +00:00 |
ugetab
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ff284dd29c
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Made debugger able to break on and distinguish Stack reads/writes, regardless of the source of the stack change. Addresses bug 2809881, which asked for the address push from an NMI/IRQ to cause a break
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2010-05-27 17:01:29 +00:00 |
adelikat
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ed2a319661
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Win32 - TASEDit - more mapping out logic & structure.
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2010-05-26 02:26:31 +00:00 |
adelikat
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95d40beaee
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ditto
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2010-05-25 18:15:10 +00:00 |
adelikat
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50928c86fa
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Win32 - TASEdit - more cleanup and commenting about what needs to be done.
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2010-05-25 18:04:33 +00:00 |
adelikat
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042feb025f
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Win32 - TASEdit - project class - lots of notes as to the proper implementation of this (will need a slight overhaul) as well as adding a lot of private member data.
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2010-05-25 17:42:52 +00:00 |
adelikat
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5d590e4054
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Win32 - TASEdit - Pause toggle button
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2010-05-25 16:48:52 +00:00 |
adelikat
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bb4ef400b6
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Win32 - Cheats - addded "Delete selected cheats" context menu item
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2010-05-25 15:36:46 +00:00 |
adelikat
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23277bc4df
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Win32 - Memwatch - ignore spaces at the beginnign of an address in the address boxes
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2010-05-25 04:34:34 +00:00 |
mart0258
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43938a1999
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Disable auto-savestates during turbo
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2010-05-25 03:31:03 +00:00 |
mart0258
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b33b01febd
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Prevent .zip files containing no valid files from causing crash
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2010-05-25 03:20:48 +00:00 |
adelikat
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68e300e7a2
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Fix FCEUI_MovieGetInfo. It was keeping info.reset from being initialized and causing garbage to be used to determine if a movie began from soft-reset. As such the Win32 replay dialog was always reporting savestate movies as soft-reset.
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2010-05-25 03:09:53 +00:00 |
adelikat
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f9fbb68208
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Win32 - Replay dialog - one of the info labels was being cut off slightly by another.
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2010-05-25 02:59:38 +00:00 |
adelikat
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0fdd04954e
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Fix playmovie from beginning for movies that begin with savestate.
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2010-05-25 02:34:10 +00:00 |
adelikat
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1aafbe1a62
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Fixed so that Play movie from beginning has no affect on a movie that starts from a savestate rather than attempting to and using a power cycle to do it. TODO: properly replay a movie from beginning that starts from savestate.
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2010-05-25 00:50:27 +00:00 |
adelikat
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6fdd63bc66
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Update changelog
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2010-05-25 00:33:03 +00:00 |
CaH4e3
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1dd4e93cec
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mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
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2010-05-23 18:37:31 +00:00 |
ugetab
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b2195e188b
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Accidentally added a compiler warning too. Fixing that now.
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2010-05-23 16:11:13 +00:00 |
ugetab
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bf27edd686
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Altered the previous commit to handle every known method of run and pause.
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2010-05-23 16:04:13 +00:00 |
qeed
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bc334c4cac
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add nes_ntsc to the build script
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2010-05-23 15:56:39 +00:00 |
ugetab
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b05cb472da
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Fixed bug 3005909, which involved pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted.
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2010-05-23 15:52:42 +00:00 |
ugetab
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3d244249d6
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Made cheat menu's Pause When Active effect immediate
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2010-05-23 04:34:13 +00:00 |
ugetab
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2f4384c1d5
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Made a minor error when adding the multi-select coding to cheat.cpp. This fixes it.
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2010-05-23 03:47:28 +00:00 |
ugetab
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0008e1313e
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Enabled multi-select in the cheat menu, so one can use the Right-click menu to toggle multiple cheats easily, and a safe multiple delete that asks for user confirmation if more than 1 item is selected. Doesn't seem to interfere with previous activity, beyond being able to hold a click longer than desired.
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2010-05-22 15:13:46 +00:00 |
adelikat
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bff9590dbd
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Code cleanup - made a function I wrote awhile back more effecient slighty. Removed/edited some stale comments. Nothing of this commit should change functionality of anything.
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2010-05-22 04:39:08 +00:00 |
ugetab
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0e7752fc4c
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Forgot to include the new files in the last commit. Now it will compile.
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2010-05-21 20:42:05 +00:00 |
ugetab
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e5f12da441
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After much effort, added NTSC 2x scaler option to both Windows and SDL. Includes new config option NTSCwinspecial.
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2010-05-21 20:36:24 +00:00 |
adelikat
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4e83ad049d
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Updated changelog for last commit, reverted the commenting of UpdateCheatsList(), we want that to happen every frame.
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2010-05-20 13:43:19 +00:00 |
CaH4e3
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f1f21bb00e
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cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
cdlogger: various code refactoring and cleanup
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2010-05-20 12:45:20 +00:00 |
ugetab
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892758907d
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Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead.
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2010-05-20 07:01:41 +00:00 |
adelikat
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aa42fa2369
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Win32 - Hooked up SingleInstanceMode to a checkbox in GUI config.
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2010-05-20 02:16:57 +00:00 |
ugetab
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b68d9a91b8
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Added Single Instantiation mode, which makes starting a second copy of FCEUX with a path to a game make it load the file into the first, then exit. To enable, set SingleInstanceOnly 1 in the config file. If someone else wants to edit things to make this easy on the user, go for it. If started with nothing in the command line, it will simply start a second copy.
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2010-05-19 21:51:25 +00:00 |
zeromus
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bca41a8c4b
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fix up opening roms from archives
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2010-05-19 16:26:26 +00:00 |
adelikat
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642ef6e568
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frame counter turns red on MOVIEMODE_FINISHED
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2010-05-19 03:46:52 +00:00 |
adelikat
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83fb3e9ffa
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Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp
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2010-05-19 02:12:11 +00:00 |
qeed
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ccf831a2fb
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fixed fceud_fstream to use EMUFILE to open the file, should be compilable again
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2010-05-18 19:00:54 +00:00 |
qeed
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11e94c3e99
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fixed 2 compile errors for gcc, more awaits..
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2010-05-18 18:22:20 +00:00 |
adelikat
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da875309c1
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Win32 - Add messages to screen & messagelog on PPU change.
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2010-05-18 18:20:52 +00:00 |
adelikat
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88e7627162
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Remove stopmovie() on old savestate load attempt when a movie is active. The error checking prevents anything destructive from happening so there is no reason to stop the movie.
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2010-05-18 18:10:17 +00:00 |
adelikat
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3eb19d2584
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VS2010 pops up line 64 of bworld.cpp as a warning (as opposed to past VS versions). Disabling the warning on that file.
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2010-05-18 15:46:32 +00:00 |