adelikat
5b0e6d5ee7
added avi output directory override (not yet used by FCEUX, however)
2008-11-07 14:53:05 +00:00
zeromus
85a03592c1
in progress: cleanup of multiplatformness of archive io apis
2008-08-13 07:49:48 +00:00
zeromus
93c18133cb
[ 2047986 ] palflag 1 in .fm2 files crashes fceux ;
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also, change build process so that upx doesnt happen until deploy.bat (lets you debug release builds)
2008-08-13 04:06:01 +00:00
zeromus
215d329804
SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2
2008-08-12 03:28:51 +00:00
punkrockguy318
88b1fffe9d
extensive sdl cleanup
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see the changelog.txt for details
2008-08-10 13:38:39 +00:00
zeromus
2b2d70b221
- fiddle with nametable viewer to display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).
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- fix a new bug in windows build which caused fourscore emulation to fail in some cases
2008-08-08 09:45:34 +00:00
zeromus
c6b90a037e
fix fds loading
2008-08-01 03:31:06 +00:00
zeromus
f0fb3d140e
fixes to lua engine
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- loading script does an implicit stop first
- script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
punkrockguy318
8359434381
attempt to fix build issues on gentoo
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also moves the archive function definitions outside out driver.h, because they are being handled platform dependently. Could someone on windows test this out?
2008-07-23 02:27:35 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
zeromus
6f9831ec68
7zip archive browsing
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configurable no-bg-render fill color
change to poweron sequence for movies. hopefully that wont break any compatibility.....
2008-06-25 06:34:08 +00:00
zeromus
15cc62e978
- movie metadata support
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- movie metadata display
2008-06-22 23:41:24 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
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much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
79de2d8295
- a ton of cleanups
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- re-enabling some tasedit functionality
- stabilize emu during tasedit by disabling features
- clarify/stabilize some basic tas stuff (interaction with reset/poweron)
- remove a bunch of warnings
2008-06-21 07:24:01 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
e42d3d288f
Fix frame-count of 0 in replay dialog
2008-06-13 02:03:55 +00:00
jeblanchard
2c777eb656
Add turbo toggle hotkey and -turbo [0/1] cmdline option. (Win32 only.)
2008-06-12 22:26:34 +00:00
jeblanchard
84e7d10f38
Kill many warnings. Note: may waste bytes of memory!
2008-06-10 16:06:14 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
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also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
3ea76ba08d
reorganize and cleanup a bunch of input code. still in preparation for more general support of all input devices in movies.
2008-06-07 08:18:04 +00:00
zeromus
9a7da827a2
break tasedit. but on the way to making it better!
2008-06-05 06:49:11 +00:00
jeblanchard
ec13169354
Other than documentation, fix [ 1965524 ] Option - Play movie from beginning
2008-06-04 00:53:09 +00:00
zeromus
7a9721e48a
more savestate things work better
2008-06-03 05:01:07 +00:00
jeblanchard
b351ce60b6
Fix warning (and act like we're using C++)
2008-06-01 16:31:27 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
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removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
307bf9c819
pause after playback
2008-05-26 21:58:24 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
mauzus
2dcd90fc6c
fix directories configuration stuff
2008-05-24 16:25:15 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus
91733a146a
re-add start from reset flag
2008-05-23 04:11:35 +00:00
zeromus
047808ba93
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
2008-05-22 07:43:48 +00:00
mauzus
ce73828279
[1959914] Input Config - add hotkey assignment to input presets
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[1959913] Input Config - ability to save/load input presets
2008-05-21 15:35:37 +00:00
mauzus
014e0365e4
use correct directory configuration: BasicBot, Memory Watch, FDS BIOS ROM and Record Movie from savestate
2008-05-13 02:34:39 +00:00
zeromus
201261c142
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1787298&group_id=13536&atid=113536
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(screen needs to blank when rom is closed)
I dont think this was causing crashes anymore, but I went ahead and did it
fixed http://sourceforge.net/tracker/index.php?func=detail&aid=1960732&group_id=13536&atid=113536
(Increase frame advance speed when holding it down)
Now it runs at native emulation speed! Now that it is set up, I can easily adjust the speed to a fraction thereof.
fixed https://sourceforge.net/tracker/index.php?func=detail&aid=1960359&group_id=13536&atid=113536
(Sound doesn't work when fceu is running and not in focus)
Now it respects the global focus flag in the sound options (because I dont like global sound)
But the sound options engine is totally different so a lot of those options dont do anything.. we'll have to clean that up some other day
2008-05-09 06:43:55 +00:00
zeromus
84274fe6d6
better frame advancing. debugger window no longer opens itsself.
2008-05-09 04:00:04 +00:00
mauzus
bbec95cb82
Merged FECU rerecording:
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-New font
-New directory override options: FDS ROM, MemWatch, BasicBot and Macro
-Fixed default_directory_names order
2008-05-07 17:03:29 +00:00
rheiny
35704e5aa4
Cleaned up some code.
2007-02-11 10:10:16 +00:00
rheiny
54ff3f3b9d
Cleaned up Windows logging code.
2007-02-05 19:37:24 +00:00
gimmedonutnow
091d0b225d
- SDL now uses the new configuration system
2006-08-30 15:27:05 +00:00
zeromus
e20b6b82d9
bugfix to windows debugger and mainloop, enhanced docs
2006-08-01 07:40:00 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
06536f226e
moved the assembly/disassembly code to the core code
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improved docs a little
2006-08-01 04:33:12 +00:00
zeromus
bd5f91edcf
added newline to __dummy_mapper.cpp
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considered the windows default hotkeys
2006-07-31 07:40:11 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00