Commit Graph

6090 Commits

Author SHA1 Message Date
thor2016 72b297980b
Merge pull request #709 from andyvand/master
Fix strings
2024-02-18 16:08:56 -05:00
harry c62f62b497 Added option on how to handle new gamepad device detection. Can now choose to do nothing, prompt user, or auto reconfigure of button mappings when a new device is detected. 2024-02-18 16:04:00 -05:00
Andy Vandijck 3cf7615aeb
Merge pull request #3 from TASEmulators/master
For Qt GUI, poll SDL events immediately after initializing the joysti…
2024-02-18 17:25:49 +01:00
harry 9ed1dd481b For Qt GUI, poll SDL events immediately after initializing the joystick subsystem to process all input device add events. Added gamepad init logging. 2024-02-18 10:37:26 -05:00
Andy Vandijck 2e18434959 Fix Linux build
Fix Linux build
2024-02-18 15:52:24 +01:00
Andy Vandijck 897849111c Fix Linux build
Fix Linux build
2024-02-18 15:51:11 +01:00
Andy Vandijck b8fce760dd Fix Linux
Fix Linux build
2024-02-18 15:49:36 +01:00
Andy Vandijck 1227e9ebc0 Fix Linux build
Fix Linux build
2024-02-18 15:45:48 +01:00
Andy Vandijck b8ebb122cd Remove .orig file
Remove left overs from patch
2024-02-18 15:14:51 +01:00
Andy Vandijck 2d632dfeeb Change toUtf8() to toLocal8Bit()
Change strings
2024-02-18 14:52:19 +01:00
Andy Vandijck 6e33b530c0
Merge pull request #2 from TASEmulators/master
Improvements
2024-02-18 09:15:04 +01:00
harry 9cd7b620dd Minor JS File object fixes. 2024-02-17 21:01:24 -05:00
harry 460bf597d5 Added initial framework for a JS File object. 2024-02-17 20:52:09 -05:00
harry b5ae9012ce Include missing headers to fix build. 2024-02-17 19:20:04 -05:00
Andy Vandijck ef5df90e69
Update CMakeLists.txt 2024-02-17 20:11:10 +01:00
Andy Vandijck 56b24556df
Merge pull request #1 from TASEmulators/master
Add improvements
2024-02-17 20:08:20 +01:00
Andy Vandijck cde83851ba Fix build for newer targets
Fix build
2024-02-17 19:21:47 +01:00
thor2016 3f81906926
Merge pull request #708 from andyvand/master
Fix timestamp arm64
2024-02-17 10:26:20 -05:00
harry 7b9829eda9 Changed JS log file save function so that it doesn't truncate the current temp file. 2024-02-17 08:42:12 -05:00
harry a929eda845 Added JS log file functionality. 2024-02-17 07:54:00 -05:00
Andy Vandijck 6332900833 Fix timestamp arm64
Fix timestamp arm64
2024-02-17 11:22:03 +01:00
harry ab46158f05 Added movie js function remaps 2024-02-17 04:23:11 -05:00
harry df12fa2a85 Added more movie JS interface functions. Hooked up lua joypad.getimmediate functionality for Qt GUI. 2024-02-16 22:52:04 -05:00
harry aaa519d29c Added initial framework for movie JS API. Still TODO implement rest of movie functions. 2024-02-16 07:12:25 -05:00
harry af9b53ba75 Added joypad button override functionality to JS API. 2024-02-15 22:04:11 -05:00
harry f85f93c5bd JS joypad API improvements. 2024-02-14 06:28:26 -05:00
harry 446763b232 Added JS joypad object functionality. 2024-02-11 14:56:58 -05:00
harry 6248b0ee64 Added ability to pass command line arguments to JS scripts. 2024-02-11 10:43:40 -05:00
harry 20a9c151be JS logging improvements. 2024-02-11 10:25:47 -05:00
harry 2229d32720 Added a QJSEngine wrapper class to maintain link to script instance and dialog window with new script objects. 2024-02-10 23:00:07 -05:00
thor2016 290c4ccd96
Merge pull request #706 from negativeExponent/patch-1
QT: Fix volume adjustment for APU
2024-02-10 08:49:11 -05:00
negativeExponent 8d0fe851bf
QT: Fix volume adjustment for APU
Volume adjustments for the apu channel has a range of 0-256. With a value of 256, this acts as a bypass (toggle) and skips the computation entirely when set. This fixes issues when the original signal is too low already that passing it through volume controls will attunuate the signal instead and silence it.

The main volume does not behave the same way and 256 is not a toggle, so left it as-is.

@thor2016 feel free to make it better if necessary, maybe a toggle instead of a 256 max value or something.
2024-02-09 10:19:47 +08:00
harry 8ebb560d1c Added emulator save state JS interface. 2024-02-06 22:44:08 -05:00
harry 2f2482e950 Minor null check fix. 2024-02-05 18:34:03 -05:00
harry 401110bae8 Added ppu interface functions to JS engine. 2024-02-05 18:29:25 -05:00
harry a5071f10f0 Implemented ROM JS interface object. 2024-02-05 06:43:27 -05:00
harry 61da515f11 Finished remaining JS interface functions for JS emu object. 2024-02-05 05:56:40 -05:00
harry 1fc813803e Added JS script monitoring thread to prevent bad scripts from hanging the gui. 2024-02-04 22:09:59 -05:00
thor2016 5495c7eddc
Merge pull request #699 from TheRealQuantam/luafixes2
Multiple Lua Implementation Fixes
2024-02-04 09:07:23 -05:00
harry 4fa0d0651a Added vsync timer logic to Qt OpenGL video driver. 2024-01-31 07:08:08 -05:00
harry 01358407fd For Qt GUI, changed onFrameFinished callback to only update video buffer. Don't do any input processing as this will mess up when running turbo mode. Added a draw timer to SDL video renderer to better align is scheduling with the next vsync. 2024-01-31 06:49:54 -05:00
harry d363d04dbb For Qt GUI, add video buffer mutex to ensure clean transfer between emulation and GUI threads. Use common FCEU::mutex wrapper for cleaner code. 2024-01-31 05:28:41 -05:00
thor2016 cb0edc5a21
Merge pull request #695 from negativeExponent/mapper413
Mapper413
2024-01-31 04:29:21 -05:00
TheRealQuantam f702b5b989 Retriggering checks 2024-01-30 14:25:06 -08:00
harry 19abb0b249 Fix for build break, QJSEngine::setObjectOwnership does not exist in Qt5. Only in version 6. 2024-01-30 06:50:40 -05:00
TheRealQuantam c56b234b85 Multiple Lua support fixes:
- Do not crash when a Lua script calls rom.gethash when no ROM is loaded
- Do NOT assume the error message from lua_pcall will always be in stack slot 1, as sometimes it won't be
2024-01-30 02:41:42 -08:00
TheRealQuantam c7330d4543 Revert bad fix for not terminating script on initial error 2024-01-30 01:41:13 -08:00
harry 6b96016047 JS scripting in work. 2024-01-29 23:17:15 -05:00
harry 813d4c0c4b Added nullptr check in the event QStyle factory fails. 2024-01-29 20:19:36 -05:00
TheRealQuantam 5ff4edbdad Multiple Lua support fixes:
- Move call to info_onstop from FCEU_LuaStop to FCEU_LuaOnStop so it will always get called
- Do NOT assume the error message from lua_pcall will always be in stack slot 1, as sometimes it won't be
- After calling HandleCallbackError ensure L still exists before calling lua_settop
2024-01-28 19:01:49 -08:00