Merge pull request #699 from TheRealQuantam/luafixes2
Multiple Lua Implementation Fixes
This commit is contained in:
commit
5495c7eddc
|
@ -663,13 +663,6 @@ static int emu_loadrom(lua_State *L)
|
|||
extern void LoadRecentRom(int slot);
|
||||
LoadRecentRom(0);
|
||||
}
|
||||
if ( GameInfo )
|
||||
{
|
||||
//printf("Currently Loaded ROM: '%s'\n", GameInfo->filename );
|
||||
lua_pushstring(L, GameInfo->filename);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
#elif defined(__QT_DRIVER__)
|
||||
const char *nameo2 = luaL_checkstring(L,1);
|
||||
std::string nameo;
|
||||
|
@ -685,15 +678,17 @@ static int emu_loadrom(lua_State *L)
|
|||
// //printf("Failed to Load ROM: '%s'\n", nameo );
|
||||
// reloadLastGame();
|
||||
//}
|
||||
#endif
|
||||
|
||||
#if defined(__WIN_DRIVER__) || defined(__QT_DRIVER__)
|
||||
if ( GameInfo )
|
||||
{
|
||||
//printf("Currently Loaded ROM: '%s'\n", GameInfo->filename );
|
||||
lua_pushstring(L, GameInfo->filename);
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1507,12 +1502,18 @@ static int rom_getfilename(lua_State *L) {
|
|||
|
||||
static int rom_gethash(lua_State *L) {
|
||||
const char *type = luaL_checkstring(L, 1);
|
||||
MD5DATA md5hash = GameInfo->MD5;
|
||||
if (GameInfo != nullptr)
|
||||
{
|
||||
MD5DATA md5hash = GameInfo->MD5;
|
||||
|
||||
if (!type) lua_pushstring(L, "");
|
||||
else if (!stricmp(type, "md5")) lua_pushstring(L, md5_asciistr(md5hash));
|
||||
else if (!stricmp(type, "base64")) lua_pushstring(L, BytesToString(md5hash.data, MD5DATA::size).c_str());
|
||||
else lua_pushstring(L, "");
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
if (!type) lua_pushstring(L, "");
|
||||
else if (!stricmp(type, "md5")) lua_pushstring(L, md5_asciistr(md5hash));
|
||||
else if (!stricmp(type, "base64")) lua_pushstring(L, BytesToString(md5hash.data, MD5DATA::size).c_str());
|
||||
else lua_pushstring(L, "");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -2077,7 +2078,7 @@ static int memory_setregister(lua_State *L)
|
|||
}
|
||||
|
||||
// Forces a stack trace and returns the string
|
||||
static const char *CallLuaTraceback(lua_State *L) {
|
||||
static const char *CallLuaTraceback(lua_State *L, int msgDepth = -1) {
|
||||
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
|
@ -2090,20 +2091,23 @@ static const char *CallLuaTraceback(lua_State *L) {
|
|||
return "";
|
||||
}
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
if (msgDepth < 0)
|
||||
msgDepth -= 2; // We pushed 2 onto the stack
|
||||
|
||||
lua_pushvalue(L, msgDepth);
|
||||
lua_call(L, 1, 1);
|
||||
|
||||
return lua_tostring(L, -1);
|
||||
}
|
||||
|
||||
|
||||
void HandleCallbackError(lua_State* L, bool stop)
|
||||
void HandleCallbackError(lua_State* L, bool stop, int msgDepth = -1)
|
||||
{
|
||||
//if(L->errfunc || L->errorJmp)
|
||||
// luaL_error(L, "%s", lua_tostring(L,-1));
|
||||
//else
|
||||
{
|
||||
const char *trace = CallLuaTraceback(L);
|
||||
const char *trace = CallLuaTraceback(L, msgDepth);
|
||||
|
||||
lua_pushnil(L);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, guiCallbackTable);
|
||||
|
|
Loading…
Reference in New Issue