Revert bad fix for not terminating script on initial error
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@ -357,9 +357,6 @@ static void FCEU_LuaOnStop()
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#ifdef __WIN_DRIVER__
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TaseditorDisableManualFunctionIfNeeded();
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#endif
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if (info_onstop)
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info_onstop(info_uid);
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}
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@ -1491,12 +1488,18 @@ static int rom_getfilename(lua_State *L) {
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static int rom_gethash(lua_State *L) {
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const char *type = luaL_checkstring(L, 1);
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MD5DATA md5hash = GameInfo->MD5;
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if (GameInfo != nullptr)
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{
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MD5DATA md5hash = GameInfo->MD5;
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if (!type) lua_pushstring(L, "");
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else if (!stricmp(type, "md5")) lua_pushstring(L, md5_asciistr(md5hash));
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else if (!stricmp(type, "base64")) lua_pushstring(L, BytesToString(md5hash.data, MD5DATA::size).c_str());
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else lua_pushstring(L, "");
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}
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else
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lua_pushnil(L);
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if (!type) lua_pushstring(L, "");
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else if (!stricmp(type, "md5")) lua_pushstring(L, md5_asciistr(md5hash));
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else if (!stricmp(type, "base64")) lua_pushstring(L, BytesToString(md5hash.data, MD5DATA::size).c_str());
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else lua_pushstring(L, "");
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return 1;
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}
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@ -6628,6 +6631,9 @@ void FCEU_LuaStop() {
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CoInitialize(0);
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#endif
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if (info_onstop)
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info_onstop(info_uid);
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//lua_gc(L,LUA_GCCOLLECT,0);
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