Commit Graph

56 Commits

Author SHA1 Message Date
ansstuff dd3dac5808 * logging all display messages into Message Log
* Tasedit: special method of inserting frames
* Tasedit: progressbar updating when loading/saving large projects
* Tasedit: moved "Follow cursor" checkbox from View menu to main TASEdit window
2011-09-30 19:49:21 +00:00
ansstuff 42edaa4b33 added support for "Enable HUD recording" option to SDL version 2011-09-26 12:00:48 +00:00
punkrockguy318 8e19af540e sdl: fix issue in previous commit; do call snapAVI() 2011-09-25 17:58:01 +00:00
punkrockguy318 68f4cb85ef sdl: fix build errors introduced by recent tasedit commits 2011-09-25 17:04:08 +00:00
ansstuff 84ae16d8c2 * HideMenu (Esc) only works when FCEU window has focus
* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
aquanull ce8c18789f Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
zeromus 873c9dd728 remove shared memory stuff 2011-03-18 00:59:55 +00:00
qeed 0d63ef203a added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
mart0258 e717a16398 Fix crash (loadstate on missing file) and memory leak (failed to write screenshot) 2010-08-12 06:27:06 +00:00
adelikat dc1f95afea Whoops - forgot to un-ifdef some code. 2010-06-07 15:45:12 +00:00
adelikat 6faa55b21f Clean up Deign's screenshot as code. Internally it is now set up for easy implementation in the SDL build. 2010-06-07 15:41:52 +00:00
deign85 cacd846515 Added Save Screenshot As... functionality. It's messy, so please feel free to fix it up a bit. 2010-06-07 04:26:16 +00:00
ugetab 64fd9f0c44 Fixed the input display auto hold code I put in yesterday, and optimized the code slightly. 2010-05-16 14:23:23 +00:00
ugetab e277aa9e24 Improved the Hold status display considerably. 2010-05-16 04:50:56 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
adelikat a56ad34cea Mostly implemented auto-hold input display, only controller 1 works completely. 2010-05-16 03:18:17 +00:00
adelikat 0aa8d22ca5 Attempt at auto-hold in input display 2010-05-16 02:34:51 +00:00
adelikat 5a222bf49f better blend color for input dislpay, enough contrast that I can still tell on my bad monitor. 2010-05-14 03:24:05 +00:00
adelikat 5eeb0b3684 input display overhaul - a more desmume style system which shows both keys held the previous frame and immiately held keys that will be put in on the next frame 2010-05-14 03:09:27 +00:00
ugetab bd5933dd68 Further optimization, now that I know the code functions and have something to fall back to if I mess up. 2010-05-13 21:08:37 +00:00
ugetab e9bb9102ae Added rudamentry Between-Frames input display code for adelikat to customize. He said he had everything except the keyboard query done, so this should make it simple for him to pretty it up. 2010-05-13 19:33:27 +00:00
adelikat 8610f4ffb5 minor fix to last commit 2010-05-13 04:03:22 +00:00
adelikat 33ea23fee3 Input Display - displays a silver color when input is from a movie rather than the user 2010-05-13 03:53:20 +00:00
ugetab 6c991885bf Added a few options to emu.getscreenpixel. Can now fully distinguish between LUA and Emu pixels, or ignore distinction. 2010-05-10 16:52:27 +00:00
ugetab a8016502b0 Added gui.getpixel() and emu.getscreenpixel() to get LUA pixel written. Also fixed some coding misconceptions about how LUA worked for Game Genie Add/Delete functions. Documented stuff. 2010-05-10 07:20:55 +00:00
adelikat d9f59e45f6 Win32 - a Disable Movie Messages during AVI menu item. 2010-03-02 03:34:15 +00:00
adelikat acdab16c24 Screenshots - fix bug where numbering was not reset when changing ROMs 2009-02-07 17:55:10 +00:00
acmlm a1aaca5df1 - new font, slightly bigger with a blue background
- lua libraries loaded from "dll" subdirectory (on Windows)
2008-12-03 01:33:05 +00:00
adelikat 57de01eb86 Subtitles have their own message function. 2008-11-23 23:49:15 +00:00
adelikat a2490c3b10 Clip Left and Right Sides option now taken into account when drawing messages on screen. 2008-11-16 04:38:19 +00:00
shinydoofy d9ea2a263a added SDL avi creation support and changed speed throttling to use it 2008-10-25 12:36:03 +00:00
punkrockguy318 407f0f8663 optional lua in sdl 2008-09-24 06:06:31 +00:00
zeromus c8473ffadb SF [ 2011550 ] Buffer overflow (change vsprintf to vsnprintf) 2008-08-12 03:35:54 +00:00
zeromus 91db1e71f4 SF [ 2041944 ] Savestates remember Lua painting 2008-08-10 02:43:54 +00:00
zeromus 11cfac9920 render lua gui before writing avi 2008-07-25 19:14:19 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
adelikat 3bff3154c7 Lag Counter on its own line (instead of added in with general messages) 2008-07-10 02:17:42 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus c438158a00 changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
punkrockguy318 11390351ac fixed SDL build issues 2008-06-08 13:27:17 +00:00
punkrockguy318 70de69eacf fixed some sdl compile errors 2008-06-08 13:16:34 +00:00
zeromus f90336a6a5 some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
zeromus d40ffb715c vc8 compile fix 2008-06-06 03:03:14 +00:00
jeblanchard 5c83c20513 Try using uintptr_t to make systems happy... stupid alignment 2008-06-06 01:41:13 +00:00
jeblanchard b4021afc58 Revert previous change, but increase padding/alignment in case x64 machines care 2008-06-05 04:16:08 +00:00
punkrockguy318 44cfb9eabb Fixed a build issue with gcc; however might not be the cleanest solution 2008-06-05 03:39:38 +00:00
jeblanchard 9b7f730b43 Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.) 2008-05-27 05:29:00 +00:00
zeromus 4c398a4a01 give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie. 2008-05-27 04:40:03 +00:00
zeromus 0c694353e5 display pause icon and play/rec icons at the same time 2008-05-26 03:32:55 +00:00
zeromus ae2426e807 reimplement frame number drawing 2008-05-26 01:55:45 +00:00