qeed
726c838ead
Fix warning errors in file.cpp line 245 and 262
2009-06-13 16:42:21 +00:00
adelikat
32dd904dab
Win32 - Directory overrides - oops, commented out the wrong code in a previous commit
2009-03-09 19:42:04 +00:00
adelikat
e75d9e52dc
Win32 - Changes to how directory overrides work. Fixed logic problems that were resulting in directory assignment rather than override.
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FCEU_GetPath - changed lua, memw, avi, roms to return null rather than base directory if no overrides are set.
2009-03-02 17:37:31 +00:00
adelikat
3f1ad16e21
removed debug command that was unintentionally committed
2009-03-02 15:40:34 +00:00
adelikat
98fbe2d85e
Win32 - Memwatch - Drag & Drop for .txt (memwatch) files
2009-03-02 15:39:30 +00:00
adelikat
6fb09465ca
Moved around movie options variables and make movie backup functions
2008-12-23 00:10:15 +00:00
adelikat
ffe25288cc
Win32 - created movie options dialog box
2008-12-22 23:31:39 +00:00
adelikat
79a6391a7d
Win32 - fixed a couple of booboo's in the AVI filename + directory selection code
2008-11-24 02:55:55 +00:00
adelikat
3be6963245
Win32 - avi output directory override implemented.
2008-11-08 00:27:05 +00:00
adelikat
5b0e6d5ee7
added avi output directory override (not yet used by FCEUX, however)
2008-11-07 14:53:05 +00:00
adelikat
ed0a6e5753
win32 - added toggle for binding savestates to movies
2008-10-19 14:06:10 +00:00
adelikat
de92a9a9ba
limited number of characters the movie filename can be when including in savestate filenames. (To help prevent insanely long savestate filenames)
2008-10-19 04:01:21 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
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add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus
8217d5ceea
fix
2008-08-13 08:45:45 +00:00
zeromus
b67554f47b
restore unzipping for sdl, also
2008-08-13 08:40:12 +00:00
zeromus
4d0086e899
fix gzip in windows...
2008-08-13 08:24:04 +00:00
zeromus
73388b53f5
cleanup. IPS support in sdl repaired and verified.
2008-08-13 08:01:58 +00:00
zeromus
db19fa189a
test
2008-08-13 07:59:48 +00:00
zeromus
709f1a2b4c
completing multiplatform archive/fopen cleanup
2008-08-13 07:52:32 +00:00
zeromus
85a03592c1
in progress: cleanup of multiplatformness of archive io apis
2008-08-13 07:49:48 +00:00
punkrockguy318
077f756572
fixed --input(1-4)
2008-08-13 07:06:41 +00:00
zeromus
89641c1b92
improve ips and filename generation system
2008-08-12 05:31:06 +00:00
zeromus
f73de3b31e
restore IPS patching capability which was lost when archive support was added
2008-08-12 04:57:15 +00:00
zeromus
215d329804
SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2
2008-08-12 03:28:51 +00:00
punkrockguy318
60147db30f
added file open dialog to movie playback and other bugfixes
2008-08-10 15:24:30 +00:00
punkrockguy318
6cf8efd2de
Sconstruct update:
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Better detection of liblua library
Warns linux users if zenity is not installed
also got convertUTF to compile in linux
2008-08-10 09:34:45 +00:00
zeromus
3a0b893662
first attempt - support loading movies from archives.
2008-08-10 02:33:14 +00:00
zeromus
ae0e3a5db4
SF case 2040448 View Slots bug - does not include new savestate naming
2008-08-07 04:10:41 +00:00
punkrockguy318
b3a1a6780a
directory mismatch;
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MakeFName was referring to /movies/ for movies, whereas they should be stored in /movie/
2008-08-02 17:45:21 +00:00
zeromus
cf65728642
lua!!!!
2008-07-23 06:54:14 +00:00
punkrockguy318
04f13170e2
attempt to fix windows build
2008-07-23 02:34:43 +00:00
punkrockguy318
6cffaa98ee
sdl now builds, but archives are currently broken.
2008-07-13 05:03:17 +00:00
zeromus
bc54e2abba
generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work.
2008-07-09 05:47:13 +00:00
adelikat
2e73f0dffe
Auto-save fixed
2008-06-25 04:16:43 +00:00
adelikat
f01cb59af5
Take 2!
2008-06-25 04:01:06 +00:00
adelikat
97f2ad9fb7
Attempt #1 to add movie name to auto-save files
2008-06-25 03:36:38 +00:00
adelikat
3eecd0033e
Changed rewind to auto-save
2008-06-25 00:43:02 +00:00
zeromus
69bc4b3f72
added obj/bg display toggle
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much cleanups
fix memwatch configuration saving
2008-06-22 02:38:00 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
d998a3c015
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
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added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
mauzus
2dcd90fc6c
fix directories configuration stuff
2008-05-24 16:25:15 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
mauzus
014e0365e4
use correct directory configuration: BasicBot, Memory Watch, FDS BIOS ROM and Record Movie from savestate
2008-05-13 02:34:39 +00:00
zeromus
3db4ae6df5
fix fds loading
2008-05-07 07:39:23 +00:00
rheiny
be3ec4a072
Cleaned up some code.
2007-02-05 20:41:23 +00:00
gimmedonutnow
091d0b225d
- SDL now uses the new configuration system
2006-08-30 15:27:05 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00