punkrockguy318
49ed12c395
should fix 2085437
2008-09-24 07:21:30 +00:00
punkrockguy318
cb61a9bb4e
added changelog
2008-09-24 07:10:44 +00:00
punkrockguy318
43280d82d3
added a warning about newppu for now
2008-09-24 06:43:37 +00:00
punkrockguy318
b68a348053
changelog entry
2008-09-24 06:42:13 +00:00
punkrockguy318
dd6e38f9a2
fixes compile errors with ppc (someone please test), and adds LSB_FIRST option to sdl build script
2008-09-24 06:40:35 +00:00
punkrockguy318
a26194a089
--newppu option added to sdl
2008-09-24 06:27:28 +00:00
punkrockguy318
407f0f8663
optional lua in sdl
2008-09-24 06:06:31 +00:00
punkrockguy318
2fe4fcd2d1
idk
2008-09-23 03:17:30 +00:00
punkrockguy318
3c2192c906
should fix the prior issue
2008-09-23 03:16:30 +00:00
punkrockguy318
28f55799dc
made a similar change to avoid the same issue to occur with lua scripts
2008-09-23 00:35:01 +00:00
punkrockguy318
33dc154958
closed 2085437
2008-09-23 00:33:55 +00:00
adelikat
841aea6632
Win32: Added back .gz to the open ROM dialog box
2008-09-12 14:51:13 +00:00
zeromus
5cbe76fca2
newppu: support the no8spritelimit feature
2008-08-24 04:01:00 +00:00
zeromus
e715b79024
DOINK
2008-08-24 03:32:46 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
1135f414f7
improve newppu timing significantly. battletoad double dragon now works better than it ever did in fceu, and adelikat's dd2 movie now synchs to the end
2008-08-23 23:10:00 +00:00
zeromus
34f6554719
just futzing around
2008-08-21 14:54:48 +00:00
punkrockguy318
1dda88031c
fixed issue where windowsed mode in sdl was always 32 bpp
2008-08-21 05:53:22 +00:00
zeromus
fa8361374a
etc
2008-08-19 05:54:45 +00:00
zeromus
117efd39ff
SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
...
; permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
2008-08-19 04:48:45 +00:00
zeromus
83f30885a2
newppu: improve timing. fix vice project doom
2008-08-19 04:06:24 +00:00
zeromus
f6b541ce2f
fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it
2008-08-18 20:34:59 +00:00
zeromus
934b92c667
add menu display toggle for frame counter
2008-08-18 17:14:34 +00:00
zeromus
29350a7bdd
newppu: refine mmc3 hblank timing even more, fixes crystalis and kirby
2008-08-18 08:46:29 +00:00
zeromus
2930675eac
etc
2008-08-18 06:35:50 +00:00
zeromus
37b36dc8c0
etc
2008-08-18 06:33:14 +00:00
zeromus
5ad3aeeea4
newppu: fix a bug which caused metroid to fail to boot
2008-08-18 06:32:23 +00:00
zeromus
7d7f5ad468
new ppu: sprite priority and left 8 pixel enable/disable rendering support
2008-08-18 06:03:27 +00:00
zeromus
86754e3b21
fix problem where replay dialog didnt survive being operated in a current directory other than BaseDirectory (since it wants to convert everything to relative paths for ease of display)
2008-08-18 03:54:25 +00:00
zeromus
2cba0fd439
support autoloading from archives in cases where there is only one useful file in an archive.
...
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus
224d9268ef
handle a crash condition when I receive non-convertible utf-8 text
2008-08-17 19:27:58 +00:00
zeromus
4bd3881f1b
dont read every archive file when scanning for replay. scan them, though, and look only for *.fm2
2008-08-17 19:02:19 +00:00
zeromus
8da54eff69
try to fix a debugger usability issue for kujakiller involving stuck keyboard keys when switching between debugger and main emu window with debugger snaps
2008-08-17 07:55:33 +00:00
adelikat
689c700b0c
fixed my boo-boo. Sound dialog will now look and see if Mute Turbo should be checked upon dialog initialization.
2008-08-16 01:47:26 +00:00
zeromus
59c1688d54
src 2.0.2 -> 2.0.3 constants upgrade
2008-08-15 01:54:46 +00:00
zeromus
f7e8e03bc5
prepare source code for 2.0.3
2008-08-15 01:34:29 +00:00
zeromus
cd9bb9612f
fixing changelog
2008-08-15 01:19:34 +00:00
punkrockguy318
b71c4c3b5e
frameskipping fixed in sdl?
2008-08-14 17:06:19 +00:00
punkrockguy318
aa0923a3a8
frame advance improvements in sdl
2008-08-14 16:49:18 +00:00
punkrockguy318
b6edc72bc8
reverted all fceu_emulate changes
2008-08-14 16:12:26 +00:00
punkrockguy318
a962ff65de
god damn it
2008-08-14 15:59:05 +00:00
punkrockguy318
01aaee7cf4
oops
2008-08-14 15:58:35 +00:00
punkrockguy318
4900b4afbd
attempt to fix frame advance
2008-08-14 15:58:16 +00:00
adelikat
627265e85f
Updated .chm (includes 2.0.2 changelog). Res - Removed an unnecessary separator.
2008-08-14 15:55:06 +00:00
punkrockguy318
2f7ba0f475
2008-08-14 14:56:44 +00:00
punkrockguy318
870d408794
Build script now looks in lib/lua5.1 and lib/lua
2008-08-14 14:50:27 +00:00
zeromus
ddae078b3a
restore savestate error recovery functionality. This should have the side effect of guaranteeing that ( SF [ 2040761 ] Wrong savestate bug - crashes FCEUX) is resolved.
...
[[Split portion of a mixed commit.]]
2008-08-14 07:50:41 +00:00
zeromus
f6cb29ca1c
zeromus - SF [ 2047001 ] Low speeds crash FCEUX
...
this was caused by a bug in the sound engine which overflowed when things got too slow.
the instability at low speeds and turboing is not in the emulation but rather in the rather clumsy resynchronization code in the sound engine. this needs work, but the badness should be harmless.
2008-08-14 07:34:42 +00:00
zeromus
adb61c3586
SF [ 2050371 ] FCM>FM2 converter should release file handle
2008-08-14 06:43:51 +00:00
zeromus
1fdc5e6083
change version number
2008-08-13 23:23:04 +00:00