made a similar change to avoid the same issue to occur with lua scripts
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@ -482,9 +482,9 @@ SDL_GL_LoadLibrary(0);
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g_config->getOption("SDL.LuaScript", &fname);
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if (fname != "")
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{
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g_config->setOption("SDL.LuaScript", "");
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FCEU_LoadLuaCode(fname.c_str());
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}
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g_config->setOption("SDL.LuaScript", "");
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// loop playing the game
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while(GameInfo) {
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