CaH4e3
1dd4e93cec
mapper 19 savestate fix
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mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab
046617c693
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
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Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
CaH4e3
c129070dc0
CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed
2010-02-25 16:56:37 +00:00
CaH4e3
6dbd108ea0
mapper 253 final fix lol
2009-11-08 15:53:48 +00:00
CaH4e3
f0e8f17cc5
mapper 253 fixed typo
2009-11-08 15:32:49 +00:00
qeed
3555f87831
update SConscript build to reflect the mapper 253 move
2009-11-08 14:47:20 +00:00
CaH4e3
4c3e35f9ba
mappers 253, 226 redesigned, only vc9 project updated
2009-11-08 14:39:50 +00:00
qeed
fe12a1d308
76-in-1 seems to be playable now
2009-11-02 16:11:25 +00:00
zeromus
c5fd3aaa79
fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF
2009-10-19 20:06:56 +00:00
CaH4e3
ec6398fd6e
mapper 103 fixed now
2009-10-05 08:15:36 +00:00
CaH4e3
25a1f59b46
bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!)
2009-08-09 01:14:20 +00:00
CaH4e3
00b213f0a1
bandai mapper 16 DBZ3 glitch fix
2009-08-09 00:44:49 +00:00
qeed
02d1b8dcff
ugh, fixed save state format for it
2009-08-08 20:12:42 +00:00
qeed
ed2093ea29
Woops, should be int32 not int16
2009-08-08 20:05:22 +00:00
qeed
ce317b00a1
Fixed mapper 16, Dragon Ball Z 3 can now be played again
2009-08-08 19:47:12 +00:00
zeromus
89d32673c2
newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
2009-08-06 00:51:29 +00:00
zeromus
9dcb88a888
support mmc5 reg $5130
2009-06-11 06:27:37 +00:00
zeromus
d2a3b310b3
last minute code tweaks
2009-03-29 22:25:17 +00:00
CaH4e3
38c4130b4b
fixed
2009-03-22 18:14:44 +00:00
shinydoofy
13f923675a
SDL: fixed latest compilation errors due to r1209. static != extern in gcc
2009-03-22 17:33:29 +00:00
CaH4e3
9e77b890a5
latest fceumm mappers merged into fceux
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fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat
75a04affe9
Win32 - Memwatch - oops
2008-12-20 23:31:17 +00:00
shinydoofy
8f798d564d
fixed major SDL compiling errors due to r1037 and re-added newline at EOF for ines.h - win32devs, please check for unusual behaviour this may have caused
2008-12-18 22:09:43 +00:00
punkrockguy318
96609ff799
fixed some more sdl compile errors (still broken)
2008-12-15 02:56:15 +00:00
zeromus
551cb8e866
clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file
2008-12-13 02:47:07 +00:00
CaH4e3
6d1651dad7
All this mapper shit from FCEUMM enjoy ;)
2008-12-10 15:20:40 +00:00
zeromus
ddd786eadf
support mmc5 in newppu
2008-08-24 00:04:09 +00:00
zeromus
34f6554719
just futzing around
2008-08-21 14:54:48 +00:00
zeromus
032ac9597b
upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
2008-08-11 17:20:56 +00:00
zeromus
919896bba5
remove cnrom chr rom size limit for dwedit's homebrew cart.
2008-08-10 22:43:06 +00:00
zeromus
d82960c553
fix the rest of kuja's issues
2008-08-06 09:36:48 +00:00
zeromus
37a5c13816
fix an mmc5 issue which made kujakiller's homebrew game not get access to all the wram he would like for it to have. i made homebrew games get the full 64KB of wram
2008-08-04 16:24:35 +00:00
punkrockguy318
48e8f5d378
fixed some build errors on latest gcc
2008-07-03 05:12:45 +00:00
zeromus
742969facb
fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode
2008-06-17 08:12:48 +00:00
zeromus
e0a14909f0
faster compiles (mappers include 1/3 as much code now)
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fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients.
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard
84e7d10f38
Kill many warnings. Note: may waste bytes of memory!
2008-06-10 16:06:14 +00:00
jeblanchard
fa951d9fbb
Save the position within an MMC1 controller write!
2008-06-10 05:04:51 +00:00
jeblanchard
8e546b1bed
More silly warning elimination
2008-06-07 01:21:38 +00:00
zeromus
43908a249d
goodbye fastapass and c80x86
2008-06-06 03:02:00 +00:00
gimmedonutnow
c39de3f8a8
- pretty much done commenting... might have a chance to start cleanup tonight
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- had to change the name of the 'brk' variable name again... please don't change it back... brk is a reserved word in *nix.
2006-08-03 00:31:31 +00:00
CaH4e3
777dc074bc
Some mapper fixes, new UNIF board SL1632 was added.
2006-08-02 19:24:21 +00:00
zeromus
e3c020b64d
added vc7 project, cleaned up some things
2006-08-01 07:56:11 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
radsaq
ebab58016c
Simplify scons stuff:
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- instead of doing Import() and Export() for subdirs, just Return() the files
in the subdirectories' SConscripts and add that to the top-level file list
- remove the manual handling of sdl-config output, as scons will do it for us
- remove the manual addition of libz to LIBS, as scons seems to automatically
do it if you do a CheckLib()
- properly read and use $CC, $CFLAGS, and $LDFLAGS environment variables,
if they exist
2006-07-31 22:24:21 +00:00
zeromus
bd5f91edcf
added newline to __dummy_mapper.cpp
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considered the windows default hotkeys
2006-07-31 07:40:11 +00:00
punkrockguy318
45156a8ba6
fixed compiler warning
2006-07-31 04:21:30 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00