Commit Graph

147 Commits

Author SHA1 Message Date
CaH4e3 1dd4e93cec mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
2010-05-23 18:37:31 +00:00
ugetab 046617c693 Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
2010-05-16 04:18:49 +00:00
CaH4e3 c129070dc0 CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed 2010-02-25 16:56:37 +00:00
CaH4e3 6dbd108ea0 mapper 253 final fix lol 2009-11-08 15:53:48 +00:00
CaH4e3 f0e8f17cc5 mapper 253 fixed typo 2009-11-08 15:32:49 +00:00
qeed 3555f87831 update SConscript build to reflect the mapper 253 move 2009-11-08 14:47:20 +00:00
CaH4e3 4c3e35f9ba mappers 253, 226 redesigned, only vc9 project updated 2009-11-08 14:39:50 +00:00
qeed fe12a1d308 76-in-1 seems to be playable now 2009-11-02 16:11:25 +00:00
zeromus c5fd3aaa79 fix a bug in mapper 43 using u8 to count irqs and comparing to 0xFFF 2009-10-19 20:06:56 +00:00
CaH4e3 ec6398fd6e mapper 103 fixed now 2009-10-05 08:15:36 +00:00
CaH4e3 25a1f59b46 bandai mapper - all games should be fine now (do not forget to change SRAM games to 153 mapper!) 2009-08-09 01:14:20 +00:00
CaH4e3 00b213f0a1 bandai mapper 16 DBZ3 glitch fix 2009-08-09 00:44:49 +00:00
qeed 02d1b8dcff ugh, fixed save state format for it 2009-08-08 20:12:42 +00:00
qeed ed2093ea29 Woops, should be int32 not int16 2009-08-08 20:05:22 +00:00
qeed ce317b00a1 Fixed mapper 16, Dragon Ball Z 3 can now be played again 2009-08-08 19:47:12 +00:00
zeromus 89d32673c2 newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code. 2009-08-06 00:51:29 +00:00
zeromus 9dcb88a888 support mmc5 reg $5130 2009-06-11 06:27:37 +00:00
zeromus d2a3b310b3 last minute code tweaks 2009-03-29 22:25:17 +00:00
CaH4e3 38c4130b4b fixed 2009-03-22 18:14:44 +00:00
shinydoofy 13f923675a SDL: fixed latest compilation errors due to r1209. static != extern in gcc 2009-03-22 17:33:29 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
adelikat 75a04affe9 Win32 - Memwatch - oops 2008-12-20 23:31:17 +00:00
shinydoofy 8f798d564d fixed major SDL compiling errors due to r1037 and re-added newline at EOF for ines.h - win32devs, please check for unusual behaviour this may have caused 2008-12-18 22:09:43 +00:00
punkrockguy318 96609ff799 fixed some more sdl compile errors (still broken) 2008-12-15 02:56:15 +00:00
zeromus 551cb8e866 clean up header file, for fewer dependencies and hopefully slightly faster builds. also fix a couple of const arrays which were being defined in a .h file 2008-12-13 02:47:07 +00:00
CaH4e3 6d1651dad7 All this mapper shit from FCEUMM enjoy ;) 2008-12-10 15:20:40 +00:00
zeromus ddd786eadf support mmc5 in newppu 2008-08-24 00:04:09 +00:00
zeromus 34f6554719 just futzing around 2008-08-21 14:54:48 +00:00
zeromus 032ac9597b upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game 2008-08-11 17:20:56 +00:00
zeromus 919896bba5 remove cnrom chr rom size limit for dwedit's homebrew cart. 2008-08-10 22:43:06 +00:00
zeromus d82960c553 fix the rest of kuja's issues 2008-08-06 09:36:48 +00:00
zeromus 37a5c13816 fix an mmc5 issue which made kujakiller's homebrew game not get access to all the wram he would like for it to have. i made homebrew games get the full 64KB of wram 2008-08-04 16:24:35 +00:00
punkrockguy318 48e8f5d378 fixed some build errors on latest gcc 2008-07-03 05:12:45 +00:00
zeromus 742969facb fix a bug which caused mmc1 (and maybe other mappers) not to re-initialize their save ram whenever they were replayed multiple times in release mode 2008-06-17 08:12:48 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
jeblanchard 84e7d10f38 Kill many warnings. Note: may waste bytes of memory! 2008-06-10 16:06:14 +00:00
jeblanchard fa951d9fbb Save the position within an MMC1 controller write! 2008-06-10 05:04:51 +00:00
jeblanchard 8e546b1bed More silly warning elimination 2008-06-07 01:21:38 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
gimmedonutnow c39de3f8a8 - pretty much done commenting... might have a chance to start cleanup tonight
- had to change the name of the 'brk' variable name again... please don't change it back... brk is a reserved word in *nix.
2006-08-03 00:31:31 +00:00
CaH4e3 777dc074bc Some mapper fixes, new UNIF board SL1632 was added. 2006-08-02 19:24:21 +00:00
zeromus e3c020b64d added vc7 project, cleaned up some things 2006-08-01 07:56:11 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
radsaq ebab58016c Simplify scons stuff:
- instead of doing Import() and Export() for subdirs, just Return() the files
  in the subdirectories' SConscripts and add that to the top-level file list
- remove the manual handling of sdl-config output, as scons will do it for us
- remove the manual addition of libz to LIBS, as scons seems to automatically
  do it if you do a CheckLib()
- properly read and use $CC, $CFLAGS, and $LDFLAGS environment variables,
  if they exist
2006-07-31 22:24:21 +00:00
zeromus bd5f91edcf added newline to __dummy_mapper.cpp
considered the windows default hotkeys
2006-07-31 07:40:11 +00:00
punkrockguy318 45156a8ba6 fixed compiler warning 2006-07-31 04:21:30 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00