Commit Graph

84 Commits

Author SHA1 Message Date
CaH4e3 565f063fa5 varous bugfixes, xstring trimming functions logic bugs, etc
some refactoring, some wtfs... ;)
2012-03-17 16:29:56 +00:00
zeromus 6632b06871 reaperman says chr ram isnt getting reset sometimes when the system gets power cycled. i can't reset it all the time since 100 mappers may maintain their own chr ram, but at least for boards that use the ines generic chr ram handling, i can reset it. 2011-12-21 06:53:55 +00:00
zeromus 170bcefdd2 straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting. 2011-11-14 01:53:20 +00:00
zeromus 55f3e079d0 chr ram was not getting initialized to anything 2011-10-31 18:17:21 +00:00
CaH4e3 e9e97b774e a little bit of latest mapper changes
code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
aquanull ce8c18789f Some minimal fixes and clean-ups. 2011-06-09 12:17:47 +00:00
zeromus 873c9dd728 remove shared memory stuff 2011-03-18 00:59:55 +00:00
CaH4e3 8ac26b296c mapper 3 - "Hayauchi Super Igo (J)" RAM support
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported

TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
qeed 0d63ef203a added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up 2010-09-19 00:00:38 +00:00
CaH4e3 a501682e0f fixed #3033127, #3033120 2010-07-22 21:04:09 +00:00
CaH4e3 283c298e2f fixed ID: 3009161 zapper autodetection for Gotcha! is on, any others? 2010-05-30 16:39:49 +00:00
CaH4e3 f1f21bb00e cdlogger: fixed bug preventing correct interrupt vectors logging (there is no IRQ loggead at all)
cdlogger: various code refactoring and cleanup
2010-05-20 12:45:20 +00:00
ugetab 892758907d Made the Message Log more verbose about header info on load. Changed in response to tracker item 2805970, but I don't trust that the document provided is accurate, so verbosity was increased instead. 2010-05-20 07:01:41 +00:00
ugetab a1e4ffe59a Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path. 2010-04-23 21:01:11 +00:00
ugetab 4ff3aed35b Found a release-version crash error when looking up the mapper name for the message log(which was tied to message display). Fixing it required renaming a typedef struct to stop confusing the debugger/compiler, and then making a simple loop that tests against the listed mapper number instead of the array number. 2010-04-20 17:11:24 +00:00
punkrockguy318 2909cb4cc8 all - print mapper name on rom load 2010-03-03 23:52:20 +00:00
CaH4e3 56c7624cf2 fixed tracker bug ID#2931881 2010-01-15 10:07:32 +00:00
CaH4e3 05ea4d2881 damn old mappers crashes fixed finally in addition to 1533 rev 2009-11-12 20:43:27 +00:00
CaH4e3 112d03d87f fixed crash on game loading for any battery backed roms with mappers from MapInitTab 2009-11-08 11:12:37 +00:00
qeed b5b5c7affc preliminary support for mapper 253 2009-10-04 13:56:43 +00:00
qeed d08c507765 fixed action 52, should work like 2.0.3 version 2009-09-27 02:52:51 +00:00
adelikat 5a7de6c53f Win32 - Hex Editor - enabled & implemented the Save Rom As.. menu item. 2009-05-22 23:20:59 +00:00
CaH4e3 9e77b890a5 latest fceumm mappers merged into fceux
fixed sound volume bug
a lot of vandal modifications lol
2009-03-22 05:31:17 +00:00
CaH4e3 6d1651dad7 All this mapper shit from FCEUMM enjoy ;) 2008-12-10 15:20:40 +00:00
zeromus 2cba0fd439 support autoloading from archives in cases where there is only one useful file in an archive.
add experimental ram-only emulua savestate code. now call savestate_persist(ss) if you want to cause it to go to disk. otherwise it will stay in memory. this might speed things up. also add experimental new ppu which can be enabled by newppu 1 in configfile. there is no reason to use it yet but i needed to do a checkin
2008-08-18 03:11:42 +00:00
zeromus 3e983865df SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 2008-08-12 06:52:48 +00:00
zeromus 033ae55048 - add 2nd player to tasedit
- fix bugs which broke movies with saveram which was added when 7zip was added
- fix bugs in tasedit insert and delete
2008-06-28 23:31:02 +00:00
zeromus e0a14909f0 faster compiles (mappers include 1/3 as much code now)
fix some memory leaks by changing the path generation APIs to return std::string.. but it still gets strdupped by a lot of clients. 
switch over more movie and savestate code to use iostreams instead of stdio
remove the temporary savestate stuff for more tasing speed hopefully
2008-06-17 06:55:07 +00:00
zeromus f90336a6a5 some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work. 2008-06-08 10:22:33 +00:00
zeromus 43908a249d goodbye fastapass and c80x86 2008-06-06 03:02:00 +00:00
zeromus ff532f74e8 why in the world did this compile on my computer last night. well maybe now it will compile for other people 2008-05-23 17:51:52 +00:00
radsaq e7d5aa6d29 Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus cd427263da moved some util files to utils directory 2006-08-01 05:50:19 +00:00
zeromus 80d0d46d73 moved fceu to its own folder to make room for other projects
[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00