jeblanchard
e42d3d288f
Fix frame-count of 0 in replay dialog
2008-06-13 02:03:55 +00:00
zeromus
66b43671bb
fixed recent breakages in movie recording
2008-06-13 01:42:30 +00:00
zeromus
12bdce8669
nothing
2008-06-12 07:20:15 +00:00
zeromus
fc9c64e5e7
make movies load faster
2008-06-12 07:10:46 +00:00
zeromus
043aabf009
add reset/poweron/etc column to movie format
2008-06-12 05:07:30 +00:00
zeromus
a1773fc087
fix a crashing bug when resetting or powering on with a movie loaded
2008-06-11 04:54:33 +00:00
jeblanchard
e094a3fbd2
Commit to speed up the movie-replay box -- not tested :(
2008-06-09 19:40:06 +00:00
zeromus
c438158a00
changed fourscore to exclude other control options. (this is still not as clean as it could be. more work should be done in both input.cpp files to make sure that only gamepads can be used with fourscore.
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also properly implemented zapper logging. and now, finally, I can log anything if I add in a little bit of code.
2008-06-09 08:15:20 +00:00
zeromus
f90336a6a5
some work on infrastructure for recording any kind of input. but now movies are broken. once i teach the movies how to only output the three columns that are currently defined, zappers will work.
2008-06-08 10:22:33 +00:00
zeromus
a4fb078f3c
some work on the zapper movie recording, but it is not finished and a lot will have to be scrapped. there was some useful refactoring in here though so i am checking it in
2008-06-06 08:23:12 +00:00
zeromus
9a7da827a2
break tasedit. but on the way to making it better!
2008-06-05 06:49:11 +00:00
jeblanchard
ec13169354
Other than documentation, fix [ 1965524 ] Option - Play movie from beginning
2008-06-04 00:53:09 +00:00
zeromus
c366dc1f2b
repair and speedup tasedit
2008-06-03 05:50:58 +00:00
zeromus
7173b5e2cb
fix in-movie savestates
2008-06-03 05:06:54 +00:00
zeromus
7a9721e48a
more savestate things work better
2008-06-03 05:01:07 +00:00
zeromus
c208a2012d
adding memorystream. fixed savestates.
2008-06-03 04:04:04 +00:00
zeromus
b89ba6a9ca
checking in untested code to get it on another pc
2008-06-03 03:31:05 +00:00
zeromus
e51f3a9b69
commiting some tasedit infrastructure so i can work on another pc
2008-06-02 14:02:02 +00:00
jeblanchard
f22a4735b8
Crash less
2008-05-29 15:15:00 +00:00
zeromus
d1cc70c7c4
tas editor rough draft
2008-05-28 07:41:49 +00:00
jeblanchard
9b7f730b43
Changes that allow a Linux machine to build, targeting either a Linux or Win32 host. (Maybe a newline at the end of a few header files for my sanity's sake too.)
2008-05-27 05:29:00 +00:00
zeromus
4c398a4a01
give ability to display messages that will display in the movie. the only movie that is displaying this way is "Movie playback stopped." but we can make any message display that way. however, we'll need a tiny bit more work to be able to display the frame counter in the movie.
2008-05-27 04:40:03 +00:00
zeromus
a94c996dd7
fix for 'jerky' rendering in final fantasy by changing emu to properly use startscanline and endscanline.
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removed author stuff from record and replay dialogs
2008-05-27 00:51:31 +00:00
zeromus
14500a50be
weird case with loading read+write savestate at end of movie fixed?
2008-05-26 23:29:00 +00:00
zeromus
1c664bbfb3
lets try pause after playing again.. i still dont fully understand whats going on...
2008-05-26 22:45:17 +00:00
zeromus
a24c85ba6e
xxx
2008-05-26 22:06:46 +00:00
zeromus
307bf9c819
pause after playback
2008-05-26 21:58:24 +00:00
zeromus
d998a3c015
change extensions to fm2 (but we still claim we'll load fcm; even though it is not supported now)
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added dialog accelerator framework
support new improved savestate-with-movie-running naming convention
2008-05-26 07:34:40 +00:00
zeromus
ac025d7d65
added record count
2008-05-26 05:54:21 +00:00
zeromus
52091eed22
beginning a new movie sets to read+write mode
2008-05-26 03:13:16 +00:00
zeromus
3250180b9f
bugs to tas logic fixed..
2008-05-26 02:20:56 +00:00
zeromus
18f1dc0e31
re-add input display
2008-05-26 02:05:01 +00:00
zeromus
ae2426e807
reimplement frame number drawing
2008-05-26 01:55:45 +00:00
zeromus
5c6de85dcb
retain pause state through poweron process in record/replay commands
2008-05-26 01:10:13 +00:00
jeblanchard
03ad29922f
Minor Linux compilation fixes
2008-05-26 00:33:27 +00:00
zeromus
52bb5ccbd8
tas logic done?
2008-05-26 00:03:20 +00:00
zeromus
a2397b25c4
quick checkin so i have files on another computer
2008-05-24 22:31:58 +00:00
zeromus
c24c415d2a
support loading TAS savestate
2008-05-24 22:18:16 +00:00
zeromus
e524818f1e
compress savestates, and movie no longer needs to do any compression itsself.
...
savestate compatibility is now broken.
2008-05-24 21:25:20 +00:00
zeromus
bf6d70c56d
compress the savestate in fcm
2008-05-24 17:53:14 +00:00
zeromus
1e539ad681
phase 1 of new movie system
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we can now round trip a text movie format
2008-05-23 09:58:38 +00:00
zeromus
91733a146a
re-add start from reset flag
2008-05-23 04:11:35 +00:00
zeromus
047808ba93
clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
2008-05-22 07:43:48 +00:00
mauzus
00acbb98d1
bugfix: movie recording - loadstate should update input display
2008-05-13 03:02:53 +00:00
rheiny
62efccb998
Cleaned up some code.
2007-02-06 18:59:15 +00:00
radsaq
e7d5aa6d29
Consolidate use of FCEUGI* globals GI, CurGame, and FCEUGameInfo into a single
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GameInfo var. Still not very pretty, but at least there's only one of them and
the code compiles on Linux now.
2006-08-20 19:40:15 +00:00
zeromus
cd427263da
moved some util files to utils directory
2006-08-01 05:50:19 +00:00
zeromus
7fbbe82b03
prepared doxygen stuff
2006-07-31 05:41:13 +00:00
zeromus
b8b6324ba3
got the sdl/sconstruct build working in cygwin
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this required some changes to build scripts. please assume, if it requires fixing, that what I did was sane!
many files included #ifdef WIN32 which I changed to #ifdef MSVC since we are only supporting windows-specific features in the msvc build.
2006-07-30 22:49:15 +00:00
zeromus
80d0d46d73
moved fceu to its own folder to make room for other projects
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[[Split portion of a mixed commit.]]
2006-07-29 05:46:15 +00:00