qeed
|
fc1a10b2a4
|
fixed fp issue again, and then change vsprintf for something
|
2010-10-01 19:27:12 +00:00 |
qeed
|
983dbd3823
|
added filename the load state message, for easier debugging
|
2010-09-17 19:13:13 +00:00 |
qeed
|
2c1c1a0a6c
|
added proper file checking for opening files
|
2010-09-17 18:56:17 +00:00 |
mart0258
|
e717a16398
|
Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
|
2010-08-12 06:27:06 +00:00 |
punkrockguy318
|
dfccec8c7a
|
sdl: fixed recent bug i introduced that prevented loading savestates 0-9
|
2010-07-26 17:19:25 +00:00 |
punkrockguy318
|
f4535346fb
|
sdl: fixed segfault when loadstating 0-9 when state did not exist
|
2010-07-20 01:58:13 +00:00 |
adelikat
|
988753e116
|
Bind SSLOADPARAM_BACKUP to backupsavestates bool
|
2010-05-28 03:28:44 +00:00 |
zeromus
|
4e66aaef9c
|
replace most of the crappy iostream stuff with EMUFILE
|
2010-05-17 21:02:38 +00:00 |
ugetab
|
046617c693
|
Added player 3 and 4 to autohold notification window. Made FCEU_DispMessage able to display to different screen locations to do it. Fixed up the input display code for autohold.
Wow, that's a lot of stuff changed for something so basic.
|
2010-05-16 04:18:49 +00:00 |
adelikat
|
7c06c4d2ab
|
Fixed up more loadstate logic. We had a slight logic error this whole time that wasn't a problem until now. Checking to see if a state is a future event, we assumed frame counter of the state matched the length of the movie. Now that movie finished is a mode, that is no longer true. Fixed that, and fixed the input display updating at the end of a load state to always look at the state input rather than the statemovie last record. This fixes proper behavior of saving and loading states during movie finished mode as per the "Laws of TAS": http://tasvideos.org/Adelikat/LawsOfTAS.html
|
2010-05-15 21:22:16 +00:00 |
adelikat
|
9006fd7a73
|
Movies now have a "finished" option. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording.
|
2010-05-12 15:31:24 +00:00 |
adelikat
|
4456368632
|
Loadstate now updates input display even with no movie loaded.
|
2010-05-12 13:06:23 +00:00 |
adelikat
|
b5ea58271b
|
Fixed so that loadstate updates input display during movie playback as well.
|
2010-05-12 03:14:41 +00:00 |
adelikat
|
952320e1df
|
Loadstate updates input display if movie is recording
|
2010-05-12 03:07:03 +00:00 |
ugetab
|
40423f46a0
|
Fixed several LUA savestate issues, including crashes and silent failures, and added savestate.object(), which is savestate.create() with intuitive save state ordering. Also documented it.
|
2010-05-09 02:02:20 +00:00 |
adelikat
|
cde73a67dc
|
made savestate compression togglable. Win32 - enable a menu item to toggle savestate compression. For SDL to have a similar feature it simply needs to toggle the variable bool compressSavestates in the core state.cpp.
|
2009-11-13 05:35:32 +00:00 |
adelikat
|
4a3369186b
|
made backup savestates togglable. Win32 - enable a menu item to toggle backup savestates. For SDL to have a similar feature it simply needs to toggle the variable bool backupSavestate in the core state.cpp.
|
2009-11-13 04:21:24 +00:00 |
gocha
|
3bdf15ec1c
|
Modified LoadBackup() to notify savestate load to Lua
|
2009-10-25 03:07:06 +00:00 |
gocha
|
0bc230bd31
|
add savestate.registerload, savestate.registersave, and savestate.loadscriptdata from snes9x lua (test needed! especially for savestate.loadscriptdata, one of the functions I've never used)
|
2009-10-25 03:02:00 +00:00 |
zeromus
|
4e4013993d
|
fix some random annoying gcc warnings
|
2009-10-19 03:37:38 +00:00 |
gocha
|
493e086850
|
vs200x: print svn revision number in version string.
|
2009-10-08 13:48:15 +00:00 |
gocha
|
197322bcf1
|
win32: fix new ramsearch
|
2009-10-08 08:06:45 +00:00 |
zeromus
|
89d32673c2
|
newppu savestates as well as a bit of jacking around for performance and other misc things I meant to do, but alas speedups wont be possible without obfuscating the code.
|
2009-08-06 00:51:29 +00:00 |
adelikat
|
dd643f96e0
|
Currentslot default is now 0 instead of 1. Win32 - remember last saveslot
|
2009-04-11 13:20:27 +00:00 |
adelikat
|
6a6b297a45
|
Fix major crash issue where NROM savestate data was erroneous if a non ROM game was loaded prior.
|
2009-03-14 15:37:13 +00:00 |
adelikat
|
5b7e825d1b
|
oops
|
2009-03-13 16:29:03 +00:00 |
adelikat
|
e4339554fb
|
Closing a game or opening a new game resets the frame counter
|
2009-03-13 16:27:29 +00:00 |
adelikat
|
f1256869b6
|
Redo Savestate fix. Made Undo/Redo Savestate hotkey. Win32 - made default Undo/Redo key mapping Ctrl+Z
|
2008-12-24 04:46:56 +00:00 |
adelikat
|
5cb9c50814
|
Undo savestate / Redo savestate and Undo loadstate / Redo loadstate features implemented. Win32 - undo/redo context menu items implemented.
|
2008-12-24 00:38:47 +00:00 |
adelikat
|
ff7496930b
|
1) Code clean up 2) Backup savestate now only applies to save slots
|
2008-12-23 23:08:27 +00:00 |
adelikat
|
40926ab5f7
|
More undo savestate fixes. Win32 - Undo/Redo savestate menu item added.
|
2008-12-23 22:44:04 +00:00 |
adelikat
|
0a29e1bce3
|
Backup savestate fixes.
|
2008-12-23 21:28:06 +00:00 |
adelikat
|
93c48afbb6
|
Fixes to backup savestate system, starting of undo savestate implementation.
|
2008-12-23 20:29:27 +00:00 |
adelikat
|
20ef5a722c
|
Backup savestate system added. CheckFileExists checks for null filename.
|
2008-12-23 03:54:31 +00:00 |
adelikat
|
d8d239e35d
|
Movie auto-back feature implemented
|
2008-12-23 01:07:55 +00:00 |
adelikat
|
cba3dd6025
|
Backup Savestate/Undo Loadstate code cleanup
|
2008-12-20 04:48:52 +00:00 |
adelikat
|
d9471d1f75
|
LoadBackup function added, Win32 - Undo Loadstate context menu item added.
|
2008-12-20 02:47:33 +00:00 |
adelikat
|
7b035bb3bc
|
Win32 - Function for checking if backupsavestate exists
|
2008-12-20 01:04:15 +00:00 |
adelikat
|
fe5d1b2313
|
Backup savestate is created before a state is loaded
|
2008-12-19 22:11:01 +00:00 |
zeromus
|
54f9bf517f
|
big endian compile fixes
|
2008-11-08 22:28:18 +00:00 |
zeromus
|
f6b541ce2f
|
fix the issue phil discovered where loading a mismatched movie savestate causes an extra freaky chunk 0 error message. create code which would be helpful for turning mismatch error into ok/cancel, but didn't enable it.. not sure whether we want it
|
2008-08-18 20:34:59 +00:00 |
zeromus
|
ddae078b3a
|
restore savestate error recovery functionality. This should have the side effect of guaranteeing that ( SF [ 2040761 ] Wrong savestate bug - crashes FCEUX) is resolved.
[[Split portion of a mixed commit.]]
|
2008-08-14 07:50:41 +00:00 |
zeromus
|
215d329804
|
SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2
|
2008-08-12 03:28:51 +00:00 |
zeromus
|
1cb06319e9
|
SF [ 2040463 ] Add an "author" text field in the record movie dialog; also, fixes to the old savestate support concerning what to do when movie data is found
|
2008-08-10 04:03:50 +00:00 |
zeromus
|
aff4bb2367
|
re-enable support for old-format savestates.
|
2008-08-10 03:10:23 +00:00 |
zeromus
|
ae0e3a5db4
|
SF case 2040448 View Slots bug - does not include new savestate naming
|
2008-08-07 04:10:41 +00:00 |
zeromus
|
d7524bcdba
|
committing basicbot rip-outage so i can test it at work
|
2008-07-31 16:21:42 +00:00 |
qfox
|
9bd8553976
|
New BasicBot works, but very very basic (only numbers).
|
2008-07-22 20:17:43 +00:00 |
zeromus
|
b8bc74350b
|
diagnostic message did its job. taking it out
|
2008-06-27 04:22:33 +00:00 |
zeromus
|
e7bf6f1d16
|
debug prints for rerecord count
|
2008-06-27 04:02:16 +00:00 |