qeed
fa7212435b
fix small text alignment on printing help
2010-05-01 21:23:03 +00:00
qeed
5308b98264
p2mic thing
2010-05-01 21:17:42 +00:00
ugetab
da1a1c7b61
This input.h addition proved useless.
2010-05-01 20:34:54 +00:00
ugetab
1f70280225
Dealt with bug 2746888. LUA now CDs to folder of LUA file on load. Added working Windows CD code, and test *NIX CD code. *NIX code still needs to be confirmed.
2010-05-01 18:48:42 +00:00
ugetab
0613eb2163
Addressed bug 2995032. LUA now throws a maximum of 8 errors when stopping a script.
2010-05-01 16:42:06 +00:00
ugetab
6c902a9562
Updated documentation for microphone, and reduced microphone polling restrictions.
2010-04-28 21:51:08 +00:00
ugetab
8c379b7bba
Added microphone button support to the Config>input dialog(replaces Port 2 Start button), the config file info, and the movie file header. Tested in 3 or 4 games, where it performed accurately.
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I'll add the documentation later.
2010-04-28 19:25:52 +00:00
ugetab
558c7930ae
Added what amounts to a working example of a Microphone button. When playing an FDS game, the microphone replaces the input that the Start button would have.
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Also added config file option replaceFDSStartWithMicrophone to allow someone to restore the previous functionality. I won't fully detail this unless there's no reasoning against it.
2010-04-28 08:06:56 +00:00
mart0258
ed6a9b0684
FCEUI_MoviePlayFromBeginning() - prevent movie-loading delay.
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MovieRecord::dump() - handle binary movies.
2010-04-28 04:50:32 +00:00
mart0258
fd9b3a2978
Slight performance boost to re-recording savestates.
2010-04-28 03:13:33 +00:00
fatratknight
45c10c1e23
Fix attempt #2 of a desync under high lua load, joypad.get, and a stateload from the user. Removed a call to FCEUD_UpdateInput, that's the whole fix. I mostly undid ugetab's recent changes in this change.
2010-04-26 01:58:49 +00:00
ugetab
d5fa95c276
Fixes an error with joypad read coding in LUA with processing-heavy scripts, when loading save states. Yes, it takes all of that to cause the error. Someone who uses FCEUX to TAS should try stuff starting from a save state, with LUA going.
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FatRatKnight believes it's because the process of pressing a button to load a state, combined with the keyboard reads in LUA, and the heavy processing delaying code execution combine to allow for a skipped frame. The heavier the LUA processing, the more likely a skipped frame.
2010-04-24 22:20:10 +00:00
ugetab
5600ba096b
Added an error message to account for FDS BIOS files that aren't exactly 0x2000 bytes in size. The 40k copy floating around shouldn't cause unannounced errors anymore.
2010-04-24 15:54:34 +00:00
ugetab
297d2f2d55
Attempted optimization broke the Visual Themes coding in Release builds.
2010-04-23 22:08:39 +00:00
ugetab
a1e4ffe59a
Made INES PAL test check only the filename. Error was listed by Andypro on TASVideos forums, page 5. Not in a position to check against a Unix file path.
2010-04-23 21:01:11 +00:00
ugetab
6ad9147ac8
Added an option to Tools>GUI that creates/deletes a (program name).manifest file, to disable the stuff that kuja_killer didn't like. Only affects things for those using visual themes.
2010-04-23 19:32:51 +00:00
ugetab
80f6049f2e
Added my attempt at an Intermediate level Debugger Usage Guide to the help document, and fixed a small issue with 'Forbid' breakpoints where even if they were disabled, they would still have the same effect as when enabled. These can now be turned off without deleting them.
2010-04-22 03:46:56 +00:00
ugetab
1ff2b3d892
lua functions movie.ispoweron() and movie.isfromsavestate() fixed.
2010-04-21 21:10:17 +00:00
adelikat
a96f1e5360
New lua functions movie.ispoweron() and movie.isfromsavestate()
2010-04-21 03:24:14 +00:00
adelikat
daad084393
Win32 - Drag & Drop - if dropping a .fcm with no ROM loaded,
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prompt for one (same functionality that was added to .fm2 files)
2010-04-20 19:28:05 +00:00
ugetab
4ff3aed35b
Found a release-version crash error when looking up the mapper name for the message log(which was tied to message display). Fixing it required renaming a typedef struct to stop confusing the debugger/compiler, and then making a simple loop that tests against the listed mapper number instead of the array number.
2010-04-20 17:11:24 +00:00
shinydoofy
5d0aefac08
GTK: fix two typos in gui.cpp
2010-04-10 13:42:33 +00:00
ugetab
16ae807d6b
Very likely fixes the Recent games list(to prevent games from randomly going missing from it). Testing suggests that this could have caused setting-erasure errors before the Recent games error started occurring regularly.
2010-04-09 06:58:50 +00:00
ugetab
bad5a79e91
Added conditional debugging option 'K', for the bank the PC is on. A workaround-style option to address Tracker Item 2007006, which suggests 24-bit breakpoint addresses to account for bank. Testing shows that the bank evaluates to 0 on RAM code access.
2010-04-08 21:26:20 +00:00
adelikat
801f4c7d96
Fix bug that caused zapper.read() to crash when a movie playback ends.
2010-04-08 20:44:59 +00:00
ugetab
df995a5525
Made some small changes to breakpoint operations so that enabling Execute on an address doesn't prevent Read and Write breakpoints from functioning if also enabled. Addresses Bug 2806233.
2010-04-08 19:30:55 +00:00
adelikat
895c8111e2
Start 2.1.4 interim
2010-04-08 14:35:10 +00:00
adelikat
84e328d6ba
Prepared files for release. This revision marks the 2.1.3 Release
2010-04-08 13:49:26 +00:00
ugetab
1a98ae6284
Fixed conditional debugging text loading on second+ game load. Variable cleanup was mainly using free(), but code was testing prior usage with if(variable) coding, evaluating to true from the random data, and feeding the freed variables to functions.
2010-04-08 01:57:15 +00:00
smelenchuk
f0c5732035
Checks in Lua gui.text() to make sure drawing isn't attempted
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off-screen. Should close #2692369 .
2010-04-08 00:46:56 +00:00
adelikat
b38e181aa6
Win32 - Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked. This is done by implementing an UpdateLuaConsole() function. TOOD: there are probably other useful things for that function to do.
2010-04-07 23:56:15 +00:00
adelikat
b7b4629019
Lua - ip out all the code related to pausing/unpausing of the emulator when running/stopping lua scripts. Let the user be in control of that.
2010-04-07 21:45:06 +00:00
mart0258
bb51d75e22
Remove one of a few slowdown bugs when reading movie files
2010-04-02 04:34:12 +00:00
punkrockguy318
f886aad5fa
sdl: fixed glitch introduced with last revision that didn't allow scalers at all (small oversight by me)
2010-03-31 03:59:11 +00:00
punkrockguy318
7a323bba85
sdl: actually bomb out cleanly when scalers are actived with openGL; else we will segfault
2010-03-31 03:50:42 +00:00
ugetab
3e34f5707b
Made closing minimized windows stop trying to save the position as a negative number, part of what's reported under Tracker Artifact 2979512.
2010-03-31 03:46:16 +00:00
punkrockguy318
d4f6aae2cb
sdl: exit cleanly when scalers are enabled instead of segfaulting
2010-03-31 03:44:40 +00:00
punkrockguy318
d11744b9da
gtK: removed some code that changed the scaler to null with opengl as it seems that it works in openGL now
2010-03-31 03:35:42 +00:00
adelikat
4cf0532e30
Lua - fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry. Fixed the zapper lua scripts to be compatible with the new zapper code. Updated documentation to reflect this change.
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[[Split portion of a mixed commit.]]
2010-03-28 04:47:02 +00:00
ugetab
bd7bc4effd
Added ability to disable .deb file read/write, and related debugger window reload, by adding "debuggerSaveLoadDEBFiles 0" to the config file. Basically turns off all the debugger file stuff I worked on for those who dislike the feature.
2010-03-15 21:28:13 +00:00
mart0258
c1590b3a1b
w32-Tasedit: Enable insert frames, improve greenZoneCount stability, TAS fastforward performance boost.
2010-03-09 03:40:10 +00:00
punkrockguy318
8d3328c177
SDL: moved sound config options to SDL.Sound.*
2010-03-08 01:56:26 +00:00
punkrockguy318
f21d1f20a1
GTK: fixed some issues with the load palette dialog
2010-03-08 00:12:37 +00:00
punkrockguy318
7790de5fe3
GTK: fixed segfaults when fullscreen would be called with no rom loaded
2010-03-07 23:48:50 +00:00
punkrockguy318
a0924098ad
GTK: fixed bug where palettes wouldn't open via GTK
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GTK: code cleanup and compile warning silencing
2010-03-07 23:45:10 +00:00
punkrockguy318
a875e87a3f
GTK: disabled some unused code to silence some warnings
2010-03-07 23:27:25 +00:00
punkrockguy318
45bcee9ecf
GTK: some code cleanup --This line, and those below, will be ignored--
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M src/drivers/sdl/gui.cpp
2010-03-07 08:52:23 +00:00
punkrockguy318
7189095a37
GTK: fixed segfault when exiting GetFilename dialog
2010-03-07 08:07:49 +00:00
punkrockguy318
e5000960a3
cleaned up NSF file loading print statements
2010-03-05 03:53:40 +00:00
punkrockguy318
f454e04542
GTK: added menu buttons for playing nsf files
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i dind't even know this was possible with fceux, i'm a very happy man
2010-03-05 03:24:30 +00:00
adelikat
5ca3ed251e
Win32 - If .fm2 drag & dropped with no ROM load, the open ROM dialog will appear
2010-03-04 15:09:49 +00:00
punkrockguy318
3507285489
sdl: major code cleanup
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sdl: usage info updated
2010-03-04 06:53:15 +00:00
punkrockguy318
3002e917b1
GTK: added power menu item
2010-03-04 05:41:20 +00:00
punkrockguy318
1ce0d7ffa6
GTK: added some code for controlling device types (incomplete)
2010-03-04 04:23:44 +00:00
adelikat
135612a3bd
else if, not if
2010-03-04 02:03:33 +00:00
adelikat
a160271782
Win32 - remove a debug printf left in by mistake.
2010-03-04 00:33:46 +00:00
punkrockguy318
2909cb4cc8
all - print mapper name on rom load
2010-03-03 23:52:20 +00:00
punkrockguy318
a917321d1f
gtk: added insert coin menu button
2010-03-03 22:57:59 +00:00
punkrockguy318
13439c0ee8
sdl: vs unisystem keys now mappable
2010-03-03 22:55:42 +00:00
punkrockguy318
d7ee576c1b
SDL: implemented disableMovieMessage
2010-03-03 21:10:28 +00:00
punkrockguy318
8ade067b54
SDL: fixed compile error introduced in last revision
2010-03-03 20:46:21 +00:00
punkrockguy318
268adc7dd5
SDL: added some debugging info
2010-03-03 18:26:09 +00:00
punkrockguy318
70fed68de4
SDL: changed default keybindings to match w32 defaults
2010-03-03 09:28:23 +00:00
punkrockguy318
6b645249a1
SDL: fixed d-pad support (or any joyhat device)
2010-03-03 06:59:08 +00:00
punkrockguy318
3e98bed606
GTK: set individual mixers on slider change instead of restarting sound
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* runs much nicer off of a live cd
2010-03-03 06:10:40 +00:00
adelikat
fd009c252f
Document movie FDS flag on help.chm
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[[Split portion of a mixed commit.]]
2010-03-03 04:08:58 +00:00
punkrockguy318
17057e9fce
SDL: added stubs to compile with adelikats latest changes
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GTK: added code for a gtk terminal window (broken) (not currently being used)
2010-03-03 03:28:42 +00:00
adelikat
86f60b1371
Movie file format header now has a FDS flag.
2010-03-02 04:59:45 +00:00
adelikat
9149cf5326
Win32 - fix bug - cheats dialog - toggling a cheat in the cheats list box now updates active cheats count
2010-03-02 04:06:36 +00:00
adelikat
d9f59e45f6
Win32 - a Disable Movie Messages during AVI menu item.
2010-03-02 03:34:15 +00:00
punkrockguy318
c15c8e5025
SDL: new default select is /
2010-02-28 07:50:10 +00:00
punkrockguy318
bbdc6f431b
GTK: hotkey GUI dialog created (its broken right now)
2010-02-27 20:50:09 +00:00
punkrockguy318
c32e80286f
SDL: hotkey config system revamped. shouldn't be too difficult to write a GUI for defining hotkeys in the near future
2010-02-27 20:05:42 +00:00
punkrockguy318
48cd9126b7
unix-net: don't re-use options from cfg
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GTK: network GUI is functional
2010-02-26 04:51:44 +00:00
punkrockguy318
560890f2e5
GTK: dummy gui for netplay
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unix-net: use DispMessage to inform user of connection problems/success
2010-02-26 04:24:49 +00:00
punkrockguy318
9633b71cf5
cleaning up the sdl tree
2010-02-26 03:41:31 +00:00
punkrockguy318
a2fa9062e0
GTK: updated file filters in load game to include zip archives
2010-02-26 03:28:02 +00:00
punkrockguy318
ab51ce9d28
GTK: typo.. vound -> video
2010-02-25 18:20:57 +00:00
CaH4e3
c129070dc0
CNROM, UNROM bus conflict emulation, Cybernoid CHR bug on music change fixed
2010-02-25 16:56:37 +00:00
punkrockguy318
42801f4f10
GTK: dialog enhancements
2010-02-25 06:55:10 +00:00
punkrockguy318
5a9cbdc615
GTK: added exceptions for lua scripts, movies, fds bios
2010-02-25 06:43:24 +00:00
punkrockguy318
cd2d6c5dc5
GTK: added exceptions for loading roms
2010-02-25 06:31:23 +00:00
punkrockguy318
1481f6491f
GTK: removed dependency on zenity
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SDL: added GTK_LITE option which enables GTK for dialog boxes but sticks to a command-line interface
GTK: changed the name of some macros; enable with GTK instead of GTK2
2010-02-25 06:22:07 +00:00
punkrockguy318
3f99f5d6bc
GTK: sdl openGL crashes with special scalers; turn off scalers when gl is checked
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TODO: a solution in sdl-video so we don't segfault in this situation
2010-02-24 10:18:52 +00:00
punkrockguy318
cc09e4dad1
GTK: restructured movie menus; added some options
2010-02-24 10:04:55 +00:00
punkrockguy318
619e586b31
GTK: implemented record movie/stop movie into menus
2010-02-24 09:52:39 +00:00
punkrockguy318
8b46355bc8
GTK: added file filters for file choosers
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GTK: added Load FDS Bios function
2010-02-24 09:24:05 +00:00
punkrockguy318
bd1d923b78
* fix fds bug; .sav file was being opened read-only and causing "error reading auxillary FDS file"
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* someone please test this change on win32 to ensure nothing is broken
2010-02-24 08:48:05 +00:00
punkrockguy318
e0988eac20
SDL: changed default fast forward from TAB to `; TAB is default select key
2010-02-24 08:22:45 +00:00
punkrockguy318
5f2bd46410
GTK: fixed NTSCcolor option
2010-02-24 08:05:53 +00:00
punkrockguy318
14312c7526
sdl: don't test for fds keys when fds rom isn't loaded
2010-02-24 07:55:12 +00:00
punkrockguy318
0547ec7af7
SDL: fds eject/insert now mappable; default f6 and f8
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GTK: addded insert/eject menu options
NOTE: fds files are still broken in SDL (error loading auxillary fds file?)
2010-02-24 07:52:37 +00:00
punkrockguy318
eae3042e42
GTK: added clear palette button
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GTK: added exception for bad palette file
2010-02-24 06:51:30 +00:00
punkrockguy318
39787369f3
GTK: added palette config dialog; moved color/tint/hue from video dialog
2010-02-24 06:37:18 +00:00
punkrockguy318
5edbb5d5aa
GTK: added xscale/yscale UI options
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GTK: added lowpass sound option
2010-02-24 06:01:30 +00:00
punkrockguy318
3c9dd8c793
SDL: verbose when loading custom palette
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GTK: added color/tint/hue options in video dialog
2010-02-24 05:36:49 +00:00
punkrockguy318
f4bb1df7fd
GTK: added volume mixer controls from individual mixers (square1/2, triangle, noise, etc)
2010-02-24 04:38:29 +00:00
punkrockguy318
1dd8e8b47b
GTK: added Very High to sound quality options
2010-02-23 08:51:40 +00:00
punkrockguy318
ee997e6f9f
GTK: cleaned GUI padding for video, sound, and input dialogs
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GTK: title includes version number
GTK: added fourscore option
2010-02-23 08:34:06 +00:00
punkrockguy318
994eb69c75
SDL: OLD* ppu by default (thanks adelikat)
2010-02-23 02:51:18 +00:00
punkrockguy318
44c7b1ad17
SDL: fixed alt/shift bug i comitted a revision ago
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SDL: set sane defaults for sound; enable newPPU by default
2010-02-23 02:49:39 +00:00
punkrockguy318
c6dca72ba9
SDL: fixed alt/shift modifiers for sdl 1.2 and 1.3
2010-02-23 02:02:59 +00:00
punkrockguy318
f31989c8fa
SDL: accidently comitted something stupid
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TODO: shift/alt mods in 1.3
2010-02-23 01:54:09 +00:00
punkrockguy318
6a45cd05e9
SDL: fceuX ported to SDL 1.3; full compatibility maintained with 1.2
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SDL: compile-time SDL version printed with "--help"
2010-02-23 01:31:54 +00:00
punkrockguy318
f5457f2ace
gtk: code cleanup; added wrapper function to toggle cfg options
2010-02-22 21:54:48 +00:00
punkrockguy318
3376049269
GTK: added newPPU option
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GTK: fixed issue where some options were not being saved when a game wasn't being loaded
SDL: fixed an issue with newPPU command-line option
2010-02-22 21:39:17 +00:00
punkrockguy318
2e5093fe6e
SDL: Comment added to SDL config file indicating the location of the keycode definitons
2010-02-20 04:11:29 +00:00
punkrockguy318
d503388437
SDL: Throttling key is now mappale (default: TAB)
2010-02-20 04:04:38 +00:00
punkrockguy318
b0786740a2
SDL: added --help and -h options to show usage
2010-02-20 03:41:07 +00:00
punkrockguy318
d1bab4ef09
GTK: added PAL option
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SDL: fixed PAL sf2842769
2010-02-20 03:33:26 +00:00
punkrockguy318
9f9cb9c2fc
GTK: hide window on fullscreen
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GTK: add framework for display FCEUD_Message()s
2010-02-19 16:36:39 +00:00
punkrockguy318
7b11c1e8a8
GTK: minor menu adjustments
2010-02-19 05:46:23 +00:00
punkrockguy318
6da628e69d
GTK: added openGL option, and movie loading option
2010-02-19 05:44:06 +00:00
punkrockguy318
86b65da02e
GTK: video config window added; special scaler options added
2010-02-19 05:29:16 +00:00
punkrockguy318
85138cc503
GTK: code cleanup
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GTK: fixed issues with sound buffer widget
2010-02-19 04:48:51 +00:00
punkrockguy318
125648d2f7
GTK: replaced depreciated combo with a nice nifty combo box (minor UI improvement)
2010-02-19 04:33:43 +00:00
punkrockguy318
735e239977
GTK: sound config dialog completely functional
2010-02-19 04:29:07 +00:00
punkrockguy318
806f0661be
GTK: added sound preferences window UI. The controls currently effectively do nothing
2010-02-19 02:46:55 +00:00
punkrockguy318
f4d8036223
GTK: added support for configuring gamepads besides gp1
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GTK: cleaned gamepad config UI slightly
2010-02-19 02:03:04 +00:00
punkrockguy318
82c55b16e4
GTK: added GUI for --inputcfg; only works with gamepad 1 currently
2010-02-19 00:40:16 +00:00
punkrockguy318
160faa8837
SDL: Fixed possible audio segfault
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GTK: Added menu options for screenshot
GTK: Added save as/load from for savestates
2010-02-18 23:29:33 +00:00
punkrockguy318
d7778a67cf
SDL: bugfix: cursor is hidden in fullscreen
2010-02-18 22:42:59 +00:00
punkrockguy318
572f53f761
GTK: added fullscreen option; removed dummy menu options; removed WIP from titlebar
2010-02-18 01:23:03 +00:00
punkrockguy318
b0569356f0
GTK: added pause, resume, and reset menu options
2010-02-18 01:15:37 +00:00
punkrockguy318
11298ff1a5
improved boundary checking for previous bugfix
2010-02-17 06:00:41 +00:00
punkrockguy318
1bb4c8f53e
SDL: bugfix - no longer crashes with invalid keys in fceux.cfg
2010-02-17 05:51:32 +00:00
ugetab
236708f9b8
Optimized/beautified previous committed code. Appears to function identically, and uses a single function throughout 16 files.
2010-02-08 04:33:46 +00:00
ugetab
9c5a81471e
Added window bounds checking to all WM_MOVE entries due to a bug report and example fceux.cfg file from Gil_ at the nesdev IRC. Win32 only.
2010-02-07 22:19:38 +00:00
mart0258
088c065c9d
W32 LUA: Add argument capabilities to scripts -- appears as variable "arg", which may sometimes be null. (Modified file also adds a second screenshot capability to lua.)
2010-02-02 22:12:07 +00:00
gocha
98f713f6ab
add lua51.dll and lib
2010-01-31 11:12:17 +00:00
CaH4e3
56c7624cf2
fixed tracker bug ID#2931881
2010-01-15 10:07:32 +00:00
mart0258
2a3dfe7184
W32 record dialog: Fix off-by-one error, buffer overflow, and remember decision to record from "start" or "now".
2010-01-14 21:15:18 +00:00
rheiny
07a0d1efd7
Trace logger now logs the values of the stack pointer register
2010-01-08 16:58:21 +00:00
punkrockguy318
d66488ad26
unix netplay should actually work now
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fceu-server is required; maybe we should start packaging this with fceu?
2009-12-31 06:37:57 +00:00
punkrockguy318
5e82639871
* fixed bug where fceux would eat cpu when not running rom (GTK+)
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* minor SDL audio perfomance increase
2009-12-30 22:01:15 +00:00
zeromus
8586ec1e40
sdl: fix link error related to use of variable turbo in movie.cpp, and add --fourscore for fourscore emulation (since the way this is submitted to the core emulator changed within the past year and sdl's method was out of date)
2009-12-29 07:03:57 +00:00
mart0258
4e3f25c906
w32 - Tasedit - Allow requests to fast forward to frame past greenzone, and skip non-essential updates to improve speed.
2009-12-27 20:44:39 +00:00
punkrockguy318
eb504adb19
cleaned some code
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moved sound checkbox to main window (pointless to have a pref window really; main window is pref window)
TODO: Hotkey config / Input config
2009-12-22 06:40:33 +00:00
punkrockguy318
5011579ba1
added preferences window to gtk gui
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added sound option in gui
removed uncessary parameters from InitSound so it can be used from gui
2009-12-22 05:12:25 +00:00
punkrockguy318
491311db44
added lua script loading to gtk2 gui
2009-12-21 20:03:24 +00:00
punkrockguy318
af14209f43
Added about dialog to gtk2
2009-12-21 12:17:03 +00:00
punkrockguy318
b62bdede3b
gtk2 bugfix: no longer crashes when escape hotkey is used
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note to SDL: use CloseGame in the SDL code, not FCEUI_CloseGame.
2009-12-21 11:41:58 +00:00
punkrockguy318
ea64540d0f
GTK GUI: Open, Close, and Quit menu options now work properly
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Games can now be opened and closed on the fly without exiting fceux
2009-12-21 11:21:06 +00:00
punkrockguy318
4b6d0c4b3f
cleaned up gtk2 code quite a bit
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until direct sdl rendering on gtk2 can occur, the file menu will be in a seperate window
however this will allow direct interfacing with the emulator rather than just command line options like gfceux
2009-12-21 10:49:20 +00:00
punkrockguy318
98096d5b52
cleaned some gtk2 code
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fixed build scripts for building w/ gtk2
2009-12-21 10:28:01 +00:00
mart0258
2a57a4287a
Win32 - Fix crash on failure to toggle to fullscreen.
2009-12-19 23:58:38 +00:00
qeed
03bb053a7f
fix compile error for linux
2009-12-18 17:02:23 +00:00
mart0258
60ff9e4627
fix compilation error
2009-12-18 15:16:16 +00:00
mart0258
f0b33ec203
Win - TASEdit updates - display readonly in-window and allow saving greenzone.
2009-12-18 05:40:38 +00:00
qeed
28cc8f5aae
fix some sprite overflow stuff for new ppu
2009-12-18 01:10:26 +00:00