Commit Graph

806 Commits

Author SHA1 Message Date
zeromus f0fb3d140e fixes to lua engine
- loading script does an implicit stop first
 - script dying of natural causes triggers a stop, and thus an OnStop event in lua first (for proper cleanup)
2008-07-29 22:51:24 +00:00
zeromus b47c5a9cf7 2008-07-29 00:42:02 +00:00
adelikat ca84bf61c0 Code cleanup, removed references to memwatch recent directories menu. 2008-07-28 19:14:56 +00:00
qfox 46c4b5fe30 Some minimize buttons 2008-07-28 10:17:54 +00:00
zeromus 6000f47763 fix emulua gui.popup 2008-07-27 17:31:59 +00:00
qfox d7383158d5 Hm I thought I updated this thing. Some small LuaBot improvements. 2008-07-27 16:32:10 +00:00
zeromus c66da282ff enhance lua 2008-07-27 16:22:45 +00:00
adelikat 7c51562c14 Meaningless commit as a test 2008-07-27 16:21:59 +00:00
qfox cf1df8f2ff See luabot.lua 2008-07-27 16:20:15 +00:00
adelikat 697f248eb0 AutoFire() now takes lag into account. If last frame was a lag frame it repeats the previous pattern. 2008-07-26 18:31:45 +00:00
zeromus 11cfac9920 render lua gui before writing avi 2008-07-25 19:14:19 +00:00
zeromus 6ee2f81ee4 apply bisqwits base64 fixes 2008-07-24 23:58:49 +00:00
zeromus d8f83637e2 fix bug where canceling from archive browser causes emu to freeze 2008-07-24 22:44:56 +00:00
qfox d30a642358 LuaBot. Some cleanup and more comments. 2008-07-24 21:14:21 +00:00
qfox d417e8708d LuaBot, second attempt. 2008-07-24 20:38:45 +00:00
qfox 72df9983f2 Hm wtf. Sorry, wrong file. 2008-07-24 20:37:40 +00:00
qfox 8e136c3ce0 This is the LuaBot framework. Functions need to be filled specificly for each game. Examples to be added later. 2008-07-24 20:29:20 +00:00
punkrockguy318 687bb3b7fd fixed build warnning 2008-07-24 15:16:18 +00:00
zeromus 9a928f1b5e newline at eof 2008-07-24 03:24:08 +00:00
punkrockguy318 d27a92d9a5 sdl now compiles 2008-07-24 03:18:48 +00:00
punkrockguy318 cbb5c8bc90 patch from bisquit to make savestates more efficient
also worked on the build system to accomidate for lua
2008-07-24 03:01:39 +00:00
qfox 71c98f6600 DeHackEd's Lua API documentation, FCEUX's current Lua implementation was based on this at the time of writing. 2008-07-23 19:41:21 +00:00
qfox 04ee4639ab BasicBot Update Part 3: last part, fixing resource.h 2008-07-23 15:41:46 +00:00
qfox 4920a37048 BasicBot Update Part 2: BasicBot 3.5: fixed a few bugs and moved code around, see changelog. 2008-07-23 15:32:23 +00:00
qfox 1f9cfe93db BasicBot Update Part 1: fixing the res.rc 2008-07-23 15:30:49 +00:00
zeromus 3758d2aec8 2008-07-23 15:15:46 +00:00
zeromus cf65728642 lua!!!! 2008-07-23 06:54:14 +00:00
punkrockguy318 b087b50411 Don't think this is used... 2008-07-23 05:19:27 +00:00
punkrockguy318 3bb5e96ed3 Added --play option to SDL version for movie playback 2008-07-23 05:14:45 +00:00
punkrockguy318 04f13170e2 attempt to fix windows build 2008-07-23 02:34:43 +00:00
punkrockguy318 8359434381 attempt to fix build issues on gentoo
also moves the archive function definitions outside out driver.h, because they are being handled platform dependently.  Could someone on windows test this out?
2008-07-23 02:27:35 +00:00
qfox cdadc4875d Removes some printf's that were in place for every frame... 2008-07-22 22:27:42 +00:00
qfox 9bd8553976 New BasicBot works, but very very basic (only numbers). 2008-07-22 20:17:43 +00:00
qfox 34c60610ea 2008-07-21 20:14:31 +00:00
zeromus 7d786c4c7b see if this fixes the build problem for qfox 2008-07-21 15:54:00 +00:00
zeromus 57e3c658bd see if this fixes the build problem for qfox 2008-07-21 15:47:40 +00:00
adelikat e1ed71bbd9 Cheat search fix - pausing emu stops possibilities updating and double clicking is done only while emulation is paused. 2008-07-19 17:34:49 +00:00
punkrockguy318 6cffaa98ee sdl now builds, but archives are currently broken. 2008-07-13 05:03:17 +00:00
bbitmaster 595881979c Deleted the MapperInit() call from the PowerNES() function. This was added in build 527 and was causing saved state problems in Just Breed, and possibly other issues. (It was causing mappers to get initialized twice) 2008-07-13 00:06:49 +00:00
bbitmaster b8e3b240f1 Fixed the Step In feature so that it works while the game is running. (mbg broke it) 2008-07-12 21:47:36 +00:00
adelikat a928f44f45 .gz removed from possible archive files in open rom dialog 2008-07-10 16:10:11 +00:00
zeromus 3ada6d3015 this fixes my pal problems. i dont know what problems adelikat is having 2008-07-10 15:50:44 +00:00
zeromus 0a63a42df2 proper support for single-file archives 2008-07-10 05:42:12 +00:00
zeromus 81241b5d26 reorganize lagflag code 2008-07-10 04:55:52 +00:00
adelikat ef349c0a0d Lag counter colors work while paused 2008-07-10 04:51:58 +00:00
adelikat 584c444118 Lag Counter now has colors! 2008-07-10 03:21:04 +00:00
adelikat 3bff3154c7 Lag Counter on its own line (instead of added in with general messages) 2008-07-10 02:17:42 +00:00
adelikat 46a4a65eb9 Added .rar to list of files when using Open File 2008-07-09 14:02:04 +00:00
zeromus bc54e2abba generalized the loading-from-archive code to work with any archive format and to load any kind of file from archives (although nothing but the roms may work yet and i will have to fiddle with things as requested). I probably broke the sdl build; just stub the two new FCEUD_ functions in the most brainless way possible and it should work. 2008-07-09 05:47:13 +00:00
zeromus 5c22d93e11 CIABOT LIVES 2008-07-08 16:01:38 +00:00