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<title>FCEUX</title>
<meta content="FCEU FCEUX NES Nintendo FDS Famicom Emulator" name="keywords" />
<meta content="A Nintendo Entertainment System (NES) and Famicom Disk System (FDS) emulator." name="description" />
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
</div>
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<a href="home.html">
<img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
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<h1>Introduction</h1>
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<p>
<img alt="Super Mario Bros 3 in FCEUX" height="278" src="assets/FCEUX-main.png" width="248" class="style1" /></p>
<p><img alt="Nintendo" height="46" src="assets/NES.png" width="76" /><img alt="Famicom" height="44" src="assets/Famicom.jpg" width="70" /></p>
<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
<p>The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
<p>As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
the ROM-hacking community, and the <a href="http://tasvideos.org">Tool-Assisted Speedrun Community.</a></p>
<p>For more details see the <a href="version.html">version history</a></p>
<p>You can find out what we've been up to since the last release by checking the <a href="http://sourceforge.net/p/fceultra/code/commit_browser">commit browser</a>.<br>
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We also have and IRC channel #fceu on freenode.net</p>
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<p>&nbsp;</p>
<h1>Latest Release</h1>
<p><span class="largerfont">FCEUX 2.2.1</span><br/>
10 March 2012</p>
<p>The 2.2.1 release fixes many bugs and adds a couple of new features. The most notable feature is "Auto-resume old play session", which is similar to "Suspending Play". Enable this option in the Config menu and now you can close ROMs or emulator anytime, next time the game state will be resumed from the closing point.</p>
<p><a href="pressrelease-2.2.1.html">Full changelog</a></p>
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<h3>Notable changes</h3>
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<ul>
<li>Various mappers fixes</li>
<li>Win32: speed/preformance improvements</li>
<li>Win32: added "TV Aspect (4:3)" option</li>
<li>Win32: Frame Advance timings customization</li>
<li>Win32: Code/Data Logger improvements</li>
<li>Win32: Various bugfixes in debugging tools
<li>Win32: TAS Editor 1.01</li>
<li>"Auto-resume old play session" feature</li>
<li>Fixed fullscreen zapper issues in both versions</li>
<li>SDL: Use desktop resolution for fullscreen by default</li>
</ul>
<p><br><a href="assets/debugging_environment_1900px.png"><img alt="FCEUX as a debugging environment" src="assets/debugging_environment_640px.png"></a></p>
</div>
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a>| <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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<br/>©2009 adelikat
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